HAHAHAA, man that is awesome. I love it. I just keep playing it over and over. I totally love how smooth it is and how the skulk flips over when he releases.
But PLEASE PLEASE !! Flayra/Max/whoever. Add a client-side option to make it so that your 1st-person view can be rotated like your skulk model can. Sort of like AvP. I know this is hard for some people to play with, but it is also very natural to others, and yet other people just want it because it feels/looks cool. Just a config file cvar or a checkbox in the player pane, please!
My fangs can't wait to twist though the air and sink into some unexpecting marines tender tasety flesh. Thanks for the info leek MonsE you are teh meh hero =D
On second thought that hero part was a bit much...
HellbillyA whole title out of pity...Join Date: 2002-11-02Member: 3931Members, NS1 Playtester, Constellation
Looks absolutely fantastic!
Thanks MonsE for posting it and i hope you will not be beaten up too bad for it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Mart+Apr 25 2003, 11:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mart @ Apr 25 2003, 11:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MonsE, next time you release a video can you release it ina format that doesn't completely suck?
It's insanely hard trying to find something that plays wmv.s... and no, i'm not updating my Windows Media Player. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hmmm... sounds like you have a variety of personal problems that don't concern me, my work computer that can only make WMV's (or huge AVI's), and your own inability to configure your computer.
Rock on, thanks for all the nice remarks, everyone except Mart.
MartOrigin of SUYFJoin Date: 2002-02-26Member: 248Members
MonsE, i'm thankful for the extra info, I just think that it'd be more user friendly and more people would be able to view it if it was in a more widely-used format. Such as DivX or MPG...
MartOrigin of SUYFJoin Date: 2002-02-26Member: 248Members
<!--QuoteBegin--obuh+Apr 25 2003, 10:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Apr 25 2003, 10:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could someone please post this video in avi or mpg format ?
My Windows Media Player can't play it and can't download an appropriate decompressor. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Case in point.
I recall in the PR Blitz prior to 1.0 coming out that most of the videos were in DivX format... And it's far easier to get a DivX compatible player than to update WMP (Yes Microsoft, i do want you to hog my system resources just to load the program.).
And MonsE, do you always have to be so mean to me? Especially when I ahve a valid point.
I have released about 10 movies for NS over the years. All were divx avi's. When I did this little one, I was at work, and it was a spur of the moment thing for people to see a little feature. Basically, because I felt like being nice. All of your points are basically saying 'monse, you're an idiot for not making this in a different format, and I don't care what your explanation is because I have to run my yap instead of using my brain'. You are still ignoring what I said. You also could have simply asked <i>without</i> saying that it sucked.
I thought about putting a little smiley on there to show I was mostly kidding and didn't take you seriously, as usual. But now I am irritated. So pretty please, with sugar on top, SUYF and quit whining. Thanks.
now now, cant you just get along? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
MartOrigin of SUYFJoin Date: 2002-02-26Member: 248Members
edited April 2003
Well the link i got to the video was on IRC, so I didn't get to read your post about being at work. In that case, ok. And I wasn't whining, i'm just saying wmv isn't the most friendly of formats and suggesting some alternatives.
And yes I said it sucked, probably not the best choice of wording but it's too late to change it now.
Do we need a moderator in here..... o wait never mind. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
hehe MonsE the video looks UBER SWEET!!!! give me a huggle MonsE <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> keep em coming <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And I can see how it's so not friendly - I mean, using a format supported on 98% of the world's PC's and all, and no 5000000 posts of 'dude, I can't play the movie it just has a black screen!' because half the users STILL haven't upgraded to Divx 5.0.3...
