Warcraft Iii : Natural-selection

RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
<div class="IPBDescription">The lagalites of a WC3 mod/campaign/map?</div> I was just wondering what the Legal issues of anyone making a Warcraft 3 campaign, modification or map are focused around NS? Would I or anyone else living be able to create NS in WC3 without being .... given a stern telling off and all the other things that u do when braking the law etc.

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Natural Selection in the sense of a game is trademarked, all copyrights belong to Flayra.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Just like I thought Nem...Cheers for clearing that up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Just I wasn't gonna bombard anyone with PM's about it thought I'd post here first. Although I did hear something a while back that NS belongs to Valve and thats why people were able to get away with using textures in other games and mods and using the character names (If you call them characters...couldnt think of a better word) etc.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Whoever said that is an idiot, and if you find truly NS-owned textures (as opposed to Shaderlabs), send a polite mail in Flayras/MonsEs direction.
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    Heheh... I was thinking about making a custom map in WC3 editor.. but I've never gotten around to it.

    I did download the leaked beta and the editor for it, made a nice fade with the new blink ability <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    You have to get permission from Flayra.

    As long as you don't use any of the textures, models, etc (not that it's possible) I don't really think he'd have a problem with it. Don't listen to me however, I'm not Flayra. The only real problem that <i>I</i> can see would be if you ripped off NS's textures, models, and maps, and then used them in a retail game to make money. That'd likely **** more than a few people off.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Well...they did make CS maps for warcraft III...and no one said/did anything to them...

    How would they even know who made the map in the first place anyway?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin--Scarface121+May 2 2003, 05:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scarface121 @ May 2 2003, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well...they did make CS maps for warcraft III...and no one said/did anything to them...

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good point, there are a ton of themed maps out there to a game/movie/etc that's copywritten and yet no legal action has been taken. I'm not saying you should, but it's just something to think about.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    There's no weaker argument than "It has always worked that way.". Flayra isn't Gooseman, so you'd best ask for permission.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    When I get more suited to the editor I may well do, by the by most the Counter-Strike map conversions are poor and made as first maps.
    Its also able to use the NS Textures in WC3, it would be better to scale most of them down to 64x64 if anyone ever wanted to use them.
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