Comm Training.

esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
<div class="IPBDescription">My 2c.</div> Right. On the advice of everyone in the world, i decided the other day to start training myself as a comm, be it only for the pub games where +nobody+ wants to comm.

As everyone suggests i've been using bots as to not disrupt a server with my learning curve. And this is where a problem arises.

I don't mean to flame the bot coder in any way, i think he/she has done a fantastic job and i really hope that the project progresses. But to be honest, right now the bots are dumb. Too dumb. Infact, so dumb you're better off training on a pub server. I just can't see how you could hope to learn anything in the ways of commanding using the bots i've tried. For one, they find themselves not able to open doors, walk along a corridor and so on. On ns_nancy i found myself tearing my hair out as one squad was stuck down a vent just outside marine start, and the other half were at mess hall trying to walk through a closed door. I know what you're thinking, it's almost EXACTLY like a game on a pub server. But i find it hard to do anything whatsoever with them. I can give them orders to build something in base, but if they so much as catch the scent of a phasegate they're straight through it. This is frustrating to say the least.

But anyway, onto the point. Is there anyone that can help me learn to comm effectively either with these bots or any other means to do so. I have tried, i have tried a lot, but each game with the bots i usually end up suiting myself up with JP/.HMG and take out the hive on my own.

Once again, i feel i must state this is +IN NO WAY+ a flame to the creators of these bots, i understand it's not the easiest thing to do, and i admire you for getting this far.

Comments

  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    Frankly, go to a pub, comm and ignore the abuse they give you. You're already familiar with the interface, so just make sure to have ammo and health drop bound to sensible keys, and get going.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited May 2003
    <!--QuoteBegin--Immacolata+May 1 2003, 03:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Immacolata @ May 1 2003, 03:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Frankly, go to a pub, comm and ignore the abuse they give you. You're already familiar with the interface, so just make sure to have ammo and health drop bound to sensible keys, and get going. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's hard to ignore the abuse, especially on pubs, since the slightest step wrong you get ejected.

    <span style='font-size:8pt;line-height:100%'><b>EDIT:</b></span> Unrelated note, 50th post!! Yaaaaay!
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    This is a strange this that I have noticed, Why does no-one ever want to go comm but there is always about 5 peeps wanting to go gorge?

    Neway the best thing to do to train as comm is to watch how other comms work and then try to develop your own tactics around that framework, eg I sometimes build ip,armoury and arms lab, upgrade armour 2 times as all my guys are rushing the hives in waves, usualy breaks down the aliens and then just use LMG against the hive
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Rue+May 1 2003, 03:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ May 1 2003, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is a strange this that I have noticed, Why does no-one ever want to go comm but there is always about 5 peeps wanting to go gorge? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Because being a Gorge you can just trundle off and do you own thing, noone is relying on you quite as directly as they are on a Marine comm.

    <!--QuoteBegin--Rue+May 1 2003, 03:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ May 1 2003, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Neway the best thing to do to train as comm is to watch how other comms work and then try to develop your own tactics around that framework, eg I sometimes build ip,armoury and arms lab, upgrade armour 2 times as all my guys are rushing the hives in waves, usualy breaks down the aliens and then just use LMG against the hive  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I have been, i'm usually that marine that offers to hang around at base and build stuff. But the problem is about upgrades, you never know when a comm is researching HA or HMG for example, or when he upgrades the armoury, or even all the weapons / armour upgrades (all the icons for each level look too alike). It's an exceptionally difficult thing to learn, since during all of this you've got marines calling on you from all around the map for health and armour.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    do you have any friends that know how to comm? Thats how i learned...just watched my friends and refined their strats. Also make a shortcut key for just about everything in the menu. The only things i dont have a shortcut key for are

    phase gates
    TF's
    siege cannons
    shotguns

    everything else is bound to something. Use a program called NStool to bind everything.

