Layout And Textures

ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
edited April 2003 in Mapping Forum
<div class="IPBDescription">2 questions</div> teh hall at left ( in red) below is the layout question.
iwith it in _speed increases in the 400 range in most areas of teh map.
a= 350 avg b = 131

would getting rid of it be too bad?

and the hall pics.. which textures do we like better..

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited April 2003
    here are teh texture changes
    teh letters match the layout (layout a has textures a)
    i m not sure i like the red as much
  • gagglegaggle Join Date: 2002-12-11 Member: 10568Members
    edited April 2003
    I had great difficulty understanding your point, there's a spelling-issue there that made my mind skip and jump all over the place. Had to concentrate to get through it all.. rarely a good thing on a forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Anyway, I think at a glance hallway B looks more interesting because of the dramatic lighting.. it's foreboding, seems.. scary. Visually I enjoy B for that. But it lacks colour imo, and it seems like a fairly generic hallway when I look closely. Picture A at least has a bit of colouring, and seems much more tactically interesting, wider, and with places to hide as a wittle cwute skulk.

    My choice goes to improving picture A.
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