Why Not To Get A Hive

stealth_ninja_dragoon_of_deathstealth_ninja_dragoon_of_death Join Date: 2003-04-08 Member: 15335Members
Now it is very common for the marines to go out and get a hive fist thing. However, this is not that smart if we sit down and think about it for a second.


ok lets crunch some numbers for things that usually get placed in a hive:
TF- 25
turrets (usually four or more) 56
PG- 25

thats 100 res. I did not include the res tower as it may pay for its self over time, but only if u get res 22 times before it dies which is usually the case.
If we sit down and think about this, 100 res could go a long way, 45 for a arms lab, 40 for lvl 1 armor and weapons. about 15 res left for other things.
Plus the fact that while you build in one hive, the aliens are most likly getting another hive. In many games I join, the Marines often get caught with only lvl 1 weapons by the time fades come around. now lets just pretend for a bit that you do not get a hive and instead cap 2 res towers outside of hives. you will be getting 4 res a click. You build a PT lab and a arms lab quickly and upgrade to lvl 2 weapons and armor, and Ha or JPs and hmgs fairly quckly. Now you start to attack. most aliens are not used to the rines have upgraded armor and weapons this early (HMG's and JPs they are, but it gets to be a pain when a marine can take 3-4 bites instead of just 2)and even if they get fades, they can still be easily killed. keep in mind that you should be upgrading to lvl 3 while your marines attack. This works well the times that I have used it. However, the plan is not fool prof due to the fact that not all marines are smart enough to fight a fade, and will just runaway instead of fighting it. Your rines also need to be smart enough to garud your res towers as the plan doesnt call for turrets. Hate me if you want but PLZ DONT FLAME! if you dont like it just say why with out saying how much of n00b i am for this and that.....

Comments

  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin--stealth ninja dragoon of death+May 2 2003, 11:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stealth ninja dragoon of death @ May 2 2003, 11:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now it is very common for the marines to go out and get a hive fist thing. However, this is not that smart if we sit down and think about it for a second.


    ok lets crunch some numbers for things that usually get placed in a hive:
    TF- 25
    turrets (usually four or more) 56
    PG- 25

    thats 100 res. I did not include the res tower as it may pay for its self over time, but only if u get res 22 times before it dies which is usually the case.
    If we sit down and think about this, 100 res could go a long way, 45 for a arms lab, 40 for lvl 1 armor and weapons. about 15 res left for other things.
    Plus the fact that while you build in one hive, the aliens are most likly getting another hive. In many games I join, the Marines often get caught with only lvl 1 weapons by the time fades come around. now lets just pretend for a bit that you do not get a hive and instead cap 2 res towers outside of hives. you will be getting 4 res a click. You build a PT lab and a arms lab quickly and upgrade to lvl 2 weapons and armor, and Ha or JPs and hmgs fairly quckly. Now you start to attack. most aliens are not used to the rines have upgraded armor and weapons this early (HMG's and JPs they are, but it gets to be a pain when a marine can take 3-4 bites instead of just 2)and even if they get fades, they can still be easily killed. keep in mind that you should be upgrading to lvl 3 while your marines attack. This works well the times that I have used it. However, the plan is not fool prof due to the fact that not all marines are smart enough to fight a fade, and will just runaway instead of fighting it. Your rines also need to be smart enough to garud your res towers as the plan doesnt call for turrets. Hate me if you want but PLZ DONT FLAME! if you dont like it just say why with out saying how much of n00b i am for this and that..... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bingo. If I had a cookie I would give it to you.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    <!--QuoteBegin--stealth ninja dragoon of death+May 2 2003, 04:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stealth ninja dragoon of death @ May 2 2003, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now it is very common for the marines to go out and get a hive fist thing. However, this is not that smart if we sit down and think about it for a second.


    ok lets crunch some numbers for things that usually get placed in a hive:
    TF- 25
    turrets (usually four or more) 56
    PG- 25

    thats 100 res. I did not include the res tower as it may pay for its self over time, but only if u get res 22 times before it dies which is usually the case.
    If we sit down and think about this, 100 res could go a long way, 45 for a arms lab, 40 for lvl 1 armor and weapons. about 15 res left for other things.
    Plus the fact that while you build in one hive, the aliens are most likly getting another hive. In many games I join, the Marines often get caught with only lvl 1 weapons by the time fades come around. now lets just pretend for a bit that you do not get a hive and instead cap 2 res towers outside of hives. you will be getting 4 res a click. You build a PT lab and a arms lab quickly and upgrade to lvl 2 weapons and armor, and Ha or JPs and hmgs fairly quckly. Now you start to attack. most aliens are not used to the rines have upgraded armor and weapons this early (HMG's and JPs they are, but it gets to be a pain when a marine can take 3-4 bites instead of just 2)and even if they get fades, they can still be easily killed. keep in mind that you should be upgrading to lvl 3 while your marines attack. This works well the times that I have used it. However, the plan is not fool prof due to the fact that not all marines are smart enough to fight a fade, and will just runaway instead of fighting it. Your rines also need to be smart enough to garud your res towers as the plan doesnt call for turrets. Hate me if you want but PLZ DONT FLAME! if you dont like it just say why with out saying how much of n00b i am for this and that..... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i agree with this, of course there is a rival to the tf thing, armory and mine spam the area, it never fails unless fades and gorges come then your defenses are useless <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Seriously people, do we have to copy the whole damn post when its right above us?

