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Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
edited May 2003 in Mapping Forum
<div class="IPBDescription">a quick solution please</div> okay, I just added some stuff to my map (ie some infestation). But whenever i try to run it nothing that i've added/changed is there. Its just the same stuff as before. I dont know what i did so if anyone could tell me what i did and how to fix it id be very thankful.
C:\DOCUME~1\Stuart\Desktop\MYGAME~1\SIERRA>ECHO OFF
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\STUART\DESKTOP\MYGAME~1\SIERRA\VALVE\HLCSG.EXE NS_HAN~
1.map
Entering NS_HAN~1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...Error: Entity 0, Brush 75, Side
3: has a coplanar plane at (-1968, 1632, 96), texture ALIENWL3
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this p
roblem

90%... (0.11 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\STUART\DESKTOP\MYGAME~1\SIERRA\VALVE\HLBSP.EXE NS_HAN~
1.bsp
>> There was a problem compiling the map.
>> Check the file NS_HAN~1.log for the cause.

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\STUART\DESKTOP\MYGAME~1\SIERRA\VALVE\HLVIS.EXE NS_HAN~
1.bsp
>> There was a problem compiling the map.
>> Check the file NS_HAN~1.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\STUART\DESKTOP\MYGAME~1\SIERRA\VALVE\HLRAD.EXE -extra
-bounce 4 -lights C:\Dev\Hammer\lights.rad NS_HAN~1.bsp
>> There was a problem compiling the map.
>> Check the file NS_HAN~1.log for the cause.

----- END hlrad -----



Press any key to continue . . .

Comments

  • ForkManForkMan Join Date: 2003-05-01 Member: 15989Members
    brush with coplanar faces
    CreateBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...Error: Entity 0, Brush 75, Side
    3: has a coplanar plane at (-1968, 1632, 96), texture ALIENWL3
    Error: brush with coplanar faces


    is your <a href='http://dev.valve-erc.com/index.php?area=documents&document%5B%5D=103393336809779700&action=view' target='_blank'>problem</a> you need to open hammer and search for brush 75, then fix it

    btw, the reason the infestation didn't appear is becasue the second compile didn't work, so you were still loading the first .bsp
  • Some_tall_guySome_tall_guy Join Date: 2002-08-12 Member: 1139Members
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    ctrl+shirt+g and put 75 as the brush
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