Planetside!

babygirlbabygirl Join Date: 2003-01-16 Member: 12378Members
<div class="IPBDescription">Yay or nay?</div> Being the lucky individual that I am, I recently got my greedy little hands on the Planetside beta. All I can say is - wow and yawn.

Let me explain - the game consists of three empires, each with somewhat different equipment. The game is persistent, so you have to go through a character creation dealie, choosing your name, empire, and face. Oh yeah, and you get to choose a horrible voice set. They're all bad, so it doesn't really matter which you choose -_-

Soooooooooo, you spawn in your empire's sanctuary, run around a bit, and eventually discover the different terminals that you can use. For example, the equipment terminal - any weapon/armor/supply that you are certified for can be made at the equipment terminal. And also - the certification terminal! Every time you gain a level, through killing people and capturing bases, you gain a battle experience point. You can use these points to get certificates, such as piloting a certain vehicle, hacking, engineering, heavy weapons training, or MAX armor suit use.

So far, so good, right? You can develop your character however you want, and for picky people like me, you can make a nice little hybrid character. (Hacker/Infiltration/Galaxy Pilot/Engineer)

Now comes the part that will be the rest of your Planetside career - joining a squad, getting into a dropship, and launching off to some base that's not under your control. When you get there, you'll most likely meet no resistance unless the base was just recently captured by the enemy. Your hacker runs inside and does his or her thing while the grunts patrol the outside. If you hold the base for 15 minutes after hacking it, everybody from your empire that's in range of the base gets a ton of experience for helping out.

This is the major problem - you can level way faster if you just tag along on base caps. Killing people generally doesn't give that much exp. This means that during that 15 minutes countdown, expect to see a bunch of teammates show up and just hang around.

But think about it - if EVERYBODY, in ALL THREE EMPIRES is doing this, nothing is accomplished. The bases just change hands every once in a while, as there's absolutely no incentive to stay and defend them after you get your massive exp boost. So everybody pulls out their map, points to another enemy controlled base, and rinse, lather, repeat. Over and over.

Not to say the game can't be fun - the first few times you bail out of a dropship from a mile up are increadible. Piloting vehicles are fun, whether their airborne or grounded. Using the infiltration suit (read: cloaking device) and harassing someone with the knife while they fire wildly is fun ^_^

But there are problems. There are big walking armor suits called MAXes, and unless you're a MAX, you have no chance in hell of killing one. Heck, I sniped one around 15-20 times with armor piercing bullets, and I don't even think he noticed. Oh, did I mention that the MAXes run faster than tanks, generally have more firepower and armor than most tanks, and can be used with way less certifications? =P

That's another thing - the sniping is frustrating. Unlike other models for a sniper class, the Planetside version is weak. If you move AT ALL, even just moving your aim, you have to wait a good 5 seconds before your target reticule centers again. This means that all you can basically do is pick a point and hope that an enemy crosses over it soon. Not fun, especially when it takes 2-3 bullets just to kill a light armored infantry.

Anyway... do any of you have the beta? Are you running into these same frustrations? In the current state of the game, I can't imagine ANYBODY paying monthly for it, as it's already starting to get old after 3 days. However, they're saying a big patch is coming up that'll change some fo the things I addressed. But knowing Verant from Everquest, I know not to get my hopes up -_-

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    I do agree on the whole bases just constantly trading hands and no one caring to keep them (besides dropship centers). WHat I would love to see if XP always trickle in from a base you captured, so the longer you hold it, the more experience you receive from it. This would mean people would actually defend places somewhat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    And yes, MAX's are bloody hard to kill. Since I'm a pure driver/enginner, I can't kill anything beside basic troops, but that's why you travel in groups...
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    I'm not sure what server you're playing on, but most of the bases on mine are defended nearly 24/7. Whenever we cap a base, it's a hard cap, there's no sitting around waiting for the base to finish hacking, there's wild gun fights and attempting to defend the base against a counter hack. Heck, half the time the hacker ends up dying and nobody gets the xp <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    MAXs are a problem right now, but it IS in beta, and will be altered later on, it's even stated in the patch notes. I have tried out a sniper and have found that they do in fact suck against hard backed MAXs, but light armor guys are pretty easy to pick off. With hitboxes being huge squares outside the visual models, it's pretty easy to wack someone, even at a super long distance. I've found sitting on a hill 4 miles away with the enhanced vision implant (so I can see X12 instead of X8) lets me pick off my targets at will. The gun is weak against vehicles and the MAX is a vehicle technically, look on your mini map and see that they show up as more of a rectangle than a circle.

