Ns_nonameyet By Emteg

emtegemteg Join Date: 2003-03-02 Member: 14207Members
<div class="IPBDescription">screenshots, minimap</div> hi

this is my first ns map, here is the minimap:
<img src='http://520083779710.bei.t-online.de/pics/Emtegs%20ns%20map.jpg' border='0' alt='user posted image'>
thats avery basic layout and no vents are added atm.

Here are some Screenshots of the final map layout (actually in the ready room). Lightning is to bright atm.
<img src='http://520083779710.bei.t-online.de/pics/Ns10000.jpg' border='0' alt='user posted image'>
<img src='http://520083779710.bei.t-online.de/pics/Ns10001.jpg' border='0' alt='user posted image'>

what do u think <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Great! Looks very dark and moody. Kinda like eclipse, which is no bad thing as I love eclipse! I can see one problem, the lower left hive is too marine advantaged. It has one entrance and would most likely be taken early into the game. Move that up to the top and you got yourself a killer layout! Just watch out for double siege spots.
    With a little work this could be brilliant!
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2003
    move the Northeastern hive more to sourh.
    Give the Southeastern hive a second entrance.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    looks pretty cool, reminds me of the eclipse achitecture, and the caged textures <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> get some in-game shots, can't wait to see what those'll look like...
  • SpiderSpider Join Date: 2002-12-15 Member: 10874Members
    <!--QuoteBegin--Sephiroth2k+Apr 16 2003, 07:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Apr 16 2003, 07:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> get some in-game shots, can't wait to see what those'll look like... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm fairly sure they are in-game shots, the blue in the textures kinda makes it look like it's still in Hammer.

    Nice looking map though emteg, the archetecture looks very good. But one thing about the layout, you should try to have at least 2 ways into each hive (The botton left hive seems kinda out of the way a bit.)

    You might already know this but to get rid of the blue on your wires turn 'em into func_illusionaries, Render Mode solid, FX Amount 255
    Same for your join team signs but Render Mode additive

    Nice start and keep up the good work.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Try using a different texture on the support beams in the 2nd shot to make them stand out a bit more.

    Layout could use a couple more intermediate rooms and passageways, but the overall spacing looks about right.
  • EstaranEstaran Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
    <!--QuoteBegin--Ollj+Apr 16 2003, 06:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 16 2003, 06:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> move the Northeastern hive more to sourh.
    Give the Southeastern hive a second entrance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yup, that's what I also wanted to say <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • emtegemteg Join Date: 2003-03-02 Member: 14207Members
    edited April 2003
    Ok, here are some updated pics:
    <img src='http://520083779710.bei.t-online.de/pics/ns1_rr1.jpg' border='0' alt='user posted image'>

    <img src='http://520083779710.bei.t-online.de/pics/ns1_rr2.jpg' border='0' alt='user posted image'>

    <img src='http://520083779710.bei.t-online.de/pics/ns1_rr3.jpg' border='0' alt='user posted image'>

    I use a env_gamma in-game so its a bit brighter than u can see it now
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    The lighting looks a lot better. The faq has a blurb that tells you how to adjust the pics so that they look the same in game if you haven't seen it yet.

    There's a bit of wierd geometry and texturing up at the top in the third pic. One of the beams doesnt look like its lining up with its support on the left. The vertical texture on the angled part of the support looks a bit wierd also.

    looks good in general though.
  • emtegemteg Join Date: 2003-03-02 Member: 14207Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One of the beams doesnt look like its lining up with its support on the left<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> uh?? right <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> will be fixed
  • emtegemteg Join Date: 2003-03-02 Member: 14207Members
    New Maplayout:
    <img src='http://520083779710.bei.t-online.de/pics/minimap_new.jpg' border='0' alt='user posted image'>
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Very nice, it'll be in the pack once it's released.
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