What was I thinking? I should be fired and Mart should have my incredibly fun job of doing PR. IT ROCKS!!!
do i sense some mild sarcasm? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
AsranielJoin Date: 2002-06-03Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
i love that skulk... i love it.. realy...
what i need now is a flipping first person view... and then the skulk is my fovorite alien (until we see the changes on the lerk... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
A rotating first person view wouldn't just be great cosmetically, it would also be pretty useful in some situations. Some of the walls in NS are damn near impossible to navigate with the current wallwalk. Take the ceiling in ns_eclipse, for example. There's beams reaching across the ceiling at regular intervals, making it extremely hard to wallwalk on it without falling. With an AvP-style view, you would cling to the beam and walk right over it (or under, depending on your point of view). Not to mention a few vents in ns_nancy....
I really hope this gets implemented, because it has a lot of potential.
We have the first person view orientation implemented (with an option to turn it off) for the skulk, but as it stands right now this will not be included in 1.1. It's really neat when it works well, but a lot of the time it doesn't and makes it difficult to navigate the maps.
The main difficulty in getting it to work well in NS is that the maps haven't been designed with the orientation code in mind (since it didn't exist when they were created). In AvP2, the levels are generally much simpler than in NS, and decorative geometry -- like beams on the ceiling -- are marked by the level creator and are ignored by the collision system.
It's possible in the future that we may find solutions to the problem that work within the framework of the HL engine, but probably not within the 1.1 timeframe. As for the problem that you mentioned BedwettingType, that's definitely something we want to address regardless of whether or not the game supports first person orientation.
Anyway, I'm glad you guys like the player model orientation; that will definitely be in 1.1.
Is it because you are an admin that you can go in 3rd person or is it an option? BTW, I love the movie, and all those whiners should go eat a rock. Unless its small, in which case theywouldnt choke <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
It was just third person so you could, well, see it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Cant you use the human clipping hull for the skulks orientation? Having a virtual point following the skulk, but bound in the human clipping hull, with a CS-like hostage KI (ok this will be a problem) will create a point the skulk could orientate to. Another problem could be vents the human clipping hull does not fit in - just make a distance modifier that orientates the skulk smothly to the bottom if the next human clupping hull is too far away.
For those interested in learning more about our coder Max and his experience in the field, you can drop by <a href='http://www.ironlore.com' target='_blank'>Iron Lore</a>, the gaming company he programs for.
Max is Iron Lore’s 3D graphics guru and all-around math genius.
Max has been interested in game programming his whole life. He wrote his first shareware games while in the Junior high, and has never looked back. Before college, Max had the opportunity to study with the renowned Dr. Benoit Mandelbrot at Yale University, creating programs to display fractal graphics. While at college, Max was involved in many game and graphics projects. In the largest project, he developed a Quake 2 style 3D rendering engine using Open GL, light mapping, and PVS visibility determination. Max also worked with Dr. Paul Heckbert studying graphics programming and writing 3D animation programs.
Max is a regular contributor to flipcode.com, recently writing articles on polygon mesh data structures and Quake 2 BSP file formats. Max is looking forward to making Iron Lore’s first game look too good to believe.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So you know he's got some skillz. Flayra describes him as 'Just sick. I'm in awe of his talents. He's one of those Carmackian engine-making math wizards...'
<!--QuoteBegin--neonfaktory+Apr 24 2003, 12:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (neonfaktory @ Apr 24 2003, 12:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I also wonder if Flay will implement surface specific Jump repell as well. Like right now, when you press jump while on a wall i believe you just fall off. That'd be cool if you could repel from the wall accordingly with the new wall cling tech. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> on other mods you can wall jump, desert crisis come to mind, yeh that would be awsome, give a new twist to the art of bullet dodging
Comments
But PLEASE PLEASE !! Flayra/Max/whoever. Add a client-side option to make it so that your 1st-person view can be rotated like your skulk model can. Sort of like AvP. I know this is hard for some people to play with, but it is also very natural to others, and yet other people just want it because it feels/looks cool. Just a config file cvar or a checkbox in the player pane, please!
On second thought that hero part was a bit much...
