Key Bind/script For Wall Walk Toggle

XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
<div class="IPBDescription">Eh, could someone help?</div> Yes, its been answered before, but the one I was given always turned wall walk back on when I jumped. Could someone help me keep this so I don't have to constantly rebind it, and so it toggles walk walk off even if I jump?

Thank you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Basically wall-walk is always on, there is no way to not get off a wall when you jump. But if you mean that you don't want to stick to walls then use this:
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias "useon" "+duck; bind capslock useoff"
    alias "useoff" "-duck; bind capslock useon"
    bind capslock "useon"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    And replace all capslock's with your desired key.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Thank you good sir!
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    By the way, lets say I did

    alias "useon" "+duck;bind x useoff"

    alias "useoff" "-duck;bind z "useon"

    which key would I use for bind "useon" at the end of it?
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    the need for this script is what precisely?

    I see nothing there I can't achieve already without any problem....
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    If you press too many keys at once, keyboards sometimes get fussy.
    It happens to me a lot when I am gorging and trying to build while moving/jumping at the same time.

    4 keys at once often clogs keyboards and makes them beep. I now use a build toggle that toggles my use command so that I am not holding down a key while building. It keeps my keyboard happy.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Yea, my keyboard would always beep when Id play cstrike. Jumping, while crouched, strafing, and zooming in. BEEP BEEP!
    I have mouse2 bound to +forward so that really cuts down on the most used keyboard key so, imagine how much id be doing to still trigger the keyboard to beep. hehe.
    Any wall walking rocks. if you dont want to, tap crouch.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    Hey your keyboards must suck!!!
  • Scum_of_the_UniverseScum_of_the_Universe Join Date: 2003-02-06 Member: 13174Members
    <!--QuoteBegin--wizard@psu+Apr 30 2003, 09:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wizard@psu @ Apr 30 2003, 09:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you press too many keys at once, keyboards sometimes get fussy.
    It happens to me a lot when I am gorging and trying to build while moving/jumping at the same time.

    4 keys at once often clogs keyboards and makes them beep. I now use a build toggle that toggles my use command so that I am not holding down a key while building. It keeps my keyboard happy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This could be because of a crap keyboard controler (on the motherboard). You could try to work around it with USB - either a ps/2 -> usb convertor or a usb keyboard. (Try your keyboard on another machine that's keyboard works first though.)
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Damn, even with this, it toggles wall walk back on every time I jump... And I think I just realized why, I have jump croutch binded lol.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <!--QuoteBegin--Scum of the Universe+Apr 30 2003, 06:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scum of the Universe @ Apr 30 2003, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--wizard@psu+Apr 30 2003, 09:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wizard@psu @ Apr 30 2003, 09:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you press too many keys at once,  keyboards sometimes get fussy. 
    It happens to me a lot when I am gorging and trying to build while moving/jumping at the same time.

    4 keys at once often clogs keyboards and makes them beep.  I now use a build toggle that toggles my use command so that I am not holding down a key while building.  It keeps my keyboard happy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This could be because of a crap keyboard controler (on the motherboard). You could try to work around it with USB - either a ps/2 -> usb convertor or a usb keyboard. (Try your keyboard on another machine that's keyboard works first though.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I don't know if it's just my usb keyboard, but 4 keys or more at once will still have it acting funny. And you'd expect better from a Microsoft Natural Pro...maybe it's because I have an OEM version that came with dells some years ago...
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--Marik_Steele+May 1 2003, 08:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ May 1 2003, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe it's because I have an OEM version that came with dells some years ago... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    EEEWWWWWWW he mentioned Dell!!!

    <shudders>
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I've had issues with HL and pressing too many keys at once; sometimes one of my movement keys will "stick" and I'll keep moving that direction until I press the key again. It's not a keyboard issue; it's the HL engine failing to receive/process the "-moveleft" command (or whichever). I think HL can't handle too many simultaneous inputs, or perhaps too many "open" inputs (e.g. +attack waiting for a -attack). Just theorizing.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    yeh its just ur mobo's limit on its input , weird thing is that my new mobo can only cope with 6 buttons and my 4 year old one can cope with 9 diffrent inputs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->, back on topic tho i dont realy see much need for this :/
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I tried a wallwalk toggle bind for a little while... I, too, don't really see a need for it. My guess is that the people who like are AvP2 players, who are used to that kind of configuration. Personally, I think the auto-wallwalk in NS is quite nice; since you don't *stick* to the wall, you can very quickly jump on and off walls and ceilings, making full use of all 4 surfaces. In AvP2, I spent most of my time either *just* on the ground or *just* on walls/ceilings. Actually, I think I spent most of my time pouncing. That ability was way too effective. ^^
  • LoveDaddyLoveDaddy Join Date: 2003-03-19 Member: 14682Members
    OMG!!!

    Thank you for finally explaining why my keyboard shaggs up while i play DoD....dosnt seem to hapen in NS....but it anoyed teh f**k out of me ....yay


    its an excuse to get a new mobo...ehehhehe
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    I sooooo don't get the point of the question in the thread...

    I mean you can't press space and shift while moving and/or attacking?
    I dont get it...
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    pushing w a crtl space and e at the same time is hard to do anyway :-p. That's why jump is mouse4.

    I'm thinking rebinding shift to +crouch isn't that bad of an idea ever, i only use walk when im in the chair and trying to scroll with precision.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    ive never seen the need to do more than ctrl+w+d+space to be a super skulk. keyboards standard can handle only 3 buttons, BUT, ctrl, shift, and alt and maybe other standard toggles arent the same as keys.

    if you mash down asdf your keyboard will get angry, but if you do control alt shift was, its fine. jsut rearrange your keys if youre really pressing that many at once...

    with the crouch key so convienient, ive never needed to toggle off wallwalk, jsut hold it while near vents and such.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    a wallwalk bind also doubles as a crouch bind for marines, which is nice when your sitting in corners for long periods of times waiting for a skulk.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Well, I don't know much about scripts but I know a bit...couldn't you just bind -jump to re-activate the script?
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    I have crouch on X. The only thing I cant do is jump crouch strafing right. And thus far, I cant recall this limit hampering. Then again what good is right when you can turn 180 and now its a left! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    edited May 2003
    I use this sometimes when I go one on one on a marine, because you know sometimes you climb up the marine and then you are in his face and you are dead, and for vents this is usefull, so you can actually hit the marine.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->alias "useon" "+duck;bind x useoff"

    alias "useoff" "-duck;bind z "useon"
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    umm.. you want one key that puts duck on and one that puts it off? all you would have to do then is:
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind "x" "+duck"
    bind "y" "-duck"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    Now x would put on anti-stick and y would take it off.
  • PetitMortePetitMorte Join Date: 2002-11-06 Member: 7232Members
    Allow me to point out one minor thing to all crouch-togglers...

    If you have a +action in the + state when you die, you CANNOT RESPAWN until you - it.

    eg: if you toggle crouch on, then die, you won't be able to spawn until you toggle crouch back off.

    The same goes for +attack, +jump, or any other +action.
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