Vent Camping

lickitsbabelickitsbabe Join Date: 2003-03-27 Member: 14918Members
I play on a server that rules against vent camping for marines. I'm curious to why and have posted regarding the issue. I'm also curious how others servers treat this issue or even if they consider it an issue.. thanks in advance to those that respond.

this was my post:I understand that server rules state "no vent camping" for marines. could someone explain why this is. So clarify this.

Does that include "red room" setting up comm chair? and a base?

We can't vent camp yet we can get stuck there cuz of webbing and being attacked and be accused of vent camping.

Why do we have vents ?

I feel that all parts of the map are held for stradegy purposes. On another personal note I do not understand why if I'm a marine waiting for resources to build or position for attack why hiding in a vent would be offensive. I feel its the same as alien cloaking (just staying out of enemy site) Even if there is a stat **** that stays there the aliens have means to defend themselves from it occurring such as 'webs' from any vent attacks.

I'm not questioning the decision that Caucasian has made I would just like clarification to understand the reason that iit should be a server policy.

However i do feel its unnecessary to vent camp when your last man standing, although others just find other hiding places.. shouldnt that be just as offensive ?

the server is www.elasticalgomez.com

lick_its_babe

Comments

  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Its because of the hitboxes.
  • JHunzJHunz Join Date: 2002-11-15 Member: 8815Members, Constellation
    specifically, it's because the crouching marine hitbox is somewhat misplaced. Combined with the raising of the skulk's bite when he is wall-walking, this makes marines in vents much harder to kill.
  • DiscoDuckDiscoDuck Join Date: 2003-01-17 Member: 12393Members
    I think that vent camping is sitting in a vent to explot the hitbox bug.
    So all the admin is saying is don't cheat.
  • DiscoDuckDiscoDuck Join Date: 2003-01-17 Member: 12393Members
    ahh two people beat me to saying it lol
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    it is so because of a problem with hitboxes when a marine ducks in a vent. Vent camping makes them almost impossible to kill because the hitboxes of the crouching marine are above him so you can not bite him properly. Holding your duck key when trying to bite a marine in a vent sometimes improve your chances to kill him, but not always.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    <!--QuoteBegin--lick_its_babe+Apr 26 2003, 02:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lick_its_babe @ Apr 26 2003, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I play on a server that rules against vent camping for marines. I'm curious to why and have posted regarding the issue. I'm also curious how others servers treat this issue or even if they consider it an issue.. thanks in advance to those that respond.

    this was my post:I understand that server rules state "no vent camping" for marines. could someone explain why this is. So clarify this.

    Does that include "red room" setting up comm chair? and a base?

    We can't vent camp yet we can get stuck there cuz of webbing and being attacked and be accused of vent camping.

    Why do we have vents ?

    I feel that all parts of the map are held for stradegy purposes. On another personal note I do not understand why if I'm a marine waiting for resources to build or position for attack why hiding in a vent would be offensive. I feel its the same as alien cloaking (just staying out of enemy site) Even if there is a stat **** that stays there the aliens have means to defend themselves from it occurring such as 'webs' from any vent attacks.

    I'm not questioning the decision that Caucasian has made I would just like clarification to understand the reason that iit should be a server policy.

    However i do feel its unnecessary to vent camp when your last man standing, although others just find other hiding places.. shouldnt that be just as offensive ?

    the server is www.elasticalgomez.com

    lick_its_babe <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    well, your first part is understandable, then I can't translate what you meant to well.. I'll try to reply as well as I can.

    Server rules are made by server admins/owners, they get to call the shots, it's their server.
    That said, if you don't like a server's rules or modifications, don't go there.
    As for vent camping, I have been playing NS since release, and only recently discovered how to even hit a marine camping in a vent correctly. That said, I think it's fairly obvious why someone might make rules up about marines sitting in a vent killing anything that comes at them. I would agree with this server policy if the addendum "at the end of a game." No marine ping of death means the endgame can take up to 5 minutes longer than if that one lone camping marine had died, or if his team had bothered to F4 (which most people are against, but I don't want to get into that, I'd start flaming)

    Hope that helps!
  • domesticxdisputedomesticxdispute Join Date: 2002-11-01 Member: 2300Members
    Personally I think it's rather retarded. If it was IMPOSSIBLE to kill a marine in the vent may think otherwise, but it most definetly isn't.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Vent camping: When the marine team is about to lose for any reason, one or more marines hide in vents - typically with somthing like JP+HMG. Due to the fact that only skulks and lerks can typically traverse vents, this makes dislodging the marine (much less finding him) very difficult.
  • lickitsbabelickitsbabe Join Date: 2003-03-27 Member: 14918Members
    edited April 2003
    Thanks guys..

    I didnt understand the hitbox deal.. so that is a good reason.. Will that be fixed in 1.1 or whatever "." we are going to be at?

    I understand the owner/admin makes the rules and I do not question his authority .. I just wondered what possess someone to make the stadegy vents provide unavailable.

    By the way .. This game is a blast!

    Babe

    Ps to Redfords post.. i agree with you on that..

    thanks again
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    I'm pretty sure the problem is not with the hitbox of the marines, but rather with the origin of the bite of a skulk. Apparently, the skulk bite originates too far up while wall walking is activated. This would include wall walking on the marine himself when a skulk touches the marine, making for the "impenetrable titanium boot" effect.

    If it was a problem with the marine hitboxes, fade acid rockets would go right through marines in vents more often than not, and the fact that they don't shows that their hitbox is fairly accurate for all but bugged skulk bites.
  • domesticxdisputedomesticxdispute Join Date: 2002-11-01 Member: 2300Members
    Bleh I always hold duck while in vents and look slightly down when I'm nibbling on marines.
  • NetherNether Join Date: 2003-01-21 Member: 12530Members
    Thats silly imo, if theres a marine in a vent then dont go in the bloody vent....... even without hitbox problem you will still get royally owned as he cannot miss.

    The only problem with vents at the moment are vents that give line of fire to hives like noname nancy and satcomm tanith, this is retarded map design as it is exceptionally difficult to save your hive at these locations.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Don't forget Engine-Room.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    It's not "retarded" map design... it's simply something the designers didn't anticipate. In the earlier versions of NS only the aliens really used the vents, and since most marines preferred heavy armor there wasn't really an issue. Now, with JP and HMG being 3/4 of what is dropped by commanders, it is an issue and it will be fixed in the new versions of those maps in 1.1.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    edited April 2003
    <!--QuoteBegin--Nether+Apr 26 2003, 04:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nether @ Apr 26 2003, 04:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only problem with vents at the moment are vents that give line of fire to hives like noname nancy and satcomm tanith, this is retarded map design as it is exceptionally difficult to save your hive at these locations. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    easily the worst example of this is Cargo in ns_nothing. Its really irritating to have THE most important hive in the level downed by a jp/hmg-er who is protected by the vent bug. Worse, entering from the other side of the vent, the hivesight of the hive blocks out your vision, making that marine -that- much harder to kill.
  • lickitsbabelickitsbabe Join Date: 2003-03-27 Member: 14918Members
    I have one more question.

    Is there a solution to hitboxes and is it being considered ?


    BABE
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    Marine sitting in a vent pelting at a hive/passing aliens? Pelt him with parasites and use a lerk.
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