Ns_romana
nrby
Join Date: 2002-03-05 Member: 270Members
<div class="IPBDescription">17 images + overhead</div>Ok, here are a few more images from ns_romana (my second project) set in a fission powered chemical plant.
The images have been gamma corrected, but still look a lot darker than they do in-game.
Layout is mostly done, a few small corridors and vents remain, and a few areas need furnishing.
Use the overhead as a guide to it's current progress, not it's final state.
I made the map slightly smaller than normal to try and get a faster pace. It's not too small however that teams will get overrun, and a lot of smaller routes and variations add to the feeling of a map larger than it actually is.
The tram and the conveyers both move, i'll add some particle systems later on to give the look of stuff falling from the drop tubes onto the conveyers etc. Also note it does look very boxy in parts until i've finalised the layout. I'll go back and make the areas a lot more natural and varied.
Freon is still on <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The key is wrong, yellow are resoure and green are hives. Sadly mass flatulance has dissolved vital parts of my brain thus blocking some simple functions such as color, co-ordination and typi-DHAFDSsssass smeeee
<img src="http://csnation.counter-strike.net/barney/personal/fission_oh1.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis1.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis2.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis3.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis4.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis5.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis6.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis7.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis8.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis9.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis10.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis11.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis12.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis13.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis14.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis15.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis16.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis17.jpg" border="0">
<!--EDIT|n@rby|June 13 2002,17:46-->
The images have been gamma corrected, but still look a lot darker than they do in-game.
Layout is mostly done, a few small corridors and vents remain, and a few areas need furnishing.
Use the overhead as a guide to it's current progress, not it's final state.
I made the map slightly smaller than normal to try and get a faster pace. It's not too small however that teams will get overrun, and a lot of smaller routes and variations add to the feeling of a map larger than it actually is.
The tram and the conveyers both move, i'll add some particle systems later on to give the look of stuff falling from the drop tubes onto the conveyers etc. Also note it does look very boxy in parts until i've finalised the layout. I'll go back and make the areas a lot more natural and varied.
Freon is still on <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The key is wrong, yellow are resoure and green are hives. Sadly mass flatulance has dissolved vital parts of my brain thus blocking some simple functions such as color, co-ordination and typi-DHAFDSsssass smeeee
<img src="http://csnation.counter-strike.net/barney/personal/fission_oh1.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis1.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis2.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis3.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis4.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis5.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis6.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis7.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis8.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis9.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis10.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis11.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis12.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis13.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis14.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis15.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis16.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/fis17.jpg" border="0">
<!--EDIT|n@rby|June 13 2002,17:46-->
Comments
Edit: I just noticed on the last picture the ceiling texture is really stretched out. I can't tell if it's slanted or not, but if it is, make sure the to world flag is checked.
yep, there is a water pool in the hive which will connect up with another area
Thats an unpopulated room right now, its really open and will be sectioned off later on
Nice name.
thats looking good n@rby, once again im bludging school and hoping that it will be over soon =/
i wish i had more time to work on my mapping but win XP is being a ####### at the moment and wont run OPENGL for me, i think its the new detonator driver =/
does anyone know where i can get older detonator drivers?
<img src="http://csnation.counter-strike.net/barney/personal/fis6.jpg" border="0">
Shouldnt you make that a transparent ladder for the sake of planes?
2nd. Whats the room in the bottomright for?
But i guess it looks like an old, rusty, damaged, broke spaceship, and you -could- remove some of the lights (include them in your map, just make them broke(/flikkering? although this could be irritating))
I saw them in 8, 11, 14 and especially 15 you could break a (some) light.
I think it would just look perfect in these corridors, instead of REALLY DAMN GOOD like it does now <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
and its still grey.. very grey.. but as u said, some rooms need "furnishing" so I guees it will be more colorfull later on =)
else than that, sweet architecture(spelling?)*thumbs up*