Splintercell

DY357LXDY357LX Playing since day 1. Still can't Comm.England Join Date: 2002-10-27 Member: 1651Members, Constellation
edited April 2003 in Off-Topic
<div class="IPBDescription">I like it... what about you?</div> Recently installed SplinterCell for my PC
and it's quite good so far. Nice training
level to get you started and fimilar with the
controls. So far so good (BTW the Demo is very
unstable and full of bugs! Don't say you weren't
warned!)
I'm strangely found of games that require alot
of stealth movement, i.e Tenchu, Metal gear Solid,
SplinterCell etc.

Comments

  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I'd say simply amazing. But sometimes much too hard, because you're not sure where to go. And much too short.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    The game's fun, but hella frustrating. Auto saves happen at terrible times, and the AI pulls stupid/impossible things at times. The Camera Control is by far the worst thing I've ever had to deal with in a video game. Other than that, it's fun.
  • roachemsroachems Join Date: 2003-04-02 Member: 15148Members
    i liked it
    but it seemed like one of those games that gets old after a week.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <!--QuoteBegin--roachems+Apr 26 2003, 06:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (roachems @ Apr 26 2003, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i liked it
    but it seemed like one of those games that gets old after a week. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Of course, primarily because on hard difficulty it only took me between half and 3/4 of a week to beat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    I liked it for the most part, but it was much too linear compared to other great games in the genre.
    Hitman 2 was quite good, but I would have liked more control of the difficulty settings; I wanted the # of saves per mission allowed on medium, but the map system of hard (map only, no moving icons for every person on the map like easy or medium)

    Quite simply, Splinter Cell may be the best game of it's time to come out in awhile, but any game in the Thief series can drop-kick the competition into last week.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    yeah, those are the games that make you go hmmmmmm.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    A good game...a bit linear (well, very linear, but you get presented with different ways of dealing with situations) and not very long at all but enjoyable. I expect they'll reap in lots of money with an expansion pack.
  • hellokittyhellokitty riotkitty Join Date: 2003-04-09 Member: 15348Members
    i tried this game at a microcenter. (they sell computers and computer goods) i liked it, it was a little tough getting used to the controls...

    but i think my favorite part of the training is knocking someone out and dragging them into a dark corner or dodging the cameras...pretty interesting game.

    the character in the game looks a lot like bruce willis, doesn't he?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I absolutely loved Splinter Cell on the PC (hated it on X-Box, due to control issues). Loved it loved it loved it. Though there isn't much replay value to it, because the game is painfully linear... :(
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I've played the demo on a radeon 9700 pro-powered beast, it looks bloody amazing. There's a moth fluttering in front of a light bulb that casts shadows on the god damned <b>stairs</b>. And that infrared mode is so cool too, I love shooting people and watching their body slowly cool.

    ...


    What?

    --Scythe--
  • BurrBurr Join Date: 2002-11-19 Member: 9358Members
    I enjoyed it, nothing like sneaking through the dark, grabbing people and putting a gun to their head, then pistol whipping them unconsious.

    mmmm, pistol whip......
  • Butt_monkey_saladButt_monkey_salad Join Date: 2002-12-17 Member: 11006Banned
    The levels are so strictly linear and many remind me of old-skool Mario; the one where u cant go backwards thru levels once you have moved the screen forward.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Ubi Soft (the makers of Splinter Cell) are working on expansion missions for PC and Xbox versions (heaven bless EGM). They already have an uber-hard one for Xbox, soon to be on PC I think. It's called Koala Cell. Even the seasoned Third Person Stealth editors at EGM had some difficulty on the Koala Cell scenario.
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    to be honest....i find that splintercell is boring , give me MGS2 on PS2....
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    Yes as everyone said, toooo linear. But great game nonetheless.

    Now my question: how would YOU make splintercell less linear? You do have strict objectives from the NSA, the mission is planned ahead of time, and disobeying orders result in mission failure.

    I'm not saying it's not possible... I'm saying I love the game enough as it is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Butt_monkey_saladButt_monkey_salad Join Date: 2002-12-17 Member: 11006Banned
    edited April 2003
    Rather than having levels feel like this: ---------------------------------------->


    I would make them feel like this:

    --- |\
    |___| \ / \
    / \ \ / \
    / \ \ / \
    |____\___\ / \
    \ / \
    \______/______\
    \
    \__________>
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I understand english thank you, but how would you achieve that <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Niloc1Niloc1 Join Date: 2003-04-25 Member: 15835Members
    I thought it was a great game. I reallyl enjoyed it a lot, but didnt like the ending that much.
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    I completed the game without killing anyone.... Other than the 2 guys you HAVE to kill but even then all i did was knock them out.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> If you say 'BS!?!?' please note that sticky cameras can be used as retreivable Ring air foils in that they can be used to knock people out from afar. You have to aim them at the enemies heads otherwise you would merely tick them off!!! That last shot I used about 40 or so loads from an autosave to get the camera to hit!
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Quite a versatile style of playing. It's like MGS2, you have objectives, you have a level, you have to go forward eventually.


    Plus you can add-on scenarios and new weapons and such. Very fun,
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