Veil. A Screen.

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
Yes, it looks like Eclipse. It's a sequel. I've got more stuff in the works, but can't show you at this stage. The new stuff looks different. You complain about it looking like the Eclipse theme, I kill. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

With that...

<img src='http://planethalflife.com/awmaps/pics/veilb5_4-25_1.jpg' border='0' alt='user posted image'>

Enjoy. New version may be complete this weekend if all goes well.
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Comments

  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    Very nice, I don't have any complaints at the moment.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Well, I guess I get the honor to be the first to drop my jaw to the ground...

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    Times like this I wish I could swear on these boards and say something like f'ing nice without having to truncate.
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
    I cannot wait. Seriously, I'm on my way over to your house now. Prepare yourself...
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    KFS again exceeds his own expectations in map map, complete with a glowy screen sporting a custom texture lighted so perfectly I would be certain that it was actually a screen (and not a texture lighted face, respectivly).
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--KungFuSquirrel+Apr 25 2003, 07:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Apr 25 2003, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, it looks like Eclipse. It's a sequel. I've got more stuff in the works, but can't show you at this stage. The new stuff looks different. You complain about it looking like the Eclipse theme, I kill. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Me likey lots. Do the status cameras on the screen update/change with map events?

    <complaint>It looks like the eclipse theme tho--just thought you should know that.</complaint>
  • PRIMERPRIMER Join Date: 2003-03-17 Member: 14634Members
    Is there a bar...? If not, I could settle for some dropships.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    I hope the vent/hole above the screen is accesible for some good skulking.
  • MazyMazy Join Date: 2002-07-27 Member: 1012Members
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    It is beautiful.

    Let me suggest making Eclipse and Veil have the same theme but with different lighting. For example Eclipse could have Red-Green theme and Veil could have Blue-Red theme.
  • BuGiBuGi Join Date: 2002-11-02 Member: 5283Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    It looks great, especially the lightning of that area.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    tone down that blue a bit, it looks a bit too blue to me s:/ Also add some supports to those pipes on the ceiling (if you can afford them), having long pipes like that without supports looks a bit odd.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Too much blue?! BLASPHEMY! There can never be too much Blue! It's the best colour in the universe!

    Oh, by the way KFS, <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    I hate that screen texture KFS.




    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> (I'll get you some more as soon as is humanly possible)
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Quick! get it off the front page before people see it and never want to post a shot again! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    It seems a little 'clean' for NS but its very pretty. The blue lighting seems a bit intense to be coming from a screen that people are supposed to read. But it looks cool anyways.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    /me likes.

    KFS: I've seen that you put a lot of attention on CEILINGS... yet seem to neglect floors when adding details. A few loose tiles or floor grating would make it even better.
  • Rufas_the_RedRufas_the_Red Join Date: 2003-04-23 Member: 15777Members
    oooooh aaaaaaaaah

    magnificiant
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    blue! yeah more blue i want to see more blue in Veil! (j/k)

    Really nice work, as always Andrew.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    well, i think it looks really neat, but make it a little worn and torn in places, hehe. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    how ugly

    did you know I always lie <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    How can you lot say that veil will cause you to soil various parts of your clothing with varyous bodily outputs upon seeing one shot of it?

    Sheesh...

    Well if Elcipse is anything to go by, veil with look pretty damn kule.

    --Scythe--
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    As I already mentioned, this area looks gorgeous. I love what the screens do to the feel of the room. My only gripes with it right now are:

    - The blue light coming from the monitor looks a bit pale to me. It certainly shouldn't be a deep, rich, dark blue or anything... I think you're definitely on the right track with the shade and tone there, but I think it just needs to be a little deeper somehow. Though, that could be a personal preference.

    - The wall with the two arched doorways back there looks like it'd be a great place for a bit of extruding wall detail architecture or something. Looks a bit flat/featureless right now.

    Again, though, it looks wonderful!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    VERY SEXY! Ohhh! Must have!
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Nice screenie. My only real gripe is with the monitors, they are too bright and clean looking, and don't really fit in with the rest of the room.

    Hrm, square ceiling pipes. The secret of Andrew's ability to stay well below all compile limits is revealed <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    BLUE!!! Don't listen to these hypocrats, you know they like the blue but are too affraid to admit it <img src='http://forums.clan-dg.net/html/emoticons/rofl.gif' border='0' alt='user posted image'>
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    -KFS, yer work is great. I would go onto your site and look at some of your other work. But usually when I do that, I find that the mapper isn't as great as I thought, and had only that one big work. So, i'll just watch what you put on here. What I have seen looks great. Now, could you explain how you get that lighting, the techniques. I'm **** when it comes to lighting, in my opinion. <a href='http://www.existence-mod.com/cgi-bin/ikonboard.cgi?;act=ST;f=3;t=7' target='_blank'>Ex_Condemned of Existence HL <--Mine</a>
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    The area is very nice...probs is it looks small and confined, I don't know whether its where you took the shot from but I hope there is alot more behind that area. I agree with BlackPanther...the floor in that room could use something done to it. On the whole nice work.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    This area is directly opposite this area, pictured before, right around the center of the map:

    <img src='http://planethalflife.com/awmaps/pics/veil_beta5_peek.jpg' border='0' alt='user posted image'>

    Each doorway in this shot leads to one of the sides of the area at the beginning of this thread, with a hallway from either side meeting in between. The Eclipse-style doorway leads to a stairway down to a lower hallway that eventually leads to the south hive. You may find that one slightly familiar when you see it...

    There's really no reason to bother with the floor. Floors are designed to be walked on, to be flat, etc. Gratings are rather useless as long as the potential remains for structures to fall through entities as can be noted in ns_nancy in particular.

    Veil does have much more of a blue hint to it due to the number of screens and whatnot strewn about the map. To me, I picture it in a monitoring sector of the facility, where screens and terminals keep the staff up to date on the entire facility. The blue/red contrast is a lot stronger than in Eclipse, which holds more of the orange/red theme. The orange is still present in Veil, of course, but the color shift should keep things just different enough while keeping the theme the same.

    This map has taken far too long. Then again, Eclipse took far too long. *shrug*
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I like! I like! But, that Slanted Pillar in front of the monitors doesn't look realistic, I don't think they'd build that, it'd be hard to look at the monitors! ^_^ !!! I'm and idiot, don't pay attention to me.
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