Odler video + ns_wad update

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">2 for the price of none!</div>Ok.. firstly this is just to let you peeps know that NS_Wad has been updated with all the latest textures I have made for my map - so as usual you can <a href="http://galileo.spaceports.com/~evstudio" target="_blank">download</a> it at your leisure if you want to use any, all or none of them. NS_wad now boasts 112 odd custom original textures <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

Secondly, I've put together an <a href="http://galileo.spaceports.com/~evstudio" target="_blank">82 second video</a> of the civilian area of my map. It's got no sound or anything because what I really want to know is whether it is too dark or too bright on peoples monitors. My monitor is notoriously crap and I'm really not sure what this looks like on other peoples computers.

Plus you can comment on my new areas if you like <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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Comments

  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    oh, *downloading*.. can't u tell me a little, quick, whats new in the texture.wad?.. I mean, its the ones I have +...what?

    *hoping to see 'em beds*
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    god, I LOVE that bathroom(mirror) thingy =).. but.. a little too dark I must say.. but then again, windows media player alawys is.. but the shower room, they are always well lit.. in reality I mean.. would be a shame if someone was to tripp on a soap (sees bob throwing soaps all over)

    anywho.. I like it, how does get along in those corridors?
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    It was very dark <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->  I had to turn up the brightness
  • JuggieJuggie Join Date: 2002-01-24 Member: 10Members
    The brightness was fine with me, tho i have some minor things to attend <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    The hallways look a little bit empty to me, a little bit plain. Now I know its a civilian part, but still, it looks to neat, looks more like nobody been there after they finished building it.
    At the other hand, I like the chambers and the lightning is very good, it gives a peaceful atmosphere to it.
    So, try and add some "stuff" in the hallways, it might look better <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Good luck!
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Sorry Darkmantiz, I've got no idea what is new and what isn't.... why don't you download it and compare them <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    The only section I found a little too dark was the bathroom, but overall the lighting was *perfect* <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Good shadows, maybe add some more colour.
    Those bunks are tight.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    U r a cruel man hanz, a cruel man *grumble grumble....clickie*
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    muhahahahaha my evil plan is complete!
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    THAT is your plan?.. man, sorry to tell you, but ...u need help <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    anywho, about the new wad.. well, pretty much that was new (beds..beds I tell you) and a few more infested textures (okok, u cheated hanz, u "glued" two textures on eachother =p but might be helpful.

    if I wanna have a texture made, can I turn to you (i.e putting infestation on an already existing texture) or can u tell me how? =).

    btw, I wanna see u run from start (as bob) and go all the way around your map, then u'd make me happy <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    omgz hanz, your host is soooooo slow, im going at 4.5 kb and im on cable <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    cyanide....*shrugs* I get 300k/s from it...
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I loved the mirror, I haven't seen grime that good since Max Payne.  That area did seem to be deadend though, i'm very anti-deadends in multiplayer maps.  It did seem like a pretty slow DL to me too.
  • GencideGencide Join Date: 2002-05-30 Member: 698Members
    Ya, I think its a little dark in most areas, but just a tad increase in the lighting will make this map great. I already really like the "mood" I get from this area, it's very lifelike. The room with beds and the bathroom are great, nice work!
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    took me 10 seconds to d/l that movie.. although, I use flashget <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    chrome...is not a dead end ...just is a dead end for now because I couldn't be bothered mapping that entire section which leads from the showers to the hive..

    darkmantiz, I'd love nothing more than to be able to show off the whole map but it's in little pieces at the moment so compile times are not a problem while I'm mapping...
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    Looking pretty sweet ... however I dont see why someone would want to go into an empty dead-end room for no purpose ...



    <!--EDIT|Silver Fox|June 11 2002,13:07-->
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    This whole "room-needs-purpose" thing makes me somewhat mad u know?

    In the past, I've built cs maps with rooms that had -no- purpose whatsoever, even long hallways that was almost a detour.. I like em.. I like having rooms that people seldom visit, cuz that, IMO, keeps the map alive..(u could've played a map for weeks, then u find a new room that u never bothered to explore b4.. thus making map become fun again?) you can actually implement pretty kewl stuff just to watch at, and it makes the map more.. believeable to me.. but offcourse.. how this fits into NS , I dun know, all I know is I do my map for me, and only me.. either others like it, or not, but I have this HUGE ego I wanna satisfy <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    btw, hanz, good idea, braking up things.. never thought of it actually <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    I liked the movie, the grime on the mirror was by far the highlight of the show.  I agree with ChromAngel when he says that the hallways need something (although currently they are very nice looking) but I just can't think of what.  Cabels maybe?  Pipes?  

