Mod_numforname

NerosNeros Join Date: 2002-12-02 Member: 10398Members
<div class="IPBDescription">a broblem that must be solved</div> I have searched the mapping forum for this and couldent find any thing

Well... i want to use a fade model for my map, but it dosent work....
It comes with the Mod_NumForName error and the path should be correct...

Know the problem could and couldent be because i use HL to test the map.... start HL, select the map, start it... and the error comes....

Help.....

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2003
    <span style='color:red'>***NUKED***</span>

    Dear Ollj,

    Next time you give information, please make sure:

    1) You properly describe the problem and your given solution.
    2) Your solution works.

    Both of which you managed to avoid in this post. Thankyou.

    Yours Truly,

    Fam
  • NerosNeros Join Date: 2002-12-02 Member: 10398Members
    all i can say to that is: What <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Where do you copy your map to after compile, and do you run the map in NS, or just via the normal HL LAN game?
  • NerosNeros Join Date: 2002-12-02 Member: 10398Members
    edited April 2003
    I save it in the HL\Valve\Map..... and i run it with HL....
    cause the ting im making isent a whole map... just the room for one and so there isent any use for hives, commandchairs and readyrooms
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    If you are using fade models, you will either need to run it in NS, and have the map in the NS directory, <b>or</b> you will need to copy the fade model to the valve/models/player/alien4/ directory (I think thats the correct path). However, I suggest you do the former, its much easier to test NS maps in NS, especially because NS has env_gamma support, whereas HL does not.

    Hope that helps, good luck with your map.
  • NerosNeros Join Date: 2002-12-02 Member: 10398Members
    edited April 2003
    well.... i really dont need hives, a commandchairs or a readyroom..... so i dont have any use of those....... But i could try that way

    Edited:
    OOOKAAAAY.... i tried that way and it dosent work....... it dosent show on the map list... maybe i forgot something
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Put an info_mapinfo entity in your map somewhere. That should make it appear on the list.

    Either that, or load your map in the NS console, by typing "map thenameofyourmap" (without the quotes around it).
  • NerosNeros Join Date: 2002-12-02 Member: 10398Members
    edited April 2003
    aaaaaaaaah...... much better..... thanks ^_^

    Edited:
    Okay..... new prob...... i dont want the fade to move....... is it possible to "freeze" it so it wont move?
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