Sneaky Marines And Rushing Skulks

YassumYassum Join Date: 2002-12-05 Member: 10505Members
In my own experience I find that, besides the jet/hmg rush, most of the aliens defeat are the work of one sneaky marine <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> that could get a pg near a hive. When I play marine I do it a lot, and it gets really easy with motion tracking, especially since aliens think they are the only ones able to sneak.
But I don't see a lot of way to counter that beside ocs spamming any idea of tactics ?
I also find that it helps a lot to have skulks do patrol in the alien controlled territory as most of the time they just rush and attack trying to rack up kills.

One more thing, you don't have to rush at the beginning of a game, you can also ambush the marines, it works well, and in the middle game, don't forget to check from time to time the free res nodes, cause this game is about res and not letting the opposite team get them.

Comments

  • BlackSeerBlackSeer Join Date: 2002-11-01 Member: 2204Members
    Its so funny to sneak into a hive and build a pg and if you got the time a turret factory with some turrets. Allways a big suprise for our loved alines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Yup, sneaky marines are quite hard to notice. But there is one thing which might expose them. If one skulk runs near him (even when he doesn't see that marine), other aliens can see him in hive sight then.

    It has happened to me few times. Iam sneaking in dark corner, one skulks runs past me and after that there comes another skulk which knows exatcly where iam.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    edited May 2003
    <!--QuoteBegin--Paq+May 3 2003, 07:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ May 3 2003, 07:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yup, sneaky marines are quite hard to notice. But there is one thing which might expose them. If one skulk runs near him (even when he doesn't see that marine), other aliens can see him in hive sight then.

    It has happened to me few times. Iam sneaking in dark corner, one skulks runs past me and after that there comes another skulk which knows exatcly where iam. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've come to this game very new, but I had thought from reading NS's manual that what you described would only happen if a skulk had previously parasite infected you. And if so, then your comm shouldn't have sent a bugged marine to do a stealth job.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    <!--QuoteBegin--BlackSeer+May 3 2003, 07:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackSeer @ May 3 2003, 07:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its so funny to sneak into a hive and build a pg and if you got the time a turret factory with some turrets. Allways a big suprise for our loved alines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Indeed that is most annoying when your an alien but great when your a marine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I normally scout each hive in the beginning minutes with my speakers up loud and see if i can hear any sneaky marines buidling nearby
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Brave Ulysses+May 3 2003, 03:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brave Ulysses @ May 3 2003, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've come to this game very new, but I had thought from reading NS's manual that what you described would only happen if a skulk had previously parasite infected you. And if so, then your comm shouldn't have sent a bugged marine to do a stealth job. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No he doesn't have to parasite you. Ok, here is an example:

    You are inside the res node (you can jump inside the big "ball" over the res tower) at eclipse hive in ns_eclipse.
    One skulk enters the room, but he can't see you (because you are hiding in the res). Then there is another skulk behind the wall. The skulk behind the wall can now see you, cuz the other one is in the same room and is able to see you. If the skulk leaves from that room, then other aliens can't no more see from hive sight. Well actually it doesn't have to be a skulk. It can be gorge, fade, etc...

    And yes, if you are parasited then all aliens will see you in hive sight all the time.

    I hope you understanded what iam trying to explain here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SolusSolus Join Date: 2003-05-02 Member: 16015Members, NS1 Playtester
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One more thing, you don't have to rush at the beginning of a game, you can also ambush the marines<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Oh how I love doing that. As aliens, my team often wins if our ambush is successful, because then we rush to their base. Since at the start they usually only get 1 IP, we only come across 3 marines instead of 7.

    Ambushing works best in that map with viaducts. If aliens start in cargo where the marines like to rush, you set up an ambush along the way and take out all 7 marines with only 3 skulks. Then rush their base, eat their stuff, respawn and repeat.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Heh, but the best place to set up an ambush is in mess hall at ns_nancy.

