Odler video + ns_wad update
HanzGruber
Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">2 for the price of none!</div>Ok.. firstly this is just to let you peeps know that NS_Wad has been updated with all the latest textures I have made for my map - so as usual you can <a href="http://galileo.spaceports.com/~evstudio" target="_blank">download</a> it at your leisure if you want to use any, all or none of them. NS_wad now boasts 112 odd custom original textures <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Secondly, I've put together an <a href="http://galileo.spaceports.com/~evstudio" target="_blank">82 second video</a> of the civilian area of my map. It's got no sound or anything because what I really want to know is whether it is too dark or too bright on peoples monitors. My monitor is notoriously crap and I'm really not sure what this looks like on other peoples computers.
Plus you can comment on my new areas if you like <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Secondly, I've put together an <a href="http://galileo.spaceports.com/~evstudio" target="_blank">82 second video</a> of the civilian area of my map. It's got no sound or anything because what I really want to know is whether it is too dark or too bright on peoples monitors. My monitor is notoriously crap and I'm really not sure what this looks like on other peoples computers.
Plus you can comment on my new areas if you like <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
*hoping to see 'em beds*
anywho.. I like it, how does get along in those corridors?
The hallways look a little bit empty to me, a little bit plain. Now I know its a civilian part, but still, it looks to neat, looks more like nobody been there after they finished building it.
At the other hand, I like the chambers and the lightning is very good, it gives a peaceful atmosphere to it.
So, try and add some "stuff" in the hallways, it might look better <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Good luck!
Those bunks are tight.
anywho, about the new wad.. well, pretty much that was new (beds..beds I tell you) and a few more infested textures (okok, u cheated hanz, u "glued" two textures on eachother =p but might be helpful.
if I wanna have a texture made, can I turn to you (i.e putting infestation on an already existing texture) or can u tell me how? =).
btw, I wanna see u run from start (as bob) and go all the way around your map, then u'd make me happy <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
darkmantiz, I'd love nothing more than to be able to show off the whole map but it's in little pieces at the moment so compile times are not a problem while I'm mapping...
<!--EDIT|Silver Fox|June 11 2002,13:07-->
In the past, I've built cs maps with rooms that had -no- purpose whatsoever, even long hallways that was almost a detour.. I like em.. I like having rooms that people seldom visit, cuz that, IMO, keeps the map alive..(u could've played a map for weeks, then u find a new room that u never bothered to explore b4.. thus making map become fun again?) you can actually implement pretty kewl stuff just to watch at, and it makes the map more.. believeable to me.. but offcourse.. how this fits into NS , I dun know, all I know is I do my map for me, and only me.. either others like it, or not, but I have this HUGE ego I wanna satisfy <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
btw, hanz, good idea, braking up things.. never thought of it actually <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Maps that have rooms with no purpose frustrate me. If you're running around a spaceship in real life, they wouldn't just have rooms in the middle of nowehere because they feel like it. No, they would design the ship so that every area has a specific function assigned to it to prevent redundancy and wasteage. This is true for almost every kind of themed map you can imagine. If a map has a room stuck in the middle of nowhere for no apprent reason, it detracts from the overall experience for me. Similarly, dead end are irksome A map with a dead end is comparable to nsync, they both suck. Now as I understand it that route leads to a hive, in which case I don't mind it at all.
Anyways, excellent work Hanz.
SilverFox, perhaps reading messages before you ask questions like that would be advised?
<b>to all about rooms without purpose</b>
As for rooms without purpose, when I have been designing and laying out the Oxygen Dependant Lifeform Environment Research Station (ODLERS for those who know the buzz words of interstellar research vessels <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ) I actually designed it with functionality in mind. It frustrates me when I see sci-fi films with space ships that don't have bathrooms... Every room in my map has a "real-life" (sci-fi) counterpart. That's why I have a cafeteria because people need to eat when in space etc...etc... I don't see the complexity being a drawback, I see it as a plus - imagine a marines surprise when he falls behind the group and then he comes to a set of doors and he doesn't know which one they went in... Trembling, he steps forward to the closest door and opens it... The lights are out... Hello? anyone there? a pair of glowing eyes ignite in the corner ... the door slides shut to the music of insane cries of pain... Winner: Bob, Loser (and scared stupid): Marine...
And that's why I do what I do...
it looks like a dead end to me.
I'm just saying that if there arn't at least two ways into a room all either team has to do is place 3 or 4 turrets in it and its impossible to get into - but whatever ..
back to hanz.. umm.. great job? =) (still adore your bathroom mirror)
*only using hanzs wad(the one including the ns.wads), since I couldn't d/l the original ns.wad, I took hanzs(minus hanzs own wads offcourse)*
in the NS Tech Release 2 there is a ns.wad...
I released a file called ns_wad.wad...
ns.wad has all the official textures...
ns_wad.wad has my textures..
you are missing out big time if you haven't been using ns.wad
######...don't you hate when you're doing a compile that is about 1/10th of your map and it has 2118 direct lights and 3548 faces <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
but 3548 faces.. what u do? made small sugarcubes with that cofeecup in your café?
so, hanz, when are we gonna get to see a more well-lit bathroom? =)