    For the most part, I see it as an ongoing game of capture the flag. You cap a base, then another and another, while the enemy does the same. So far, I've found it to be enjoyable myself, FPS style killing and the cert system allowing access to more weapons/armor/vehicles or whatever. The whole team based thing was cool how its not REQUIRED but very helpful if you team up. Outfits are pretty neat too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Anyhow, I would pay for it when it comes out and so will many other people I'm sure. Maybe as the game gets tweaked and improved upon (*cough* Exclusive Beta version 0.1 is out now), you'll find it more fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    I want to be a Pilot/Engineer/Hacker or Sniper/Drive or even Assault/Driver

    Anyway, the problem with no defence will be solved when the game has more players.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    its a good concept, but like I said from the start in the first PS post, its not worth a montlhy fee, and no shooter ever will be. Engeneers dont get EXP for repairs, and medics dont gain EXP for healing. Pilots dont gain EXP for flying.. so why even have classes? The persistant world concept is cool, but like mentioned above, no one defends anything, because all they want is EXP from captures, also if your not part of the squad that hacked a base you get nothing. Capturing an entire continent does nothing for the "entire" war, no faster spawn times, no reenforcements no nothing. It needs alot of work before it will be worth the $13 (USD) they want to charge per month. The commnader mode becomes interesting at higher levels, troop movement tracking and cloacking and such but yeah:

    WOW/YAWN agreed
  • babygirlbabygirl Join Date: 2003-01-16 Member: 12378Members
    Yeah, that's one thing I hate. I play a infiltration hacker most of the time, and I get SQUAT for exp. I've hacked like 20 towers in my day, but what do I get? A whole lot of nothing, that's what. The only exp I get is from the occasional base cap, my squadmates kills, and the poor saps I occasionally knife in the back =P

    You're right - as the game stands right now, there's no reason to NOT play a max - they have EVERYTHING, and they get more exp to boot, since you're only awarded for killing and not teamwork-based things like hacking.

    Bluh. Hopefully this will be fixed, but meh.... like I said, it's Verant. They guys that have been runnning EQ for 4+ years and STILL don't have things that were INCLUDED IN THE ORIGINAL MANUAL actually working in the game.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    it still looks damn fun

    and thats the reason it's in beta

    so they can improve it
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    I like it but I don't at the same time. The worlds are so huge.. it literally took me about an hour to find any action what so ever outside of the virtual training. Took me about 20 minutes just to realise how to drive vehicals =/

    I did accedently TK an allie though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I bought a wraith (I think that's the name) and was driving along.. and see a guy running, I pass him a little then I come to a hill and say FULL SPEED!! and charge it trying to get air. As soon as I hit the hill I lagged for about 30 seconds and fell strait down ontop of the poor guy I passed, who apparently cought up during the lag, when he was walking around.. I felt so bad after laughing my **** off. I then got lost in the middle of a storm and the lightning scared me.. then ended up finding myself a bunker after about 20 minutes of wandering in circles.. then when the rain finally clears I find out my base is like 100 feet away but I just didn't see it ><
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Is there voicecomm in PS?
  • supergrendel2000supergrendel2000 Join Date: 2003-03-02 Member: 14219Members
    Babygirl: Tell this to SOE, not us...
  • BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
    I would kinda have to agree, but if you are looking for a difficult base capture, look for a base with the hotspot icon over it. My squad had some tough battles for the bases, and if you think one MAX was bad, try fighting 5! Fortunatly, we had some plasma grens and rocklets to blast them with. The amount of teamwork usually required for this game is I think what makes this game really great. It would be nice to see more point to holding onto bases longer, in fact, when my squad sees a base being hacked, we wait for it to switch sides so we can get the XP for taking it back, cause you get squat for defending.

    I preordered my copy cause I feel that even tho the premise is simple zone control, the gameplay itself is a blast when you have a squad of people performing the roles necessary, and all are on Gamevoice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <span style='color:red'><b>Loyalty until Death!</b>
    EvilAsh
    Terran Republic
    Citrine</span>
  • babygirlbabygirl Join Date: 2003-01-16 Member: 12378Members
    Hey... I'm on Citrine in TR too ^_^ Name's Mary.
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    Bah. Learn to use a Rocklet. 6 rockets from that thing will knock a MAX down to it's last few hit points. I love Planetside. I think it's rather fun. What they really need to do is make the contlock consequences a lot more drastic. Right now all you have to do is HART drop in and cap a facility and no more contlock. Hell, I did that today. It was too easy. There also needs to be an endgoal like in WW2OL. When one side completely dominates the other, the map resets and gameplay begins anew. There needs to be a defined frontline as well. Anyway..

    I love and hate the grief system. I love how it prevents idiots from screwing up the game, but hate how it can be abused. Luckily it dissipates quickly enough so that if you do it accidently no harm from the grief system will ever come to you.

    Honestly, how stupid do you have to be to walk in front of a Prowler!?
  • S_T_A_R_S_BarryS_T_A_R_S_Barry Join Date: 2003-03-17 Member: 14624Members
    I am keeping an eye on planet side i love engineering soi would specilise in that feild and maybe go to heavy demo a bit
    but considering its play style i dont know whever to get planet side or the fabled YE OLDE STAR WARS GALAXIES. I mean have you seen it light sabers fly any veicle in the star wars universe own a shop called Karisien Fried Chiken or KFC (dont steal that idea its mine) own driods assualt a repbel base on hoth (if always wanted to see the other point of view once Star Wars galaxies is out all other MMORPG can go Kaputt its gone but i dunno about MMOFPS it could stay it could flop like a lvl one... oh whats its name its on pokemon stupid fish only has splash that doues around -200 damage oh never mind. I wil kepp an eye on Planet side but with Breed coming out to it might fail in area other can make up.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    www.planetside-universe.com


    Go there for info.


    They say they will put it at May 19th on the shelves, but I doubt it, and I also don't want to see it released then.
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