Are Things Getting Lame?

NupiNupi Join Date: 2002-12-16 Member: 10898Members
<div class="IPBDescription">Ingame, so called stratetics or tactics.</div> Lately i have expirienced, some <b>very</b> unpleasent games as kharaa!
It's disturbing me that some commanders are sort of using Kharaas only problem as an advantage, slow spawning in big servers.. Most of the time ns_eclipse is the map where marines are doing stuff like:

1. Small group of marines is wasting everyone who spawns, so the rest of the team can secure the two hives. Thats not really a lame tactic, but it feels wrong..well, slightly lame to be honest.

2. All the marines are at the hive..but they just wait for hmg's and dont bother to shoot the hive. I think this is extremely lame.

How can you counter tech rush as kharaa?. Even if we manage to destroy the buildings, once they have researched them, we cant do nothing after it.. even if we take down the structures.. On big servers marines are extremely powerfull even with 1 resource nozzle. eh.. the only doorway in readyroom is the "marines" which is always full of people.

Recent rushes @ server which can hold 26 players:
1. shotgun rush.
2. lmg rush.
3. techrush, in the first 15min everyone gets hmg/jp.

You cant really stop marines when 13 skulks come againts 13 marines spraying bullets at every direction. Well, if you have expirienced lame games lately, i'd like to hear.. To be absolutely honest, i didnt enjoy those games at all, not in any level but the marines sure did.

The other thing i like to point out, something is changing among us (not including everyone, just a feeling). I mean for example when you ask for help ingame, you usually get it, but way too late..are we forgetting that its suppose to be teamplay?, because most of the kharaa skulks spread around the map.. when the hive gets attacked by group of marines nobody gets there in time. Thats my thoughts, so if you have expirienced bad games as kharaa, or bad teamplay, feel free to share <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. I hope we can learn something.

<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> *help me!* <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
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Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    NS is best ballanced with 10-11 players on each side.
    2 more and Marines just cant loose.
    4 less and aliens should win.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    edited April 2003
    The marine using the tech is IMO extremely lame. There is no effective way for the aliens to counter them. I've been trying to stick to random team, but have found it harder and harder since aliens NEVER wins on the swedish servers anymore.
    Oh yah just played a strange game, where a single jp/hmger secured both hives while the rest of the team rambos.. extremely retard tactic but it's working great, i think i'm trying it next time.
    I've been thinking, how long will people play this unbalanced game? I for sure know that the clan scene in Scandinavia is dying....
  • murtamurta Join Date: 2003-01-09 Member: 12080Members
    All depends on the server, at the moment Voogru's got the win/loss for each sound at about 50-50
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--murta+Apr 29 2003, 07:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (murta @ Apr 29 2003, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All depends on the server, at the moment Voogru's got the win/loss for each sound at about 50-50 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    IMO playing on a Voogru server and saying that it's 50-50 doesn't prove anything since it changes too much stuff in the game.
  • KEm1KaL1KEm1KaL1 Lerky Lerky Join Date: 2003-02-21 Member: 13797Members
    edited April 2003
    Ever checked out a server with marine audible motion tracking? Marines win a huge percentage of the time, unless they suck or don't use it =\

    I really hate that plugin (how it is now), it defeats purpose of silence, cloaking, and sneak attacks in general. If it were to be incorporated into NS play, I would ask that it cost alot. I mean <b>alot</b> when I say it. 125 or so. Just to make sure that the aliens at least have 2 hives when it is available, or that marines have a disadvantage (ex; no other research completed due to wasted res). Or make either it, or visual tracking available and not both. Not to offend whoever designed it, I like the idea somewhat, but it just isnt balanced now because it does not cost anything.

    As for winning, it does all depend on server, not so much the plugins, but the people playing there. Some people are good at both teams, as i have said before. [end post]

    --=== off topic side note===--
    Marines win alot because of lame JP/HMG rush on some servers.

    Some people call that skill, I call it monotony. When you find a way to win, it takes no skill to pull it off repeatedly.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS is best ballanced with 10-11 players on each side.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Whoa! Hold yer horses. With 10-11 players on each side I don't se how marines could lose other then due to extreme incompetence. We have an 18 player server (that's 9 on each team for you who don't like maths) and I would say it is Marine biased already.