    That and patience will get you to be a good comm...
  • ArcadiusArcadius Join Date: 2003-04-14 Member: 15491Members
    edited May 2003
    <!--QuoteBegin--Rue+May 1 2003, 03:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ May 1 2003, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is a strange this that I have noticed,  Why does no-one ever want to go comm but there is always about  5 peeps wanting to go gorge? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think it's because of the teams. Aliens aren't constantly dependent on a gorge for their weapons and equipment (well they are dependent on them over upgrades), so they can in a lot of ways ignore the gorge(s) exist. Marines on the other hand, can only get structures and items via the comm, so in every way shape and form, they are dependent on the comm. This makes the marines a lot more aware of what the comm is doing or not doing. Plus, since everyone is convinced their style of play is the right way, marines will always be mad at the comm for not getting what they want when they want it everytime, where as the aliens can just evolve into what they want to be and play their style of play for the most part. Because of this, I think marines are more likely to horribly abuse their comm then aliens are to horribly abuse their gorges.

    [edit] Sorry, didn't mean to sort of hijack the thread. As far as your question, I'd say just go on a random pub you never expect to play at again and comm, so that if they yell at you and whatnot it doesn't matter cause you'll never play there again.[/edit]
  • KhazModanKhazModan Join Date: 2003-04-14 Member: 15500Members, Constellation
    edited May 2003
    When I comm (hmm only comm'ed 5 times only won once...) i usually reasearch the stuff when i have res available, i highly doubt any marine (except new players who want 'bigger gunz') would complain about armour/weapons upgrades.

    HA and JP i usualy ask what they want first and if i get no reply (i havnt had a reply to that question come to think of it) i will build whichever i think is needed most. HA if my marines are unable to handle the aliens or JP if they are about on top of the aliens (figurativly speaking).

    conclusion: research when u think u got res to spare, and when u think they are needed most. every game is different u just gotta get in the chair and play.

    I sympathise with you on the bots thing. they are pretty damm good for a game as complex as NS but i am lacking in hair now as they usualy dont even go to a waypoint at the end of a corridor that is exactly in fornt of them

    also on some parts of the map they get out their knives and jsut run in circles slashing the air. forever.

    [edit] what an unfortunate post count i have jsut now - 69 [/edit]
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--KhazModan+May 1 2003, 03:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KhazModan @ May 1 2003, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When I comm (hmm only comm'ed 5 times only won once...) i usually reasearch the stuff when i have res available, i highly doubt any marine (except new players who want 'bigger gunz') would complain about armour/weapons upgrades.

    HA and JP i usualy ask what they want first and if i get no reply (i havnt had a reply to that question come to think of it) i will build whichever i think is needed most. HA if my marines are unable to handle the aliens or JP if they are about on top of the aliens (figurativly speaking).

    conclusion: research when u think u got res to spare, and when u think they are needed most. every game is different u just gotta get in the chair and play.

    I sympathise with you on the bots thing. they are pretty damm good for a game as complex as NS but i am lacking in hair now as they usualy dont even go to a waypoint at the end of a corridor that is exactly in fornt of them

    also on some parts of the map they get out their knives and jsut run in circles slashing the air. forever.

    [edit] what an unfortunate post count i have jsut now - 69 [/edit] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Come to think of it, i think you're the person i last commed against, when there's was about 2-3 people on some pub server. I told you i sucked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KhazModanKhazModan Join Date: 2003-04-14 Member: 15500Members, Constellation
    HAHA i knew i recognised the name, i cant remember the game though. was i comming did my team win. NS_blahblah. the one with engine/feed/ref

    ummm this isnt meant to be spam but i suppose it is . :|
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    im curious to kno in what order people get upgrades/ buildings
    I tend to :

    - Make an IP
    - Make an armoury
    - Get at least 3 or so RTs (while doing other stuff like below)
    - Send out some scouts to look at the hives / get the RTs at the hives
    - Make Arms Lab (get first upgrades)
    - Upgrade Armoury
    - Secure hives with Phasegates / Turrets <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> (this like RTs is an ongoing thing)
    - Make observatory (motion too depending if we need it if not i just dont get an observatory)
    - Get a proto (JP)
    - Focus on arms lab upgrades
    - Win / Lose

    thats brief but what do you guys do?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--KhazModan+May 1 2003, 03:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KhazModan @ May 1 2003, 03:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HAHA i knew i recognised the name, i cant remember the game though. was i comming did my team win. NS_blahblah. the one with engine/feed/ref

    ummm this isnt meant to be spam but i suppose it is . :| <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    As far as i remember it, you were on the aliens, on ns_eclipse. Then loads of people connected and ejected me for being a "noob comm" iirc.
  • KhazModanKhazModan Join Date: 2003-04-14 Member: 15500Members, Constellation
    ah ok, i think i remember... (i dont really but i remmember playing u one time)
  • DanehDaneh Join Date: 2003-04-10 Member: 15375Members
    the way i traind myself to be comm was i went in an empty server with a friend and then he taught me how to be comm and now i aren't half bad at it. i know every thing for comm now and have won 5 games as comm now. not too bad really. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    I go with