    Maps that have rooms with no purpose frustrate me.  If you're running around a spaceship in real life, they wouldn't just have rooms in the middle of nowehere because they feel like it.  No, they would design the ship so that every area has a specific function assigned to it to prevent redundancy and wasteage.  This is true for almost every kind of themed map you can imagine.  If a map has a room stuck in the middle of nowhere for no apprent reason, it detracts from the overall experience for me.  Similarly, dead end are irksome  A map with a dead end is comparable to nsync, they both suck.  Now as I understand it that route leads to a hive, in which case I don't mind it at all.  

    Anyways, excellent work Hanz.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Deadends in this game are somewhat of a strategy thing. If no one ever goes in them, they're a great place to put buildings, no?
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->chrome...is not a dead end ...just is a dead end for now because I couldn't be bothered mapping that entire section which leads from the showers to the hive..<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    SilverFox, perhaps reading messages before you ask questions like that would be advised?
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    <b>Black wolf</b>, I almost laughed myself stupid after I read silverfox's post, considering my response and chromes question were directly above it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->


    <b>to all about rooms without purpose</b>
    As for rooms without purpose, when I have been designing and laying out the Oxygen Dependant Lifeform Environment Research Station (ODLERS for those who know the buzz words of interstellar research vessels <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ) I actually designed it with functionality in mind. It frustrates me when I see sci-fi films with space ships that don't have bathrooms... Every room in my map has a "real-life" (sci-fi) counterpart. That's why I have a cafeteria because people need to eat when in space etc...etc... I don't see the complexity being a drawback, I see it as a plus - imagine a marines surprise when he falls behind the group and then he comes to a set of doors and he doesn't know which one they went in... Trembling, he steps forward to the closest door and opens it... The lights are out... Hello? anyone there? a pair of glowing eyes ignite in the corner ... the door slides shut to the music of insane cries of pain... Winner: Bob, Loser (and scared stupid): Marine...

    And that's why I do what I do...
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    yes, well I am guilty of not reading the intire post, however what about the first room in the video ...

    it looks like a dead end to me.

    I'm just saying that if there arn't at least two ways into a room all either team has to do is place 3 or 4 turrets in it and its impossible to get into - but whatever ..
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    the start of the video led from an area of my map that isn't in this particular bsp... that's why it was just a dark dead end... and besides I have got one more post than you <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    When I meant rooms for no use, I mean like u are walking down this corridor.. to the right u have the resource node in, say , a hangar.. to the left there is this lab.. nothing inside, really, but maybe a vent and a fan buzzing on.. and a smaller room inside, surronded by glass and a table inside that.. so, this room is sticking outside the map layout, and the vent is a huge detour around alot of the map (maybe a few more exits somewhere) and in the end, leads to a hive.. u see, these rooms are often forgotten and as such, is a brilliant way to get a small group of allies(your own team, you know...?) marines/aliens alike, to go this way around, while u r busy trying to get the attention of the resource nodes defenders. then they come  up behind their turrets, and blast enemies away =).

    back to hanz.. umm.. great job? =) (still adore your bathroom mirror)
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    the bathroom mirror texture is from ns.wad ...can't really take credit for that....
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    it is?... umm, u sure?.. then.. I am missing it <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

    *only using hanzs wad(the one including the ns.wads), since I couldn't d/l the original ns.wad, I took hanzs(minus hanzs own wads offcourse)*
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    ok...dark....

    in the NS Tech Release 2 there is a ns.wad...
    I released a file called ns_wad.wad...

    ns.wad has all the official textures...
    ns_wad.wad has my textures..

    you are missing out big time if you haven't been using ns.wad

    ######...don't you hate when you're doing a compile that is about 1/10th of your map and it has 2118 direct lights and 3548 faces <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    2118 ??.. holy.. what rooms/room exactly are we talking about? that dark bathroom? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    but 3548 faces.. what u do? made small sugarcubes with that cofeecup in your café?
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    found within, much detail is...speak like yoda, I do.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    worked hard on a map just to discover it was too large.. and I dun speak like yoda either <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    so, hanz, when are we gonna get to see a more well-lit bathroom? =)
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