    Not massively biased mind you, but enough. Right now the Marine/alien win ratio is about 60/40. I would say that the game is balanced for public play at 7-8 players per team. 9 is *just* over the edge. The reason we still have it for 18 is just that we don't want to keep more players out (it's full most of the time) and, well, the more the merrier.

    I guess the numbers are relative to the general level of players on the servers. Two bad teams 8vs8 will almost always result in an alien win (unless there is a newbie/multiple gorge), with good players it will be even, and with "elite" players it will be in favor of the marines.

    I commed on a 22 player server once and my first thought was: "Whoa.. this is a lot of res comin in, I don't see how we could lose this". And we didn't. I stopped playing on the larger servers just because there is absolutely zero challenge if only half the marines are semi-competent, and as Khaara it's just pointless unless you like waiting to spawn most of the time.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    <!--QuoteBegin--Ollj+Apr 29 2003, 03:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 29 2003, 03:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS is best ballanced with 10-11 players on each side.
    2 more and Marines just cant loose.
    4 less and aliens should win. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wrong, at 8+ the res come twice as fast and give a distinct advantage to the marine team.
  • RavlenRavlen Join Date: 2002-11-08 Member: 7713Members
    On vadakill's server we play 6 on 6, and it isn't even balanced then... Marines win most of the time, unless the really good players stack the alien side, or the marines intentially slow down their play (putting up TF's at res points, avoiding JP's and HMG's, etc....)

    Ravlen
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    Actually I think 1 on 1 is almost the best balance for NS.

    Our server is rarely occupied when we first connect to play and as a result my friends and I end up playing 1v1 probably 2 or 3 times a day. We've made 1v1 an artform. There are so many possible strategies to use, and over time we've found counters and counter-counters to each of them. Aliens won a lot at first, then Marines started winning more, now its swinging back towards aliens again. Most people laugh off 1v1 but if you haven't taken it seriously and tried it you really are missing some of the most intense NS action. I've seen a wider variety of tactics tried in 1v1 than in normal sized games.
    The only problem with 1v1 is when someone joins right in the middle and throws off the balance (1v2 with people who know how to play small games is totally unfair).

    Of course, all bets are off with 1.1, we'll have to go back to scratch and rework all our strategies.
  • ChadsehChadseh Join Date: 2003-03-26 Member: 14916Members
    "Actually I think 1 on 1 is almost the best balance for NS."

    Aliens should never lose a 1v1, I didn't even think it was possible to? :O
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    1.1 has better balance. Just wait alittle longer. I assure you its worth the wait.
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    <!--QuoteBegin--Chadseh+Apr 29 2003, 08:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chadseh @ Apr 29 2003, 08:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Actually I think 1 on 1 is almost the best balance for NS."

    Aliens should never lose a 1v1, I didn't even think it was possible to? :O <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is a pretty common attitude of someone who hasn't played a lot of 1v1. Or else you have achieved a higher level of 1v1 perfection than i have. In the case of the 2nd, please stop by my server and play me so I may improve my game. If however you have not achieved 1v1 enlightenment, please read the rest of my original post. Yes its very possible for aliens to lose 1v1.
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    I have been playing NS all day longer for months (get home from school, ns till I got to sleep) and the only lame thing is jp/hmg rushes. Other then that it is still VERY fun.
  • ChuchumanquiqChuchumanquiq Join Date: 2003-04-16 Member: 15560Members
    <!--QuoteBegin--Stoneburg+Apr 29 2003, 06:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Apr 29 2003, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And we didn't. I stopped playing on the larger servers just because there is absolutely zero challenge if only half the marines are semi-competent, and as Khaara it's just pointless unless you like waiting to spawn most of the time. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I deffinately thing that as the number of players grows aliens should respawn slightly faster
  • MadcapMagicianMadcapMagician Join Date: 2003-04-07 Member: 15265Members, Constellation
    The 30 person servers aren't all bad. On the up side, I had time to knit a nice sweater while waiting in spawn queue.


