Splintercell
DY357LX
Playing since day 1. Still can't Comm.England Join Date: 2002-10-27 Member: 1651Members, Constellation
<div class="IPBDescription">I like it... what about you?</div> Recently installed SplinterCell for my PC
and it's quite good so far. Nice training
level to get you started and fimilar with the
controls. So far so good (BTW the Demo is very
unstable and full of bugs! Don't say you weren't
warned!)
I'm strangely found of games that require alot
of stealth movement, i.e Tenchu, Metal gear Solid,
SplinterCell etc.
and it's quite good so far. Nice training
level to get you started and fimilar with the
controls. So far so good (BTW the Demo is very
unstable and full of bugs! Don't say you weren't
warned!)
I'm strangely found of games that require alot
of stealth movement, i.e Tenchu, Metal gear Solid,
SplinterCell etc.
Comments
but it seemed like one of those games that gets old after a week.
but it seemed like one of those games that gets old after a week. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Of course, primarily because on hard difficulty it only took me between half and 3/4 of a week to beat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I liked it for the most part, but it was much too linear compared to other great games in the genre.
Hitman 2 was quite good, but I would have liked more control of the difficulty settings; I wanted the # of saves per mission allowed on medium, but the map system of hard (map only, no moving icons for every person on the map like easy or medium)
Quite simply, Splinter Cell may be the best game of it's time to come out in awhile, but any game in the Thief series can drop-kick the competition into last week.
but i think my favorite part of the training is knocking someone out and dragging them into a dark corner or dodging the cameras...pretty interesting game.
the character in the game looks a lot like bruce willis, doesn't he?
...
What?
--Scythe--
mmmm, pistol whip......
Now my question: how would YOU make splintercell less linear? You do have strict objectives from the NSA, the mission is planned ahead of time, and disobeying orders result in mission failure.
I'm not saying it's not possible... I'm saying I love the game enough as it is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I would make them feel like this:
--- |\
|___| \ / \
/ \ \ / \
/ \ \ / \
|____\___\ / \
\ / \
\______/______\
\
\__________>
Plus you can add-on scenarios and new weapons and such. Very fun,