Metamod: Cpu Stat Plugin

prodigyprodigy Join Date: 2002-11-01 Member: 3180Members
edited April 2003 in General Server Discussion
<div class="IPBDescription">Load Avg/CPU Use/Entity Count/Server FPS</div> <b>PLUGIN UPDATED TO VERSION 1.01 SUNDAY APRIL 27, 2003</b>

<img src='http://modNS.org/images/cpustat_003_sm.jpg' border='0' alt='user posted image'>
<a href='http://forums.modns.org/viewtopic.php?t=141' target='_blank'>http://forums.modns.org/viewtopic.php?t=141</a>

This plugin has been updated.

Comments

  • NukE64NukE64 Join Date: 2003-03-11 Member: 14383Members
    wow....... that will be very nice to have....... could u make it not require autohelp 1 on perhaps??
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    how much CPU does the plugin itself use? I'm guessing not very much...

    Roo
  • prodigyprodigy Join Date: 2002-11-01 Member: 3180Members
    edited April 2003
    I've made a few changes with 1.01 which include:

    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Ability to have it print to the screen using regular font, rather than the autohelp.
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Protection of the /cpu command
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Optimzed startFrame() function quite a bit
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Optimized binaries for P4 users

    I should have a release of this out later today. I'm currently working on a bug involving the /cpu command protection, if I can't resolve it in the next few minutes, I'll simply create a cvar for storing a list of WONID's who will be able to access the /cpu say comamnd.
  • prodigyprodigy Join Date: 2002-11-01 Member: 3180Members
    *bump* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I added everything I said I would, and even included some nice P4 optimized binaries. As usual please let me know if you find any bugs.
  • Eternal_BlissEternal_Bliss Join Date: 2002-11-07 Member: 7633Members, NS1 Playtester, Contributor
    Great plugin, i'm starting to use this on all my servers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • philmcnealphilmcneal Join Date: 2002-10-24 Member: 1585Members
  • prodigyprodigy Join Date: 2002-11-01 Member: 3180Members
    Glad you find it useful. And as always, if you think you've found some undesirable "feature" that creeps up as a result of adding my plugin to your server, please let me know.

    I actually put my plugin to good use tonight. I happened upon a P4 3.06, so running kernel 2.5.68 did some testing (thanks to the guys in #nsserver, #nsradio, and #naturalselection who helped out, and all the guys on the redphive.org server). 45% cpu on ns_hera after about an hour with a peak of 22 users. Considering a p4 2.0Ghz can't even handle 16 players on this same map, I was impressed, although the 3.06 cost me $785 Cdn heh, quite a bit more than P4 2.0 thats for sure, but with its hyperthreading, i'm sure it will find a use doing something SMP aware at some point.

    Any ways enough babbling!
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