    Ok, so maybe i don't knit, but I could have... The last big game i played in I spent at least 90 seconds in spawn queue every time I died. Sometimes it was almost 3 minutes.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Ravlen+Apr 29 2003, 06:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ravlen @ Apr 29 2003, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On vadakill's server we play 6 on 6, and it isn't even balanced then... Marines win most of the time, unless the really good players stack the alien side, or the marines intentially slow down their play (putting up TF's at res points, avoiding JP's and HMG's, etc....)

    Ravlen <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Eh, I remember back when Aliens used to win on that server more often than not. Then cru and I left for a while, people started learning Audible Motion tracking, Tmp3z left, and boom.... Yea...

    Well I'm glad my server has seen a good ratio <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--exoity+Apr 29 2003, 08:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (exoity @ Apr 29 2003, 08:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have been playing NS all day longer for months (get home from school, ns till I got to sleep) and the only lame thing is jp/hmg rushes. Other then that it is still VERY fun. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good to hear, we need more devoted players <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Coyote399Coyote399 Join Date: 2002-12-11 Member: 10627Members
    edited April 2003
  • Anarchy_2kAnarchy_2k Join Date: 2003-02-13 Member: 13523Members
    Lately it seems that unless the marines are full of complete newbies, they will win. I myself commed a game where there were only 1 elite player and 2 experienced players on a full (24 player) server. the aliens had several elite players and for some reason, the newbies worked together extremely well. lmg rush to this point in the map, hold it, secure it, press on. did that for about ten minutes, all the while trying to prove that the game can be won without jp/hmg ha/hmg hmg in general. we proceeded to kill a hive with lvl 1 upgrades and a very close (IMHO) game. The marines need new commanders, people who try and think of new and creative ways to win. did you know that newbies will follow a trail of medpacks? i found that out the other day. anyways, 1.1 is greatly anticipated by the community (duh) to see the new balance of the game. until then, i shall continue my 6 hour per day vitamin suppliment of NS.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    In my opinion, when Marines have a lot of resources to spend, they will win. Always. No matter how much you suck, no one can lose when you have all upgrades and resource towers, even when they have 2/3 hives. 3 is a little unlikely, with paralyze going on with Onos, but you can still take out a bunch of hives easily.
    Aliens, on the other hand, if 2 hives have been locked down and fully secured, a lot of resources will get you some pretty chambers and a lot of Lerks, but it really doesn't do any good.
    1.1 of course will change the whole hive lockdown thing, but, as for right now, I see marines win more often in public servers, which is really ****.
  • TankBusterTankBuster Join Date: 2003-04-06 Member: 15256Members
    edited April 2003
    Man I've been playing for only two weeks and I already see this happening! The only way the aliens can win is if the marines are comprised of almost entirely of noobs. And even then, a noob gorge on the alien side can lose it for the aliens. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--Ollj+Apr 29 2003, 07:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 29 2003, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS is best ballanced with 10-11 players on each side.
    2 more and Marines just cant loose.
    4 less and aliens should win. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    umm... 4 less would make it a 6v6.. and that is clan match size.. yet marines always win <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--XCan+Apr 29 2003, 02:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Apr 29 2003, 02:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I for sure know that the clan scene in Scandinavia is dying.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You <b>could</b> say that your "hive is dying..." <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    spawn camping is not lame. Your team should notice the rines coming to the hive, alert the team of how many, then the team should come back to help. If the marines are working as a team to get to the hive, the aliens should work as a team to stop them. Set up an ambush. Aliens gain the advantage when the rines have to move towards them. I believe spawn camping is a necessary part of the game. You need something to keep the aliens from neglecting the hive and just parading around the map. Aliens should have to make a decision based on the threat: Do I go back to the hive? Or will it be ok? How many teammates are dead?

    You can stop JP/HMG rushes. Don't let them have res and don't do that stupid build order that every "experienced" gorge thinks is the right one. Which build order am I talking about? This one: res d d d res res hive.... or res res d d d res hive. Or any variation of those. Thats why hives get jetpacked so easily. Get a res or 2, get your team lvl 3 D asap (very important), Then start putting offense chambers INSIDE the hive. OMG there is nothing i hate more than seeing some gorge put a WOL at an entrance that doesn't even over look the hive. JPers see this, laugh and fly over them without a scratch. Also you'll need 1-2 lerks that STAY in the hive. A second hive is NOT a priority. Keeping the one you have is your main priority. Once you have your hive defended, expand outward while the rines are occupied. Go with some lerk/skulk backup to deal with rambos. Set up defenses at that hive first, cap another res or 2, then pu up the hive. Defend it the same as the first hive. Lerks and all. Also if you rush the base, always hit the armory, it'll hit em the hardest.

