New Hlds Today, looks kwel to me
Boneless
Join Date: 2002-09-03 Member: 1270Members
<div class="IPBDescription">3.1.1.1 Linux, 4.1.1.1 Win32</div> Spotted at CSNation.
VALVe will release today (may 2th) a new official (non-beta) version of the dedicated server. Here's the changelog:
Changes/Additions
» Added support for new VALVe CD key system (uses outgoing UDP on port 27040).
» Added new GUI for Win32 dedicated server. The new GUI is used as the default interface. To start a dedicated server using the old console window, add "-console" to your command line.
» Changed so server.cfg is only executed once during server startup (not during every level change).
» Changed default network rate to match max rate allowed (went from 9999 to 20000), for LAN servers.
» Changed to use "\valve\valvecomm.lst".
» HLTV: New load balancing system.
» HLTV: Added client banning.
» HLTV: New administration commands: players, maxqueries, maxrate, bann, dispatchmode, publicgame, forcemaster, echo (see HLTV-Readme.txt)
» HLTV: Removed -bufferlength parameter.
» HLTV: Updated HLTV-Readme.txt file.
» HLTV: Updated hltv.cfg file.
New CVARS:
» Added two new logaddress commands to the engine
» "logaddress_add " adds a new log address to the send list
» "logaddress_del " removes an existing entry from the send list
» Added "sv_log_onefile <0:1>" (default: 0) to determine whether one log file is created (total) or one log file for each map change, which is how it currently is. The default is the current behavior (one for each map change).
» Added "sv_log_singleplayer <0:1>" (default: 0) to create a log file for single player games. The default is off, which is the current behavior.
» Added "stats" command to view the data collected by "sv_stats".
» Added "sv_stats <0:1>" (default: 1) which determines whether or not to collect server stats (%CPU used, FPS, bandwidth's, etc.) from the server. (0 = off, 1 = on). Determining CPU usage takes a nontrivial amount of time, and needs to be done once per second (or so).
» Added "motd" command to view the MOTD in the server console.
» Added "motd_write " command to write the given text to the motd.txt file. The character string "\n" is translated into newlines.
» Added rate limiting code to Out-Of-Band queries (i.e. players, info).
» "max_queries_sec " (default: 0.5) defines max queries per second per user (averaged over max_queries_window)
» "max_queries_sec_global " (default: 10) defines max queries per second for all queries
» "max_queries_window " (default: 30) defines time window to average query rates over
» "sv_logblocks" (default: 0, 0=off, 1=on) logs which IP addresses have been blocked by this code
» Linux: Added "-tos" command line parameter to linux hlds binary. This enables the LOWDELAY TOS header in the udp/ip packets the server generates.
Bug Fixes:
» Fixed "sv_visiblemaxplayers" setting not working for info/details query response.
» Fixed the problem with running multiple servers on the same machine and having them communicate properly with the Ban Master server. Servers now communicate with the Ban Master server on the server's game port (default is 27015).
» Fixed the Counter-Strike flashbang bug where the grenade would not always flash all of the players.
» Fixed the Counter-Strike server crash bug where players could buy items/weapons while using the "kill" command to drop them on the ground for other players to pickup.
» Fixed remote exploit bugs (Security Advisory VSA0304)
» HLTV: Fixed RCON.
» HLTV: Fixed status query handling.
» HLTV: Fixed missing player voices.
Seems like a mandatoy upgrade for all serverops!! <!--emo&:0--><img src='http://www.natural-selection.org/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
VALVe will release today (may 2th) a new official (non-beta) version of the dedicated server. Here's the changelog:
Changes/Additions
» Added support for new VALVe CD key system (uses outgoing UDP on port 27040).
» Added new GUI for Win32 dedicated server. The new GUI is used as the default interface. To start a dedicated server using the old console window, add "-console" to your command line.
» Changed so server.cfg is only executed once during server startup (not during every level change).
» Changed default network rate to match max rate allowed (went from 9999 to 20000), for LAN servers.
» Changed to use "\valve\valvecomm.lst".
» HLTV: New load balancing system.