Thanks MonsE for posting it and i hope you will not be beaten up too bad for it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
It's insanely hard trying to find something that plays wmv.s... and no, i'm not updating my Windows Media Player. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hmmm... sounds like you have a variety of personal problems that don't concern me, my work computer that can only make WMV's (or huge AVI's), and your own inability to configure your computer.
Rock on, thanks for all the nice remarks, everyone except Mart.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
My Windows Media Player can't play it and can't download an appropriate decompressor.
My Windows Media Player can't play it and can't download an appropriate decompressor. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Case in point.
I recall in the PR Blitz prior to 1.0 coming out that most of the videos were in DivX format... And it's far easier to get a DivX compatible player than to update WMP (Yes Microsoft, i do want you to hog my system resources just to load the program.).
And MonsE, do you always have to be so mean to me? Especially when I ahve a valid point.
I thought about putting a little smiley on there to show I was mostly kidding and didn't take you seriously, as usual. But now I am irritated. So pretty please, with sugar on top, SUYF and quit whining. Thanks.
And yes I said it sucked, probably not the best choice of wording but it's too late to change it now.
"now now, cant you just get along?"
Yes... I wanna give MonsE a big fluffy hug.
Now that that's over... someone post a mpeg up plz.. thanks in advance
What was I thinking? I should be fired and Mart should have my incredibly fun job of doing PR. IT ROCKS!!!
-_-
what i need now is a flipping first person view... and then the skulk is my fovorite alien (until we see the changes on the lerk... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
I really hope this gets implemented, because it has a lot of potential.
The main difficulty in getting it to work well in NS is that the maps haven't been designed with the orientation code in mind (since it didn't exist when they were created). In AvP2, the levels are generally much simpler than in NS, and decorative geometry -- like beams on the ceiling -- are marked by the level creator and are ignored by the collision system.
It's possible in the future that we may find solutions to the problem that work within the framework of the HL engine, but probably not within the 1.1 timeframe. As for the problem that you mentioned BedwettingType, that's definitely something we want to address regardless of whether or not the game supports first person orientation.
Anyway, I'm glad you guys like the player model orientation; that will definitely be in 1.1.
Max
<a href='http://www.rabidassault.com/files/skulkitup.avi' target='_blank'>http://www.rabidassault.com/files/skulkitup.avi</a> [0.9MB]
(Divx codec 5.0.3)
edit: hmm seems my file upload doesn't work. ah forget it.
Having a virtual point following the skulk, but bound in the human clipping hull, with a CS-like hostage KI (ok this will be a problem) will create a point the skulk could orientate to.
Another problem could be vents the human clipping hull does not fit in - just make a distance modifier that orientates the skulk smothly to the bottom if the next human clupping hull is too far away.
For those interested in learning more about our coder Max and his experience in the field, you can drop by <a href='http://www.ironlore.com' target='_blank'>Iron Lore</a>, the gaming company he programs for.
For a little bio:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Max McGuire
3D Graphics Programmer
Max is Iron Lore’s 3D graphics guru and all-around math genius.
Max has been interested in game programming his whole life. He wrote his first shareware games while in the Junior high, and has never looked back. Before college, Max had the opportunity to study with the renowned Dr. Benoit Mandelbrot at Yale University, creating programs to display fractal graphics. While at college, Max was involved in many game and graphics projects. In the largest project, he developed a Quake 2 style 3D rendering engine using Open GL, light mapping, and PVS visibility determination. Max also worked with Dr. Paul Heckbert studying graphics programming and writing 3D animation programs.
Max is a regular contributor to flipcode.com, recently writing articles on polygon mesh data structures and Quake 2 BSP file formats. Max is looking forward to making Iron Lore’s first game look too good to believe.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So you know he's got some skillz. Flayra describes him as 'Just sick. I'm in awe of his talents. He's one of those Carmackian engine-making math wizards...'
on other mods you can wall jump, desert crisis come to mind, yeh that would be awsome, give a new twist to the art of bullet dodging