Spirit

InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<div class="IPBDescription">Work is progressing</div> Most of this map takes place on board the mining and refinery sector of the Spirit, with the exception of the Marine Spawn, which is on the command deck.

These shots are located roughly in the central area of the map. The first two are shots showing the area near to the Ore Processing Hive. The third shot is a node area near to the Marine Spawn.

Anyway here are the shots:

#1
7.jpg 57.4K
«1

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    That's it for now. I'll post shots of the MS/Ore Processing when I finish them (I'm having a little trouble with them right now).

    #3
    ms.jpg 114.5K
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    I like the factory look, nice architecture in #1...

    Lighting looks nice and orange, but those blue lights look a little out of place, could use more contrast in the lighting too.
  • gagglegaggle Join Date: 2002-12-11 Member: 10568Members
    Wow that.. seems pretty dark. What I can make out looks fairly solid though. A nicely cold metalic feel. The brown and grey colourings can go and get a little boring after a while imho, if overused. I can't tell if that's the case at all from the three shots, I'm just.. thinking out loud really.

    The lights, especially in shot #2, seems very dim. One thing is lighting-contrast, but here it's as if someone used 30 watt bulbs in 100 watt sockets or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> You can get dark just fine without leaving lights dim.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Two more shots. First is a random elevator shaft, the second is the Ore Processing Hive. I could use some feedback on that one.

    #1
    9.jpg 115.6K
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    that looks <i>really</i> nice Insane.
    i hope to see more of it soon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Looks cool, but you need to up the gamma a tad.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    omg, you map too Saney? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Looks good too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Very nice. Architechture is very good, texture choosing is good and the lighting is sweet. Keep it up.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    I think you just need to add more infestation to the ore hive to give it a finished look. Otherwise, everything looks great.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited April 2003
    <!--QuoteBegin--Insane+Apr 22 2003, 04:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Apr 22 2003, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Two more shots.  First is a random elevator shaft, the second is the Ore Processing Hive.  I could use some feedback on that one.

    #1 <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oh nos! Nothing style! <i>(no, it's not a bad thing)</i> This one makes me remember the elevators on nothing O_o

    Nice Insane! Now you just have to finish it... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Edit: Yesh, you should infest a little more the hive
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Oops. I seemed to have missed out a shot or something along the line there <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    Corridor outside Generator Monitoring:
    11.jpg 115.7K
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Tenderr Sleek or sweet? You decide what word to use for the level, because in my opinion finished levels are a work of art. This is the first stage of the art, it looks nice.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    awesome. don't change a thing, except for infestation levels in taht hive room. lighting is FINE.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Ok, one last screenie before I stop showing them for a bit. It's an updated view of the node room from before with nicer lighting and added alien-only passageway.
    12.jpg 111.7K
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i do really liek the lighting in this shots. Reminds me of the last shaft pics Ekaj showd about 1 oe 2 months ago. Its really impressive. nice work. hope to PTit soon at the EC server <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Readyroom suks, and corridoors are too red </insidejoke>
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Fam+Apr 24 2003, 12:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fam @ Apr 24 2003, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Readyroom suks, and corridoors are too red </insidejoke> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Roofle.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Very pretty. I love the architecture and the texturing, and in some places the lighting is very atmospheric (in the rest it's fine, too). Can't think of much of anything negative to say, really. Keep up this level of quality and you'll have a great map.
  • neonfaktoryneonfaktory Join Date: 2002-07-13 Member: 939Members
    Looks really nice. What I like especially atm? The "Alien Only" vents you added - they look natural, not like they were added for the sake of having them. In all looks very nice.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Very nice, but the floor seemed rather plain in places. Yo're really getting the NS look here.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    yeap! Got the NS look/feel/theme pretty good.
    Keep at it.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Hooray, now that I can see it, I can say that your map is indeed pween.

    Keep up the good work.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    The Industrial look and NS are truly an amazing pairing. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    The resource node room seems very open.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--RotA_Plague+Apr 25 2003, 03:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RotA_Plague @ Apr 25 2003, 03:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The resource node room seems very open. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, that room's really quite small, big enough for a RT, TF and a few turrets, but not much else.

    Thanks for the comments, all of you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Awesome Insane! You have did a really nice job to get the lightning and theme fit.

    Good job!
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    yea insane great job. a sneaky skulks dream wehn its dark... unless ur a person who has gamma way up high <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> cant wait
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