» HLTV: Added client banning.
» HLTV: New administration commands: players, maxqueries, maxrate, bann, dispatchmode, publicgame, forcemaster, echo (see HLTV-Readme.txt)
» HLTV: Removed -bufferlength parameter.
» HLTV: Updated HLTV-Readme.txt file.
» HLTV: Updated hltv.cfg file.
New CVARS:
» Added two new logaddress commands to the engine
» "logaddress_add " adds a new log address to the send list
» "logaddress_del " removes an existing entry from the send list
» Added "sv_log_onefile <0:1>" (default: 0) to determine whether one log file is created (total) or one log file for each map change, which is how it currently is. The default is the current behavior (one for each map change).
» Added "sv_log_singleplayer <0:1>" (default: 0) to create a log file for single player games. The default is off, which is the current behavior.
» Added "stats" command to view the data collected by "sv_stats".
» Added "sv_stats <0:1>" (default: 1) which determines whether or not to collect server stats (%CPU used, FPS, bandwidth's, etc.) from the server. (0 = off, 1 = on). Determining CPU usage takes a nontrivial amount of time, and needs to be done once per second (or so).
» Added "motd" command to view the MOTD in the server console.
» Added "motd_write " command to write the given text to the motd.txt file. The character string "\n" is translated into newlines.
» Added rate limiting code to Out-Of-Band queries (i.e. players, info).
» "max_queries_sec " (default: 0.5) defines max queries per second per user (averaged over max_queries_window)
» "max_queries_sec_global " (default: 10) defines max queries per second for all queries
» "max_queries_window " (default: 30) defines time window to average query rates over
» "sv_logblocks" (default: 0, 0=off, 1=on) logs which IP addresses have been blocked by this code
» Linux: Added "-tos" command line parameter to linux hlds binary. This enables the LOWDELAY TOS header in the udp/ip packets the server generates.
Bug Fixes:
» Fixed "sv_visiblemaxplayers" setting not working for info/details query response.
» Fixed the problem with running multiple servers on the same machine and having them communicate properly with the Ban Master server. Servers now communicate with the Ban Master server on the server's game port (default is 27015).
» Fixed the Counter-Strike flashbang bug where the grenade would not always flash all of the players.
» Fixed the Counter-Strike server crash bug where players could buy items/weapons while using the "kill" command to drop them on the ground for other players to pickup.
» Fixed remote exploit bugs (Security Advisory VSA0304)
» HLTV: Fixed RCON.
» HLTV: Fixed status query handling.
» HLTV: Fixed missing player voices.
Seems like a mandatoy upgrade for all serverops!! <!--emo&:0--><img src='http://www.natural-selection.org/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Comments
great, they just love to ruin the only good thing in HLDS.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Added new GUI for Win32 dedicated server.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
about time.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Added "sv_stats <0:1>" (default: 1) which determines whether or not to collect server stats (%CPU used, FPS, bandwidth's, etc.) from the server. (0 = off, 1 = on). Determining CPU usage takes a nontrivial amount of time, and needs to be done once per second (or so)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
someone was spying on prodigy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Added two new logaddress commands to the engine
"logaddress_add " adds a new log address to the send list
"logaddress_del " removes an existing entry from the send list<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
about time ;/
Edit: atleast post with the right info, there is no such thing as HLDS 1.1.1.1, this verison is HLDS 3.1.1.1 for linux and HLDS 4.1.1.1 for win32
that's what autoexec.cfg already does.
So now they STAY banned?
BAND BAND BAND!
Excuse me <span style='color:white'>extremely inappropriate</span> ...Maybe I should named it x.1.1.1 but this can make it even more confusing for newb admins.
Excuse me extremely inappropriate ...Maybe I should named it x.1.1.1 but this can make it even more confusing for newb admins. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not really, it can confuse a lot of admins when they see HLDS 1.1.1.1(which is a client version)...
So they're freaking hl1.