    IP
    Armory

    then nodes and arms lab

    I like to upgrade rush, having level three weapons early on proves to be a huge advantage,
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    if you played rts like war craft 3 (i found this EASY after playing comm) you can comm with more effect manner

    though i was trained on www.gamingsa.com server, by the chick comm, and she knew what to do

    I have how ever fallen pray to death match comming, and waste res rather fast in a mission map.

    mission comm stargd -
    I normaly drop 1 IP
    i ammo shop, and upgrade as soon as built
    look for a close res node, and get my trops to go there
    put a res on top - with a tf, and upto 4 turants to protect it
    put out 3 mine packs, and get my marines to mind the stuff at home
    look for a hive, and send 2 trops there to check if its empty
    IF I want to move, i do, though most of the time i don't
    put out labs, and start upgradeing lvl 2 ammo, and JP's

    after that i get stuck, and don't know what to do

    (thats where flamage comms in and my marrines tell me what to do <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )

    amckern
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    edited May 2003
    <!--QuoteBegin--enf0rcer+May 1 2003, 03:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (enf0rcer @ May 1 2003, 03:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im curious to kno in what order people get upgrades/ buildings
    I tend to :

    - Make an IP
    - Make an armoury
    - Get at least 3 or so RTs (while doing other stuff like below)
    - Send out some scouts to look at the hives / get the RTs at the hives
    - Make Arms Lab (get first upgrades)
    - Upgrade Armoury
    - Secure hives with Phasegates / Turrets <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->?  <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->? (this like RTs is an ongoing thing)
    - Make observatory (motion too depending if we need it if not i just dont get an observatory)
    - Get a proto (JP)
    - Focus on arms lab upgrades
    - Win / Lose

    thats brief but what do you guys do? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not bad, but I bet you lose a bit more than you win. Here is my way, which is very map dependant.

    Pub Strat:

    - Enter chair
    - Tell marines to wait a moment, maybe drop an IP if they whine too much (usually I skip the first IP, marines who can't respawn tend to shoot better, go figure)
    - Listen for hive location
    - Relocate to (non-taken)hive/atmo/processing, whatever is best for map
    -Build new chair
    -build IP
    -build res tower
    -armory + mines
    -2nd res maybe a 3rd
    -Send half of team to other hive
    -get new hive res
    -TF+ 4 or 5 turrets
    -Obs
    -Link both hives with phase gates
    -Arms Lab + both 20 res upgrades
    -yadda...tech and defend till upgraded enough to kill hive
    <b>This is called a 2-hive lockdown, just my personal way of doing it, I wait a bit for the phasegates</b>

    Clan Strat/Vet players strat
    -IP
    -Armory
    -RT or 2
    -Arms Lab
    -Protolab
    -recycle Arms Lab
    -Research JP
    -Give out JP and kill hive
    -If hive doesn't die, rebuild arms, upgrade weapons and armor
    -Hive dies.
    <b>Textbook JP rush</b>
  • ScinetScinet Join Date: 2003-01-19 Member: 12489Members, Constellation
    edited May 2003
    A good way to cut the amount of abuse you receive as a comm is to clearly tell the players what to do when the game begins. A microphone is a handy tool for this. For example, when I get in the chair, I usually say "Hold at base, people. Please build the IP, Armoury and Obs. Then I'll scan the hives and we'll go get some Res nodes. Someone please take these mines and mine the IPs". For some reason, this works wonders. 90% of the time no-one complains or runs off on their own.

