Jetpack Race
Cronos
Join Date: 2002-10-18 Member: 1542Members
<div class="IPBDescription">Inspired By Skulkrace</div> The idea is simple, jetpack around the map. JP'ers are not allowed to touch the floor, except at unoccupied resource nodes and predetermined "Pitstop" areas. Landing incurs a time penalty of a predetermined number of seonds. Each level will have a circuit with several laps each, each circuit will be unique on level geomtry. Shortcuts can be used where applicable, but the allowable shortcuts should be difficult to reach so as to offset the time gain (though, skilled jetpackers will gain some time inevitably).
This idea is so that jetpacking marines can have some fun too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
As an added incentive not to touch the ground, the alien team will have to try and kill the jetpacker when he touches the ground. If the jetpacker dies, he has to begin from the start and go back to where he was. If the jetpacker was in a team, then the team must stay put until the jetpacker can get back to his original position.
What do you think?
This idea is so that jetpacking marines can have some fun too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
As an added incentive not to touch the ground, the alien team will have to try and kill the jetpacker when he touches the ground. If the jetpacker dies, he has to begin from the start and go back to where he was. If the jetpacker was in a team, then the team must stay put until the jetpacker can get back to his original position.
What do you think?
Comments
One interesting thing to add, the marine comm can build an RT on the res node to take it out of the refueling chain, could make for an interesting game with a sadistic but fair comm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
No they dont.
No they dont. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yea they do.
QUOTE (Ollj @ May 6 2003, 04:53 AM)
physics need changings.
No they dont.
Yea they do. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
no they dont
QUOTE (Ollj @ May 6 2003, 04:53 AM)
physics need changings.
No they dont.
Yea they do. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
no they dont <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yea they do <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Then we can proceed to prove you wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
BTW, no they don't <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Firstly, it's not made up. It's a journal by one of the vets playtesting NS 1.1.
Secondly, I don't think hes alluding to their physical handling but rather how they fit within the game.
QUOTE (Ollj @ May 6 2003, 04:53 AM)
physics need changings.
No they dont.
Yea they do. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
no they dont <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yea they do <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
no they're fine (me <-- 100 fps <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
<a href='http://www.froggeh.com/downloads/jr_corr.bsp' target='_blank'>Map</a>
Don't hold your breath.