About The Firebat

UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
<div class="IPBDescription">a small problem and question</div> Ok here's the deal. By adding 2 tanks, 2 torches with 2 small tanks (the guns on the arms), a few hoses and some small modifications to the SC marine shot the model to over 2500 polys. The tanks, torches and hoses alone are over 1200 polys <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> . The problem is that I refuse to release a model that high because I would like to use the model myself. The solution is that I can delete 1 tank, 1 torch and halve the number of hoses so the model will be closer to 2000 polys.

Now my question to all of you is if you would still want a firebat with basically half of the firebat gear?
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Comments

  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    Would it be possible to show us the before and after you do this to it?
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    Release a high-poly and low-poly. I can handle the extra polies.
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    since the poly is an issue here, yes, that might be a solution, just like u said, make half of teh apparatus on it will do. The firebat in game is gonna carry guns anyway, so it should compensate somewhat.
    also, please make it's main body armor slightly bigger than the marine version.
    and yes, some of us really like to see this firebat to be released. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    on the second thought, i think u should make 2 torches instead of one, i don't think a torch will take up too many polies.
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    i would like to see a High-poly and a Low-poly version <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> options are always nice, it's human natur <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PanzerOxPanzerOx Join Date: 2003-04-22 Member: 15754Members
    yes, release both versions.
  • UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
    Well the torches look like this (the smooth groups aren't all set yet) and are 338 poys alone.... They're what's really jacking the polycount up <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Release it high poly. Who cares, I use high poly models. I know some people can't run that, but you can make a high poly which you have now and make a low poly.
  • BronskiBronski Join Date: 2002-10-29 Member: 1702Members
    Is what is in the picture the things that are on the arms?

    If you want to drop the polys i personally wouldn't miss those. As long as it looks bulkier than the regular marine i'll be happy.

    Or you could just create your own original tanks to go on the back that use less poly's.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    *cough* default marine is 1135... you didn't too bad... you could cut some polys from the tanks, and the hoses, try a 6 or 8 sided cylendar... instead of the default 12...

    also think about parts you wont be watching (say.. the feet?) you can cut polys there too... i've gone through my robot model, and cut polys wherever possable...the robot (without loss of robot-likeness is at 420 poly... everything else is an embelishment.
  • PanzerOxPanzerOx Join Date: 2003-04-22 Member: 15754Members
    first, save it as a different file with the current layout and etc. That can be the high-poly model when it's done.

    Then use a new file for the firebat and do the modifications for the low-def version.

    Just release both, you're not losing anything (besides time, but everyone loses that.).
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    The best way to loose polies s by taking away detail <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> which usally makes the whole model look like poo. But there are many ways to lower polies without taking away stuff eg. Delete the back parts of the tank and the parts where the tank takes up on the back. And hey presto u might go down to about 2000 polies if done correctly <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • EstaranEstaran Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
    <!--QuoteBegin--SkinnY+Apr 24 2003, 10:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkinnY @ Apr 24 2003, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would like to see a High-poly and a Low-poly version <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> options are always nice, it's human natur <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    /me agrees - release both <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    btw: what about adding BOTH torches but integrate the backpack into the armor? that shouldn't be that much polies... or am I wrong? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • xexexexe Join Date: 2003-03-27 Member: 14921Members
    just go over the model see if u can find ne thing that is detailed and cant be seen and get rid of it..

    but a pic of this model would be nice
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Perhaps the cylinders could have less sides.
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    Visor down... no need to have all those silly face polys if its an issue.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Paranoia-2MB+Apr 24 2003, 11:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Apr 24 2003, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Release it high poly. Who cares ... I know some people can't run that <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Kind of answered your own question there.
  • EstaranEstaran Augsburg, Germany Join Date: 2003-04-01 Member: 15117Members
    <!--QuoteBegin--Zanid+Apr 25 2003, 09:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zanid @ Apr 25 2003, 09:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Visor down... no need to have all those silly face polys if its an issue. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *agrees*
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Well you could cut the torch into half and make the other side flat, and then put in in. I believe that would cut buncha polies away. And the visor down ofcourse.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    edited April 2003
    you could try to make it low poly, but really, do u see heavy armor guys walking around in groups of 10?? i mean, most games are over before the marines get heavy, or end shortly after, and even then only one or two have it. i think that the tank on the back should be one tank like this from a view from above.
    ____________
    / ___________ \

    a flat pack that looks like a rectangle with side grips to the armor. it should be lower poly than two tanks, and it should theoretically serve the same purpose nicely, add some flamable signs on it. sure, it kills the accuarcy of the model, but uh, its the best i can come up with in 5 minutes before lunch, so bleh. hope meh idea helps.
    ADDED:
    you know the jetpak the V1.2 sc marines have right? make a round slightly rounder version, remove the two side jet thingies, and then you can have a tank? maybe...
  • UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
    Well the visor was already down so I can't loose polys that way. The suit itself is only 1322 polys so it's really the firebat stuff that's causing my poly problems.

    I've cut the tanks on his back from 8 sides to 7 and attached/culled the inner 3 sides of each tank. This way it still looks like 2 tanks but it's really one shaped like 2, doing this also cut the poly count for the tanks into half. I'll probably take Coils advice and make the little hoses on the torches 4 or 5 sided, since they're so small it shouldn't really be noticeable. If this fails to bring it close to 2000 then I'm thinking of removing the torch from the right hand since you'll always be holding a gun in that hand.
  • UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
    edited April 2003
    I got it down to around 2150 but I'm not really happy with it. I guess a good skin could bring it to life but I dunno...

    (that's just a temp skin btw)
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    looks good, you could still cut polys, but ohh well, awsome job and.. coil posted?
  • therougeknighttherougeknight Join Date: 2002-11-03 Member: 6379Members
    It looks good. You should make the arms larger to have him fill out the suit more and make 'em taller than the LA Marine if it isn't already. Other than that great job.
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    looking good, i think for poly issue, u can cut the hoses down to 3 sides, i mean they are very small anyway.

    the shoulder's size is perfect. but u should make the torso below the shoulders as well as the legs bulkier. Right now they don't match with shoulder size and they are too fragile for firebat armor.

    i mean firebat's armor is bulkier then regular marine armor.

    Nice job btw
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    abodomon could be thicker, and cut down on the shoulder pads in my opinion. you'll probably kill your teamates just by turning around really fast when ur near them. just god damn whacked in the face with ur big shoulderpads and fell over the railing. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. o, tank is bit too big in my opinion.
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    <!--QuoteBegin--Delta|Cpt.Terran+Apr 26 2003, 12:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delta|Cpt.Terran @ Apr 26 2003, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tank is bit too big in my opinion. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    what are u talking about, tank size is fine, if not too small.

    check the ref various material and u will see that the tank size is ok
  • WilkinsWilkins Join Date: 2003-03-15 Member: 14556Members
    Indeed, I also think that the abdomen should be a bit wider. Firebats have more armor since they have to get up closer than marines <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Also, if you want me to play around with a skin for it, send em a mesh once you think your in a good position to. Just PM me and I'll give you my e-mail.
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    Hmm... Take off the caps on the tanks... that can be skinned on.. also, i think he only needs one flame thrower, just on his left side, cause he is going to hold a gun right? (i think some one said this, but in your screenshot, hes got two)
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    edited April 2003
    well, that is kinda weird. why have any nozzles if he's holding a gun? can't exatly shoot a hmg one handed and blast away with ur flame in the other...might as well keep it one on each or not at all, for the sake of uniformity. besides, think of the southpaws (note: i'm righty), wut will they think...
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