    To avoid abuse later on keep informing the players of the situation in general, what upgrades you've just placed on research, what objectives they should achieve next and, most importantly, WHY should they achieve them. For example, "Please regroup at Eclipse, team. Then move on to CC. I'll scan it in advance and mark all hiding enemies. When you reach CC, kill the gorge, then wait for PG and guard it". Usually when someone bothers to tell the rines what exactly are they dying for, they'll smile and act nice.

    Ofcourse there are some obnoxious "HMG JP PLZ"-spammers who scream "eject n00b comm!!1!" the moment they see a proto lab up but no JP for them. If you've managed to convince the rest of the team that you generally have a good idea of what to do next, they are less likely to vote for ejecting.

    [edit]
    Yay. That's 100 posts.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    Yea, go onto a pubb and just comm. I hate to say ignore the people you are commanding if they yell at you (because I am often the person who is yelling at comm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ), but do so. That way you will get expierience in handeling marines.

    After this phase you will want to concentrate on specific strategies, and tell the team. Once the team knows what you aim for they tend to do what you want. You might get the occasional complaint about comm at the end of a game if you lose, but when you win the praise is worth it ;]
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin--::esuna::+May 1 2003, 03:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ May 1 2003, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Right. On the advice of everyone in the world, i decided the other day to start training myself as a comm, be it only for the pub games where +nobody+ wants to comm.

    As everyone suggests i've been using bots as to not disrupt a server with my learning curve. And this is where a problem arises.

    I don't mean to flame the bot coder in any way, i think he/she has done a fantastic job and i really hope that the project progresses. But to be honest, right now the bots are dumb. Too dumb. Infact, so dumb you're better off training on a pub server. I just can't see how you could hope to learn anything in the ways of commanding using the bots i've tried. For one, they find themselves not able to open doors, walk along a corridor and so on. On ns_nancy i found myself tearing my hair out as one squad was stuck down a vent just outside marine start, and the other half were at mess hall trying to walk through a closed door. I know what you're thinking, it's almost EXACTLY like a game on a pub server. But i find it hard to do anything whatsoever with them. I can give them orders to build something in base, but if they so much as catch the scent of a phasegate they're straight through it. This is frustrating to say the least.

    But anyway, onto the point. Is there anyone that can help me learn to comm effectively either with these bots or any other means to do so. I have tried, i have tried a lot, but each game with the bots i usually end up suiting myself up with JP/.HMG and take out the hive on my own.

    Once again, i feel i must state this is +IN NO WAY+ a flame to the creators of these bots, i understand it's not the easiest thing to do, and i admire you for getting this far. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    the trick to commanding is to get your troops to listen to you. In order to do that you have to give them incentive. Incentive can be anywhere from an HMG or ammo/health for executing orders. Its a 2 way street, the commander cant do anything by himself, and the marines cant get too far without a comm. So the best thing to do is when people accomplish something, either reward with health and/or ammo if needed, or promise them some gear when its teched.

    The best way to learn this is to actually play with human players, because they are unpredictable. You have to worry that if the marines dont do as ordered, what is your back up plan? Always be able to adapt to current situations in cases surprises happen.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--QuoteBegin--Zenn+May 1 2003, 06:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zenn @ May 1 2003, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not bad, but I bet you lose a bit more than you win. Here is my way, which is very map dependant.

    Pub Strat:

    - Enter chair
    - Tell marines to wait a moment, maybe drop an IP if they whine too much (usually I skip the first IP, marines who can't respawn tend to shoot better, go figure)
    - Listen for hive location
    - Relocate to (non-taken)hive/atmo/processing, whatever is best for map
    -Build new chair
    -build IP
    -build res tower
    -armory + mines
    -2nd res maybe a 3rd
    -Send half of team to other hive
    -get new hive res
    -TF+ 4 or 5 turrets
    -Obs
    -Link both hives with phase gates
    -Arms Lab + both 20 res upgrades
    -yadda...tech and defend till upgraded enough to kill hive
    <b>This is called a 2-hive lockdown, just my personal way of doing it, I wait a bit for the phasegates</b>

