Key Bind/script For Wall Walk Toggle
Xzilen
Join Date: 2002-12-30 Member: 11642Members, Constellation
<div class="IPBDescription">Eh, could someone help?</div> Yes, its been answered before, but the one I was given always turned wall walk back on when I jumped. Could someone help me keep this so I don't have to constantly rebind it, and so it toggles walk walk off even if I jump?
Thank you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thank you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias "useon" "+duck; bind capslock useoff"
alias "useoff" "-duck; bind capslock useon"
bind capslock "useon"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
And replace all capslock's with your desired key.
alias "useon" "+duck;bind x useoff"
alias "useoff" "-duck;bind z "useon"
which key would I use for bind "useon" at the end of it?
I see nothing there I can't achieve already without any problem....
It happens to me a lot when I am gorging and trying to build while moving/jumping at the same time.
4 keys at once often clogs keyboards and makes them beep. I now use a build toggle that toggles my use command so that I am not holding down a key while building. It keeps my keyboard happy.
I have mouse2 bound to +forward so that really cuts down on the most used keyboard key so, imagine how much id be doing to still trigger the keyboard to beep. hehe.
Any wall walking rocks. if you dont want to, tap crouch.
It happens to me a lot when I am gorging and trying to build while moving/jumping at the same time.
4 keys at once often clogs keyboards and makes them beep. I now use a build toggle that toggles my use command so that I am not holding down a key while building. It keeps my keyboard happy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This could be because of a crap keyboard controler (on the motherboard). You could try to work around it with USB - either a ps/2 -> usb convertor or a usb keyboard. (Try your keyboard on another machine that's keyboard works first though.)
It happens to me a lot when I am gorging and trying to build while moving/jumping at the same time.
4 keys at once often clogs keyboards and makes them beep. I now use a build toggle that toggles my use command so that I am not holding down a key while building. It keeps my keyboard happy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This could be because of a crap keyboard controler (on the motherboard). You could try to work around it with USB - either a ps/2 -> usb convertor or a usb keyboard. (Try your keyboard on another machine that's keyboard works first though.) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't know if it's just my usb keyboard, but 4 keys or more at once will still have it acting funny. And you'd expect better from a Microsoft Natural Pro...maybe it's because I have an OEM version that came with dells some years ago...
EEEWWWWWWW he mentioned Dell!!!
<shudders>
Thank you for finally explaining why my keyboard shaggs up while i play DoD....dosnt seem to hapen in NS....but it anoyed teh f**k out of me ....yay
its an excuse to get a new mobo...ehehhehe
I mean you can't press space and shift while moving and/or attacking?
I dont get it...
I'm thinking rebinding shift to +crouch isn't that bad of an idea ever, i only use walk when im in the chair and trying to scroll with precision.
if you mash down asdf your keyboard will get angry, but if you do control alt shift was, its fine. jsut rearrange your keys if youre really pressing that many at once...
with the crouch key so convienient, ive never needed to toggle off wallwalk, jsut hold it while near vents and such.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->alias "useon" "+duck;bind x useoff"
alias "useoff" "-duck;bind z "useon"
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
umm.. you want one key that puts duck on and one that puts it off? all you would have to do then is:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind "x" "+duck"
bind "y" "-duck"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Now x would put on anti-stick and y would take it off.
If you have a +action in the + state when you die, you CANNOT RESPAWN until you - it.
eg: if you toggle crouch on, then die, you won't be able to spawn until you toggle crouch back off.
The same goes for +attack, +jump, or any other +action.