You should see this in HL2:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
<b>Valve</b>
Look! HL2 now exec's server.cfg on every map change! Buy me!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
lol
Half-Life Win32 Primary Server Full 4.1.1.1 Installation
file: hlserver4111.exe
md5: 1c0322812b36d440c4a12f152d862ddc <a href='http://mirror.redphive.org/hlserver4111.exe' target='_blank'>http://mirror.redphive.org/hlserver4111.exe</a>
Half-Life Win32 Primary Server Small 4.1.1.0 - 4.1.1.1 Update
file: hlds41104111.exe
md5: 104c3cde41ef71526cd27f4a6281544f <a href='http://mirror.redphive.org/hlds41104111.exe' target='_blank'>http://mirror.redphive.org/hlds41104111.exe</a>
Half-Life Linux Primary Server Full 3.1.1.1 Installation
file: hlds_l_3111_full.bin
md5: d9c9cb32a55a814ae6fd6e36568ea9c8 <a href='http://mirror.redphive.org/hlds_l_3111_full.bin' target='_blank'>http://mirror.redphive.org/hlds_l_3111_full.bin</a>
Half-Life Linux Primary Server Small 3.1.1.0 - 3.1.1.1 Update
file: hlds_l_3111_update.bin
md5: 37f10d17b1ae20444ad5279af6be347a <a href='http://mirror.redphive.org/hlds_l_3111_update.bin' target='_blank'>http://mirror.redphive.org/hlds_l_3111_update.bin</a>
So they're freaking hl1.
You should see this in HL2:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
<b>Valve</b>
Look! HL2 now exec's server.cfg on every map change! Buy me!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
making a plugin that runs server.cfg on map change is dead simple.
Stack trace:
(gdb) info stack
#0 0x00000000 in ?? ()
#1 0x1bc9d848 in __user_type_info::dyncast (this=0x1bc75cb0, boff=-1, target=@0x1bc75e14,
objptr=0x80b8150, subtype=@0x1bc74da0, subptr=0x80b8150) from /usr/lib/libstdc++-libc6.2-2.so.3
#2 0x1bc9f28e in __dynamic_cast (from=0x1ba33304 <CWorld type_info function>,
to=0x1ba5cc14 <AvHBaseBuildable type_info function>, require_public=1, address=0x80b8150,
sub=0x1b9a3930 <CBaseEntity type_info function>, subptr=0x80b8150)
from /usr/lib/libstdc++-libc6.2-2.so.3
(gdb) quit
and it has finaly run. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
note: my server is linux box
My writing should be disregarded.
still cant run too...
So they're freaking hl1.
You should see this in HL2:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
<b>Valve</b>
Look! HL2 now exec's server.cfg on every map change! Buy me!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
lol <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
making a plugin that runs server.cfg on map change is dead simple. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And was created by disq,prodigy and hound <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
according to some people it only effects DoD(dumb valve?).
anybody fix this segfault thing?
mine does that too, but it only does it with ns
cs and dod work fine <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The HL1.1.1.1 binary runs like a dog... (timeouts timeouts timeouts... ARRGGHHH)
For you server ops who were having problems with it here's a possible fix:
<a href='http://www.ozforums.com/showthread.php?threadid=56843' target='_blank'>http://www.ozforums.com/showthread.php?threadid=56843</a>
Enjoy.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Lots of good tweaks and fixes in this thread.
Switching off the stats data collecting seems to be a workaround for some problems. (sv_stats 0)
BTW, Alfred Reynolds (the creator of adminmod, now hired by VALVe) is getting feedback from HLDS Linux mailing list users to adress these problems and improve the performance of the linux server.
// Added rate limiting code to Out-Of-Band queries (i.e. players, info).
// max_queries_sec . (default: 0.5) defines max queries per second per user (averaged over max_queries_window)
max_queries_sec 10
// max_queries_sec_global . (default: 10) defines max queries per second for all queries
max_queries_sec_global 60
// max_queries_window . (default: 30) defines time window to average query rates over
max_queries_window 3
// sv_logblocks. (default: 0, 0=off, 1=on) logs which IP addresses have been blocked by this code
sv_logblocks 1
The default settings seem totally buggered. Way to go value nice QA NOT!!