Jps And Armor
Lt_Hendrickson
Join Date: 2003-03-21 Member: 14761Members
Alot of people when jp rushing get gun upgrades too before they take off, but if you ask me, armor upgrades are a lot better with jps. Good jps don't get hit easy, but when they do its instant death. Armor upgrades allow a slip up or two and allow the marine to continue pounding hives. Plus the jp could reciece a medpack between bites. This idea came from my lerking experience between fighting armored peeps and upgraded gun peeps. Armored peeps are much harder.
Comments
Especially if the hive room is big. Like refinery, power silo, ventilation 3-C, satellite command...
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Still all it takes is one lerk to bring those jp:s down. Lerk's spit kills men with lvl0 armor pretty fast. And lvl0 armored jp men are easy prey even for skulks, whatever the place is.
Well, if marines do an <b>early game</b> jp rush (without hmg), aliens don't have enough res for lerk (except maybe the gorge). Also one lerk can't stop a full squad of jp'ers.
Easy prey for skulks? Have you ever foughted againts decent jp marines (well actually they dont even have to be very good, high fps is only what they need) in big hive room with skulk?
I think that you haven't. Because it <b><u>IS</u></b> impossible.
Even if you take the level 1 armor, your marines can only take few lerk spike's more...
And if the com heals those injured marines, the armor upgrade is useless after that, because medpacks only heal's hp, not armor. So after that they are as weak as level 0 marine.
I have been trying to get 2-3 good marines with JP/HMG kits to assualt a hive in force but I only usually get one, maybe two of them to listen to orders.
Level one weapons just don't cut it anymore once the kharaa have carapace. Weapons 2 is a must, but armor 1 is more time/cost effective. Think of it this way: if you kill the attackers before they get to you, do you really need armor? Armor level 2 is wonderful, but is only really helpful against OC's and lerks. You will fight more skulks (obviously), so tailor you upgrades to them. Plus, you run out of armor along the way and there isn't really anything to do about it during combat, but being out of ammo the comm can fix. It doesn't matter what level of armor you have if you don't have any armor left.
I think that you haven't. Because it <b><u>IS</u></b> impossible.
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It's not impossible, it's far from impossible...
Ok, so the area is high, for exampel Power Silo. A jetpacker with an lmg is flying around. Now everybody who has played actively NS knows that it's quite diffucult to hit a target the size of a skulk with a LMG when you are flying around. So the marine has to stay still every once in a while in the air (he could fly around at full blast but then he would not hit anything). So what to do when you are a skulk?
Climb up to the roof, then when a jetpacker stays still in the air, drop down from the roof and take two bites, jetpacker down. This workes best when the jetpacker has no armor upgrade because when you drop down with a skulk you can hit the marine with 2 bites. If they both hit, marine is dead. Armor upgrades make this more diffucult, but my original point was that lvl0 armored JPers are easy prey. I have killed hundreds of jpers this way, and seen many others do it also.
And for the skills of the marines, check www.clanbase.com and the NS International ladder. Then check the finnish clans (about 5-6 of them in top 15), those are the guys playing on my server (where naturally I also play).
Badlands of the Fek'lyrs and Torment [C-D optional] 212.149.105.57:28000
I never said anything about jetpackers touching the ground...
But now that you mentioned it, jetpackers touch ground every now and then, not because they run out of fuel but because they need health and ammo. Droping health and ammo airborne is possible, but sometimes tricky. Especially if the jetpackers are in constant motion. So there is another easy opportunity for the skulks to get the jetpackers. Wait until they come down to get med and ammo and then kill them.
And about shooting the hive, can you honestly tell me that you can hit the hive at for example Viaduct or PowerSilo when flying at full blast with a jetpack?
I think that you haven't. Because it <b><u>IS</u></b> impossible.
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It's not impossible, it's far from impossible...
Ok, so the area is high, for exampel Power Silo. A jetpacker with an lmg is flying around. Now everybody who has played actively NS knows that it's quite diffucult to hit a target the size of a skulk with a LMG when you are flying around. So the marine has to stay still every once in a while in the air (he could fly around at full blast but then he would not hit anything). So what to do when you are a skulk?
Climb up to the roof, then when a jetpacker stays still in the air, drop down from the roof and take two bites, jetpacker down. This workes best when the jetpacker has no armor upgrade because when you drop down with a skulk you can hit the marine with 2 bites. If they both hit, marine is dead. Armor upgrades make this more diffucult, but my original point was that lvl0 armored JPers are easy prey. I have killed hundreds of jpers this way, and seen many others do it also.
And for the skills of the marines, check www.clanbase.com and the NS International ladder. Then check the finnish clans (about 5-6 of them in top 15), those are the guys playing on my server (where naturally I also play). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
EXACTLY
Yes.
That was exactly my point !! Why the hell would you wan't to shoot skulks, when you are doing an early game jp rush ?? Just take the hive and game over.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But now that you mentioned it, jetpackers touch ground every now and then, not because they run out of fuel but because they need health and ammo. Droping health and ammo airborne is possible, but sometimes tricky. Especially if the jetpackers are in constant motion. So there is another easy opportunity for the skulks to get the jetpackers. Wait until they come down to get med and ammo and then kill them<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You dont need any extra ammo packs from commander, if there is ~5 jp'ers flying around loaded with full ammo's.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And about shooting the hive, can you honestly tell me that you can hit the hive at for example Viaduct or PowerSilo when flying at full blast with a jetpack?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well viadukt is hard. Yes the room is big, but the hive is pretty well covered...
And i never said that hive in my example's. But like refinery, it's not hard to hit the hive while flying around. Cuz the hive is the biggest object in this game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Then check the finnish clans (about 5-6 of them in top 15), those are the guys playing on my server (where naturally I also play). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually i have already played in your Badlands of the Fek'lyrs server. Well not recently thought, because it doesn't allow custom models.
Iam from finland too, so i play in other finnish servers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
For example i have seen couple [DW] clan member doing an jp rush at early game.....unstoppable <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<span style='color:red'>EDIT</span>
But i have installed NS twice. (so i have custom models NS and default models NS). Maybe i switch back my default models and stop by in your server sometimes. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
In my opinion, Viaduct hive is pretty damn hard to jp down, if the gorge has placed some ocs or dcs in front of the hive in the hive cave and you have 2-3 skulks jumping and biting your ankles while you hover near the ground between Viaduct resource node and hive shooting to the hive cave -> many of the bullets get hit to the ocs.
I was just wondering, that rather than flying in the open area of Viaduct hive should you fly straight to the hive cave and shoot the hive from there, possibly over or behind the hive? Never seen it done or tried myself.
Have seen that happened <b>twice</b> in one game. Uber lame.
We had a good WOL on front of the hive, but one jp/hmg marine managed to fly trought them behind the hive. After few seconds the hive died. Then he came again when we rebuilded the hive, but we had two skulks waiting behind it.....*CHOMP*....he didn't tryed that at the third time <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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Send a jper with a GL, and viaduct is easy. It's one of the few hives that are protected from above, so a GL is needed equipment. Your ankles are safe when you don't have to get so low to the ground <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> On the other hand, it's also a really easy hive to spawn-camp, and is prime for medspam (large, flat, and no dead-zones).