    That place is so great. Once marines tryed to get in the subspace trought mess hall while the whole alien team was waiting in there. One marine entered the room, but no-one of the aliens attacked, then the whole group of marines followed him in the room and OMG <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> *CHOMP* <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> Aaaarrghhgg !!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> *CHOMP* <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • YassumYassum Join Date: 2002-12-05 Member: 10505Members
    Yep that's what I mean, usually the marines are waiting for a rush early in the game and most of the time no damage is done cause skulks rush one a a time.
    It is far more useful to ambush the marines and rush them after that, than rush alone and get nailed by the waiting marines.
    Rush in the marine base can be a lot more useful in middlegame, especially since the no-tf tactic of the marine, just have some skulks create a passage in the mines and have all the carapaced skulks rush while the marine team is busy taking res nodes and all, this can be devastating. Even if only on skulk rush, many times have I got their proto lab or obs by rushing mid-game.
  • FirespiritFirespirit Join Date: 2003-05-05 Member: 16082Members
    yea i have killed their main when they start relocating, all the marines were away and killed the ips and armory.
    I also stopped an attempt to relocate to subspace hive at nancy, i knew i would not survive but at least kill a marine. i ended up killing alll 3 mairnies that were there, an unbuilt rt and tf <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Phifth_ElementPhifth_Element Join Date: 2002-11-11 Member: 8233Members
    For the hive sight to pick up on a marine for another skulk to see it, does the skulk in the room with the marine need to be *looking* at him (in his field of view)? Also, aren't sensory chambers supposed to do the same thing? I know they yell out when they see a marine but aren't they supposed to pop him up on the hive site for the second that they see him? It SUCKS to have a SC yelling but you don't know which one or where! Even if the sensory chamber would just act like it is being attacked (like even the sight of a marine would cause "damage") then it would pop up as under attack! That would be sweet!
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--x-treme+May 6 2003, 12:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (x-treme @ May 6 2003, 12:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For the hive sight to pick up on a marine for another skulk to see it, does the skulk in the room with the marine need to be *looking* at him (in his field of view)? Also, aren't sensory chambers supposed to do the same thing? I know they yell out when they see a marine but aren't they supposed to pop him up on the hive site for the second that they see him? It SUCKS to have a SC yelling but you don't know which one or where! Even if the sensory chamber would just act like it is being attacked (like even the sight of a marine would cause "damage") then it would pop up as under attack! That would be sweet! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, i think a marine has to be in skulk field of view. Commander can see all alien structures and aliens, if marine is looking at them. But com can't see what is behind the marine.

    So i think that same thing is with aliens too. So if alien is looking at a marine, then the others can see him too trought wall's, but if the marine is behind the skulk, then he doesn't show in hive sight. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    And yes, the sensory chamber will show the marine in hive sight, when he is close enough to that sensory.
    Not sure about the range, but i think it will add a marine in hive sight, when you first time hear that *enemy is approaching* warning.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Ah... marines will be put on hivesight if they have a LOS to the alien. No facing required.

    The range for sensory chambers is pitiful. You would need two just to cover the eclipse marine start.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    Sensory chambers don't need LOS to see marines do they? so If you built a sensory on the side of a thin wall, marines directly on the otherside would show up as yellow blips right? am I wrong?
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--GoldenShadow+May 9 2003, 12:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoldenShadow @ May 9 2003, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sensory chambers don't need LOS to see marines do they? so If you built a sensory on the side of a thin wall, marines directly on the otherside would show up as yellow blips right? am I wrong? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    From my experience, you are right. Sensory detect's marine trought wall's.
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    The LOS works from the players position in 360 degrees, not for just their field of view.. So anything behind marines shows up on the comms view (and can be siege targets), and i'm pretty sure it works the same for aliens and the 'temporary parasite' effect... they basically just have to be in the same room.
  • SolusSolus Join Date: 2003-05-02 Member: 16015Members, NS1 Playtester
    If you've read the manual, you will know about that nano or bio gridlock. It means that a radius around the player detects enemy's or allows things to be built.

    That is how I thought it worked anyway.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I hardly find this the case, but whatever.

    Good ideas if I ever run into it I guess.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    I do believe that your LOS is really 360 degrees around you. Even if not, here's something important to note: even if you see the marine, but don't actually notice him (he's camping in the dark, in a wierd place, etc.) the game still assumes that you saw him, and shows it on hivesight. I make good use of this when I have to clean up after other skulks and get the pesky hidden marines. You'd probably never find them except for the yellow mark, so every once and a while it's a good idea to look through a wall and see if your hivesight shows anything useful (as bad as that sounds, lol). Same applies with MT, which also goes away when the target is within LOS.
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    yeh i hate that... i got something like a skulk on tracking and it is coming round corner... but i m dopey and it is on the wall... then bcos it is in my los i got my LMG aimed at the floor ready to fire.. not notices it has gone thru the top of the doorway... bloody MT <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    It seems ridiculous to me that dead aliens still have a giant blip4 surrounding them, despite their deadal status rendering them incapable of any movement whatsoever. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    I belive the best thing is to listen...take diferent routs to your destination every time and listen...a phase gate sound about as much as a steamlokomotive...
Sign In or Register to comment.