My Gun Sounds...slow Down Overtime?
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aka RpTheHotrodDallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
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My guns fires fine, the SOUND is what slows down. Like slow motion...you know, like...umm..imagine a fast sound, now slow it down, it's more of a gurging long screeching sound. THAT is what my lmg sounds like after awhile.
max sounds that half life can handel at 1 time is 16 - hence 16 chanels on the sound card
i found this out a long time ago in a cs map i made, and was using the uzi against some vents
btw...I'm using that AvP pulse rifle model with that sound....and it's fine for the first few min, but eventually it just slows down and sounds horrible.
If it doesn't appear on anyone else's system, then we'll know for sure that it's a driver issue and not HL's problem.
and it it's just a sound problem, but you can still pwn skulks then why worry? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The sound is one of the earliest things to be cut out when the computer is having problems processing everything else.
Get a sound editing software, open up the original lmg firing sound, and see how long it is.
Then either crop or increase the frequency of (aka shorten) the sound file you're currently using to a length of time that is less than or equal to the original LMG round sound. See, with how weapon sounds are programmed, they continue to play until the sound file ends, not until a new round is fired. So if you're stacking long sound files onto a rapid fire weapon like a LMG, and if the shot animation is much shorter than the sound file, then you have like 30 different sound files playing, killing HL's rather primitive (aka QW based) sound buffers.
So yeah, shorten that sound file down.
If this isn't the problem, then I'll be damned.
Giving it a try