    Clan Strat/Vet players strat
    -IP
    -Armory
    -RT or 2
    -Arms Lab
    -Protolab
    -recycle Arms Lab
    -Research JP
    -Give out JP and kill hive
    -If hive doesn't die, rebuild arms, upgrade weapons and armor
    -Hive dies.
    <b>Textbook JP rush</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thanks for the tips <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .. i dont comm much cause i dont play much (work) and when i do i like to be active in helping out the comm so he doesn't get ****. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AsteriskAsterisk Join Date: 2003-02-22 Member: 13835Members, Constellation
    this is comeing from a person that recently learned to comm. since i am a decent grunt. i found a good server and became a regular. i knew a lot of the other regulars there. then a game when nobody wanted comm happend. i jumped in the chair.there was only 4 people on each side. try to start on small games. well i must have been good becuase they asked me to comm again the next game. the point i'm makeing is try to learn on a server you are known on.

    the strat i used is a flexable one.

    it goes

    one ip
    ammo depot
    arms lab
    armor 1. (some say whepons 1 but i dissagree. its better to take 3 bites)


    because i am on a server i am used to. i know the people that are dependable.

    i send one person to the hive that is out of the way. and begin the res gettinhg.

    i mostly seige hives and spend most of my res on upgrades. you cant go wrong with upgrades.
  • JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
    24.207.0.211:27015

    Its Redphive and C-D is needed but a good comm is always welcome!

    People are usually friendly there and if not you just tell me I'll go after em' for being mean <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Don't worry they won't eject future Master Commanders! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    If you want to learn just take over and have fun!
  • HayaatHayaat Join Date: 2002-12-12 Member: 10668Members
    yo, need some help, i'd be happy to help you out.

    if you come into irc you can find me @ #espclan or several other channels. just ask, i'll let you comm me around <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> heh, seriously, yeh we can join an empty server and you can do some comming.
  • AftrbrnrAftrbrnr Join Date: 2003-04-10 Member: 15372Members
    I used skills from RTS games and applied it to NS, and that's how I became a good comm. Funny thing is people will tell me that I'm a good comm even when we lost the game, how weird. Anyways, about two weeks ago, I scored my first victory in the comm chair at a pub server playing Hera. From my experience, here's what I usually do.

    - two IPs
    - armoury
    - mines for initial defense
    - Obs (Distress signal is underused, but is so handy)
    - secure a hive locations with a tf an tfs, and PGs
    - build armoury and proto
    - get to lvl. 3 weps ASAP
    - get to lvl. 3 armour
    - get JPs, and HAs if needed
    - watch commando marine with JP and HMG take out hive by himself
    - if hive location lost or hive location defended well, build sieges at some location and blast them to bits
    - If losing, build tf in base, and sieges in base to clear the clutter that usually happens when marines are losing bad
    - If losing really bad, start a nice turret farm
    - If all is hopeless, hop out of chair and start knifing Onos.

    and then there's stuff that pisses people off, and that would be
    - dropping too many mines
    - turret factory in base when not needed
    - not listening to calls for ammo and health
    - not setting waypoints
    - not listening to people

    and a whole bunch of stuff. The most important key when comming? Spacebar.
  • DanehDaneh Join Date: 2003-04-10 Member: 15375Members
    the best game i have ever had as comm is when i had enough time to sit in comm chair for less than 1 min and then i placed an infantry portal then noticed that my whole team had been killed by SKULK RUSH!, and then i placed another infantry portal next to chair got out killed 3 skulks and got eaten by the other six. happy memoriess.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Commander_GhostCommander_Ghost Join Date: 2003-05-02 Member: 15999Members
    Lo m8 i know it can be a bit overwhelming at first when u try commanding but trustme when u start to reliase what u are doing and have prelaid stratergies for every scenario on each map u'll be fine if u r struggling with desiging tactics drop me a mail and i'll see if i can be of help dont like posting my tactics on forums as u tend to get alot of copycats but by all means if u want help its there
    -o.X.Ghost- <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    the basics is that you really just have to comm awhile. Don't worry...or at least don't care about being ejected so you can actually make descions and act. Get yourself used to working with fools who have no common sense...considering real life it shouldn't be to hard. Then...just get to commanding. I find yelling and abuse does work evey so often...though I do wish for that nice hand fetaure in DK2 so I can slap these marines like I slap imps. Plus if the marines flew across the room and bounced off a wall...well...that would send a usefull message.
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