    I like this idea, also leads to entertaining games.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    <!--QuoteBegin--SnO0Py+May 2 2003, 07:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnO0Py @ May 2 2003, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seriously people, do we have to copy the whole damn post when its right above us?

    I like this idea, also leads to entertaining games. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    now that you say it, no we dont, but i shall do it anyways!!! muahahahaha!!!!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    i think to stop the kharaa into the hives, well its worth the res imo.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    <!--QuoteBegin--{DoA}DrunkMonkey+May 2 2003, 07:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DoA}DrunkMonkey @ May 2 2003, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think to stop the kharaa into the hives, well its worth the res imo. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    res hunt is another way to stop them from making hives, if you can take out there first rt in the first 3 minutes then that costs them 4 more minutes of lost time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    OMG tech rush cookie goes to the thread starter *since fw already gave a cookie i'll give a pie*
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    You either need to spend your res securing hives or killing hives. Both are valid strats, but only try to do one at a time! If you try to do both, you won't be able to afford it, and you will lose your hold on the hives and waste your assault force, and that basically just leaves you with your base (if that). Yay.

    Grab-bag strats aren't.
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    True, securing a hive early game is risky economically.
    However, first off, you would only lock down a hive AFTER your start-up base is good to go, so you wouldn't NEED resources xcept for upgrades and weapons.
    It splits the Kharra team three-ways (one rushing base, one rushing around, AND one rushing hive u took) enhancing a good rine team's chances.
    It offers a good alternate spot for a base if aliens destroy the original.
    A good comm does NOT need more than four turrets to lock down a base against skulks. Instead of turrets, mines are also acceptable defenses.
    It denies the aliens the onos, which does eliminate the marines hope for survival.
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    I think once you've gained 2-3 res nodes then it's fine to throw down a tf and a few turrets, at a choke point (eg. mess hall) or a hive. The main thing is that you NEED the res flow first.

    So yeah you're right, running straight to a hive and only capping that res isn't really enough and it's pointless... you don't need turrets to stop the aliens making a hive that early in the game. Marines do a fine job if they stick together.. Expand, cap some more nodes, THEN set up tfacs/get upgrades.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    yer thats why jp hmg rushes are so effective.

    sigh the birth of more boring games... sure marines will win all the time but my god it leads to tedious games.
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    I normally re-locate to a hive, PG a 2nd hive, and just keep both secured (main with TF, 2nd with marines until I get TF there as well)

    after that, just sit back and upgrade and eventually take the third hive, but it is VERY risky because it involves total team work, which is rare.
  • stealth_ninja_dragoon_of_deathstealth_ninja_dragoon_of_death Join Date: 2003-04-08 Member: 15335Members
    1. I never said you needed more then 4 turrets to lock down a hive.

    2. the aliens might not attack the hive, and just wait for fades. that also takes care of the mines.

    3. Locking down a hive will not matter if you do this right b\c the aliens will be a bit busy tring to keep thier hives a live. plus you should keep an eye open for gorges tring to put up the third hive.

    4. it isnt a tech rush. any half good gorge will have a second hive up by the time you should start attacking. however, you are upgrading faster then normal per say.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I don't understand the need to secure a hive so early either. The Aliens are going to build 2-3 RT's and # D's before even coming close to starting a hive. Resources are better spent making your marines more powerful and preventing Aliens from getting the RT's and D up. Once you suspect that they may have enough for a hive you may want to secure one (preferably the one they are going for), but not from the start.
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    I usualy drop arms lab + armor and weapon upgrade first thing. Afterwords I grab res on the way to hives and try to take 2 at once, although usualy I can only manage to grab one.

    In hive 1, phasegate, then res, then minespam, then move on hive number two.

    After we own two hives I mine spam untill the server lags, then move on the last hive with heavy weapons and sieges and fun stuff liek that.


    Yes, holding hives is expensive, but essential to victory. Grabbing them in the very begining usualy is not a very good idea but IMO it sould be high on your "to do list"
  • JaGmanJaGman Join Date: 2003-03-04 Member: 14316Members
    Grabbing a hive in the beginning can seem fairly costly...especially if you use a tfactory with turrets, which is what I used to do. I find though that if you can find marines that place mines correctly and good positions, you can manage to lock a hive down with one marine's supervision -- costing much less than locking with a tfac. Finding perfect marines who do such good mine placement is hard to find for some reason though.

    JaG
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    edited May 2003
    The last few successful games I've commed I haven't touched an empty hive location. The few not so successful games before that, I tried to go lockdown. Everyone **** about how Marines rush with some type of tech, but unless you're playing a really inferior team, the whole 2 hive lock thing just won't cut it.

    <i>edit:</i> Fscking typo's
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    2-hive lockdowns where marines don't even BOTHER with the rest of the map untill they have full upgrades just plain suck. It's boring for both sides and the game tends to drag on for much much longer than it should.

    You can often force some awesome teamwork from the aliens but the majority of the time (on pubs) its just not there...
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--Stoneburg+May 3 2003, 09:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ May 3 2003, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't understand the need to secure a hive so early either. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You secure the hive early because early marines > skulks. Once you are fighting carapace, you need to have turrets already down in order to even the odds. Securing a hive after the fact is very difficult to pull off when you have a considerable tech disadvantage.

    Or, you can get upgrades instead of hives. Your call.
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