Little Marine Start I Made In About An Hour Or Two
Belgarion
Join Date: 2002-07-19 Member: 973Members
<div class="IPBDescription">started out as something else...</div> Care to take a guess on the r_speeds for this room?
Comments
Then again, I bet odds are 10 - 1 that I'm totally wrong on that figure...
some other stuff on the room,
get a new ceiling texture, preferably one that tiles better
I think you should continue the floor texture on to the grating, because otherwise those grates will eat into your planes.
Also, if you are going to have gratings made out of brushes, have light_spots underneath them pointing up instead of texture lights
and a more variation in the slanted ceiling wouldn't hurt either.
But over all, this looks good
On your suggestions mouse - i'll try some other texture for the ceiling, and possibly consider some spots instead of texture lighting, but i want the lava anyway... i like lava. I'm not sure what you mean about continuing the floor texture onto the grating to keep the planes down. And when you say 'variation in the slanted ceiling', do you mean to say it should be at a higher angle, or more brushes in the ceiling?
Belg
As for what I meant by variation in the slanted ceiling, I was talking about the texture your using. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
and yes Zyndrome, repetition does become borring, but i just made this on the fly in about an hour and a half, so don't expect too much from it. I am working on it however.
Belg
<a href='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/lava_room0014.jpg' target='_blank'>#1</a>
<a href='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/lava_room0015.jpg' target='_blank'>#2</a>
<a href='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/lava_room0016.jpg' target='_blank'>#3</a>
<a href='http://www.angelfire.com/anime2/belgarion115/images/hl/MyMaps/lava_room0017.jpg' target='_blank'>#4</a>
Belg
- Is that lava on the ceiling in the last pic? Or is that the skybox? And if its the skybox, are we to presume that this planet with its unearthly looking red clouds nonetheless has a breathable atmosphere? Some glass up there might seem more plausible, but it all depends on the background story of your map.
- I like the way the grates cast 'M' shaped shadows on the walls, now you just need one to cast an 'S' and you'll have yourself a nice little pun there. Was that intentional? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
- The lighting is very cool and moody, however since this is a marine start, it almost seems too much so - the marine start ought to have a marine advantage and be nice and bright, IMHO, while the hive rooms would tend to have moodier lighting that is more beneficial to skulks. But, that's all a matter of taste.
My previous comment still stands.