Lighting Opinions...

wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
<div class="IPBDescription">Help me make up my mind...</div> I'm currently setting up lighting in my map, and which way I go is pretty much gonna affect a third of the map, so I'm looking for what people think.

Do you prefer....

<img src='http://www.wrongwaygoback.com/images/designforlife/ns/console_1.jpg' border='0' alt='user posted image'>

or

<img src='http://www.wrongwaygoback.com/images/designforlife/ns/console_2.jpg' border='0' alt='user posted image'>

Specifically, should the holodecks be yellow or blue? What about the powerpipes? I think they should be opposing colours, but I'm not sure which I prefer.

Comments

  • BlackSeerBlackSeer Join Date: 2002-11-01 Member: 2204Members
    I really like the blue pipes in the second pic, but the yellow "holodeck" need some work. Or only use blue *loves blue* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*loves blue*<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    agreed make both blue
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Pipes are blue for sure.
    Ever tried to make the consoles more red (worm cold contrast) ?
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I personally prefer the first pic, yellow consoles (or whatever they are) don't work for me. And the yellow looks great in the power pipe! First pic gets my vote!
  • MazyMazy Join Date: 2002-07-27 Member: 1012Members
    teh blew paip lewks teh pwnz~i lix~
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I think you should lower the opacity of the holo deck before you do anything else, because I think it needs to be somewhat less 'in your face'
  • SeraphSeraph Join Date: 2003-04-10 Member: 15382Members, Constellation
    I like the blues on both... blue rocks... if not, go with the upper one
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I prefer the second picture, with the amber consoles.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin--ChromeAngel+Apr 22 2003, 11:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ChromeAngel @ Apr 22 2003, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I prefer the second picture, with the amber consoles. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'd say make them more amber, less yellow.
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    Thanks everyone.... now I know where to come for divided opinion! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Everyone loves blue, but blue is everywhere at the moment, so I'm not sure... I have to admit, I like the yellow console, but I'll try ambering it up a little and deeping the blue tonight, then repost the new pics and ask for some more divided opinions.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    Hey, you should be lighting my map. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Um, the area around the lights is too dark, and the lights themselves are too bright. I think their colors are the least of your worries.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    How do you make a texture light like that? I've put off adding light sources in my map till I can lern how to do it.
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do you make a texture light like that? I've put off adding light sources in my map till I can lern how to do it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    All the light sources have a value setting in the lights.rad file the toolset uses when compiling. Here is a good tutorial:

    <a href='http://ns.valve-erc.com/?loc=tutorials&id=2&PHPSESSID=09b2faf6d53695ea30b268503e544dbf' target='_blank'>http://ns.valve-erc.com/?loc=tutorials&id=...0b268503e544dbf</a>

    To get the hologram look/feel, you need to set the brush to an entity (func_illusionary), then use the following settings:

    Render Mode: Additive
    Render Amount: 255

    With those particular pics not all the hologram surfaces let off light, only the side/base panels do (otherwise it looks crap, coz if it's too bright you can't see the holo-details well enough). So I made a new texture (holo_ytile), put that in the lights.rad file to create an effect of lighting the surrounding area (all these textures will end up in the ns_remix.wad when I re-release it sometimes within the week.)

    For the tubes follow this tutorial:

    <a href='http://ns.valve-erc.com/?loc=tutorials&id=7&PHPSESSID=d1d7f868172932422e5bc50925c97bff' target='_blank'>http://ns.valve-erc.com/?loc=tutorials&id=...e5bc50925c97bff</a>

    Again, I've subsituted a few of my own textures for the yellow tubes (and found out that the "scroll" part of the "scrollarc" name was pretty damn important, something the tutorial doesn't mention). I also dropped the Render Amount for the Scrollarc down from the tutorial to create more of an opaque "glass" effect, and switched the "not solid" off so that skulks can walk on it.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    Ah, so additive mode makes stuff glow? Cool, I've only used that on sprites before, I'll give it a try!
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    Okay, I've messed with the textures and lighting, making the holos richer and the lights lighter (if that makes sense).

    Here we go again... which do you prefer?

    1.
    <img src='http://www.wrongwaygoback.com/images/designforlife/ns/console_4.jpg' border='0' alt='user posted image'>

    2.
    <img src='http://www.wrongwaygoback.com/images/designforlife/ns/console_5.jpg' border='0' alt='user posted image'>

    and for the record, blue + blue makes...

    <img src='http://www.wrongwaygoback.com/images/designforlife/ns/console_3.jpg' border='0' alt='user posted image'>
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Oh man.. i really liked the first picture best (the amber pipes/blue console) at the beginning of the post. But these new pics... yes. These new pics. The amber console looks beautious maximus. Blue seems too cold. The marines would probably want a warmer console as people just naturally... no pun intended... seem to want to go to the warmer spots. However, i still really like the amber power pipes too. Since you didn't show us an amber/amber pic, why don't you do that. it may not be what is finally used, and i agree that oposing colors look better, but it would be nice to see it. Amber console gets my vote. And just for the record, i think the color should be a bit more saturated in the console.

    Belg
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I still prefer the amber console <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    Well, the amber-console fans seem more outspoken, so I'm going that way <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    thanks all.
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