A Cry Out To Commanders

Deckard1Deckard1 Join Date: 2003-01-10 Member: 12127Members
<div class="IPBDescription">Diversify your Weapons</div> I am getting sick and tired of commanders completely forgeting that there are OTHER guns besides the HMG you can give out to jetpackers/HA marines. If you send a group of 5 or 6 marines against two-hive aliens with nothing but welders and HMG's, you deserve to lose. A coulple of umbraing lerks and a few fades can wipe the floor with your marines regardless of whether they keep themselves welded or not. A few skulks in the middle of your group can wreak certain havoc, as well, if they all start shooting each other with their HMG's in a desperate attempt to kill them. So please, the next time you command and make a HA team, don't just give out hmg's. Even a single grenade launcher can keep lerks out of your hair and drive back pesky fades and skulks, and well as tear through structures defending the hive. A shotgun or two can send that pesky skulk that gets in the middle of your group packing, as well as deter the occasional claw-happy fade that decides to do a few hit and run slashes on you.

So don't you dare call heavy armor worthless untill you actually figure out how to use it, please.

Comments

  • roachemsroachems Join Date: 2003-04-02 Member: 15148Members
    well said
    when do a HA rush i always pass out shotguns, hmgs, launchers and even leave a few lmgs. I also like to mix it up with jetpacks and ha's both attacking.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    How do you "give out" LMGs? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Clan_HunterClan_Hunter Join Date: 2002-11-07 Member: 7499Members
    you press ^ ^ V V < > < > B A B A TAB ENTER in the chair.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    He said leave a few LMG's, meaning don't give out weapons to some of the 'rines.

    With my luck, all the n00bs will get the goodies and the good 'rines would have to be the ones stuck with LMG's....

    speaking of 'rines, I dislike the whole 'rine slang for 'rines. Every time someone says 'rine in game, It gives me the frightening feeling that the Kharaa are takeing that as "Pork 'rines.." rather than "marines" <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--Clan Hunter+Apr 26 2003, 11:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clan Hunter @ Apr 26 2003, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you press ^ ^ V V < > < > B A B A TAB ENTER in the chair.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I confirm this statement
  • XiaoXiaoXiaoXiao Join Date: 2002-11-21 Member: 9543Members
    Has any commander tried a gl rush with jp or ha?
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    I have tried to start dropping shotguns more earlier in however most troops don't ask for them and I am usually tied up building and upgrading. However when i send out assualt units I start with HMG's...HA or JP's depending on what troops ask for. however after a bit I begin with GL's...unless I have a need for it right off, like a pesky lerk. often enough I don't have Marines asking for anything so i drop what I can, what I think they need and will use. Which most times is HA and HMG's. to start at least.
  • pandas-ixipandas-ixi Join Date: 2002-11-28 Member: 10186Members
    The problem with the GL is its horrible against anything mobile thats not caught in a corner. It's great for removing a farm of chambers, but against skulks or lerks that can move quickly its just not practical. In fact, the GL isnt a practical weapon at all until late in the game when you absolutely NEED to clear out a ton of structures, and in that scenario it works really well with seige turrets.
  • Azrael_38Azrael_38 Join Date: 2003-03-11 Member: 14407Members
    I have not seen an entire squad rushing with GL's... And for a lotta reasons too...

    -The HMG is better than the GL on self-defence... You can shoot skulks lunging for you, but you can't shoot it without hurint gyourself with a GL...
    -GL takes teamwork to use, and pubs offer little teamwork... If it was all GL, you'd have to leapfrog, with one marine firing a grenade forward, then have a 2nd marine run to that grenade, while firing another grenade, so the next marine can run over that (so that nothing will try to rush you)...
    -Also, GL's don't do as much damage per time as a HMG, and has less damage capacity... One Grenade = 10 HMG shots... the whole 34 shots would = 340 HMG rounds (and HMG carries 400 rounds)... The GL has to reload for a while after every 4 shots... making it extremely slow...
    -Aiming at a hive also requires better gunners... Who can estimate launch angle to hit... HMG is a lot more noob friendly...

    About varying weapons, I agree... Although it's mainly SG/HMG with JP... Rarely is HA used (costs too much, and only used if we're winning and rich)... LMG's are only used by those who don't have a JP... So that those are suicide/frontline troops (used to distract incoming fire), while the JP/SG swoops past above with a point-blank shot...
  • Alias20Alias20 Join Date: 2003-04-05 Member: 15212Members
    Shotguns are pretty good for HA guys. They're not moving anywhere so they won't be dodging skulk attacks. If they have to sit there and take the punishment, might as well give them a good gun for close range work. Another benefit of the shottie is that it does absolutely insane damage to structures if you can get close enough. If your goal is to drop a hive in a short amount of time, the shotgun can do the trick.

    Cheers,
    Alias20
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--Alias20+Apr 28 2003, 06:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alias20 @ Apr 28 2003, 06:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If they have to sit there and take the punishment, might as well give them a good gun for close range work. Another benefit of the shottie is that it does absolutely insane damage to structures if you can get close enough. If your goal is to drop a hive in a short amount of time, the shotgun can do the trick. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The HMG outperforms the shotgun at any range including point blank, and kills structures more effectively.

    There are only 2 reasons to take a shotgun over a HMG. Cost and style points. And style points dont win matches.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--roachems+Apr 26 2003, 07:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (roachems @ Apr 26 2003, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well said
    when do a HA rush i always pass out shotguns, hmgs, launchers and even leave a few lmgs. I also like to mix it up with jetpacks and ha's both attacking. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Eh, I leave the grenade launcher and shotgun user with their pistols so they can do range and close range in case of attacks, but I try to outfit all with something more scary than an LMG (nice weapon but we need scary stuff here <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    <!--QuoteBegin--XiaoXiao+Apr 27 2003, 03:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XiaoXiao @ Apr 27 2003, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has any commander tried a gl rush with jp or ha? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes I have. It was interesting, bemusing, confusing and it worked. Only happened once though, half the Marines died to AoE dmg, and were a little unhappy to say the least <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .
  • RatfireRatfire Join Date: 2003-03-31 Member: 15091Members
    Normally, I would say use the HMG over the shotty all the time. But if you're attempting a JP rush, I've seen shotguns come in handy both because of the cost, and the extreme ammo conservation. If you get someone who has good aim, and is quick on the trigger, than the shotgun becomes a 1 hit kill weapon when sitting in the hive waiting for skulks to spawn.

    When just equipping a HA team, the shotgun becomes really a useless weapon compared to the range, effectiveness of the HMG. The grenade launcher though, is a really good point. Your Heavy's can assault Offensive/defensive tower emplacements pretty much with no problem, except that it's a huge waste of HMG ammo. When you've got a GL with them, not only do you have a support fire weapon with the power to shoot around corners and through umbra, but you've also got an automatic web destroyer that can quickly and efficiently kill alien structures.

    However, make sure that the GL stays in the middle of the HA/HMG pack, he's not really designed to fight at midrange against skulks unless he's got a lot of experience with the GL. On public servers, it's better if you can get him to be the weld man for your HMG's until you encounter something he's better suited for.


    Ratfire
  • PraevusPraevus Join Date: 2002-11-13 Member: 8424Members
    <!--QuoteBegin--Clan Hunter+Apr 26 2003, 11:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clan Hunter @ Apr 26 2003, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you press ^ ^ V V < > < > B A B A TAB ENTER in the chair.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Natural <b>Contra</b>: A Half-Life Modification

    ?
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