    Now both of these tactics are pretty lame in a game with 8-9+ per side. The first is lame because you can totally outspawn the aliens and the second is lame because you get 3 res per tower per click instead of 2. You can have 6 people guard 1 res node and tech up easy.

    You gotta scout to see what their strat is. If you see an arms lab early on and no obs/phase, they are most likely going JP/HMG. If you do see an obs phase and see them taking a hive imediately switch to your old build order and get that hive up quick. All their res will be spent on useless turrets at maint while you all camp comp core and put the hive up.
  • randomchaosrandomchaos Join Date: 2003-04-17 Member: 15599Members
    The reson that Voogru has a much better record of having even 50-50 alien/marine game wins is because of a few tweaks. Most important of these is the ability for players to give the gorge there res. This enables gorge to build a lot more in the early game res towers ect... and enables the Aliens not to waist any res IE you have one hive your caped at 33 res and the rest that you would get goes into thin air. Other then that Voogru enables you to see info on players and hives which helps you work as a team better. Voogru also has Sensory towers cloak towers around it, this however, does not factor much into the game since it's usualy only seen in a long running game and by then the winner is probably already clear. Other then that Marines now have maned siege which is fun but kinda corny. The maned siege really only in the end causes games that never end. IE the marines hold themselves up in a hive room like Subspace (i forget the map name) with like 5 maned sieges and just blast away which causes aliens not to be able to breach inside and marines unable to get out to destory hives.
  • ChadsehChadseh Join Date: 2003-03-26 Member: 14916Members
    Eugh, there are just so many incompetant commanders. The reasons marines lose, is because the entire team depends on one person. If a company was brain-storming game idea's, and Mr Bob stood up and said:
    "Why don't we have a game where the entire team can be great players, but if the commander is fairly inexperienced they all loose"?
    Most of the other people in the room would try and think of a way responsability could fall on atleast two poeple, rather than one.

    Imagine if we had two people in the role of commander (one field commander perhaps?) it would cut down "Marine-losses-because-of-****-commanders" by half (potentially)
  • escoolerescooler Join Date: 2003-02-28 Member: 14123Members
    I am a good com, I play NS alot like everyone else hear...I like to play as sulks alot as well and do get fustrated with tech rushes, This is why when i comand i never do it. Infact i am one of the few comes who does nto rushg or secure both hives, upgraded marines fight fades easly, and wots more the marines enjoy the battel. It good to have a massive ballance team war with has and hmgs vrs fades....i ussaly manage to swing toward victory like this but i must admit some times it back fires with supid marines (who dont defend our res). And a 1 hour and a half game can somtime take it out of me and io cannot com again for days but over all i tend to go for a good battel not just a quick victory.....wheres the fun in that?
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Amazing.

    You people seem to have forgotten a month or two ago when everyone was bitching about how Aliens were winning too much and Marines suck, blah blah. What happened to that? Oh, wait, people realized that if you give them a chance early game, Aliens win.

    So Marines have a choice. Take the game early on, or let Aliens win slowly. Hmm...
  • ChadsehChadseh Join Date: 2003-03-26 Member: 14916Members
    edited April 2003
    "You people seem to have forgotten a month or two ago when everyone was bitching about how <b>Aliens were winning too much</b> and Marines suck, blah blah. What happened to that? Oh, wait, people realized that if you <b>give them a chance early game, Aliens win</b>."

    That paragraph makes no sense. Why would people realising how to win as aliens, stop them rambling about how aliens always win? Do you mean "<b>ONLY</b> if you give them a chance early game"? *confuzzled*
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    Yeh, big games, if the teams are on par, I think it's pretty hard for aliens to win.

    Two hive lockdown sucks when you have almost all the res nodes on the map anyway.

    Wait for v1.1... I'll bet on something big that it will be more about the res nodes (cause the abilities will be dependent on hives, but the aliens you can evolve to wont), and team scaling will be more balanced.
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