Ns_arcturus

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Comments

  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    well.. for the hive with the solids still blue , when you compile use this parameter : -onlyents
    I dunno if it screws up the game ,wbut it works fine with me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and then compile of 5 hours should be like.. I dunno , figure it out yourself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    the map is kewl ... no wall-lab.wad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I always use them , they're cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    GJ ! keep on goin'
  • realdespairrealdespair Join Date: 2002-05-15 Member: 617Members
    lookin great ven(ö(
    bordin torpedo is the bst tho
  • mazemastermazemaster Join Date: 2002-05-06 Member: 585Members
    looks great. It has a very definite theme. I would add a bit more light, but then again ive been criticized for making my ns map too bright. I think maybe more contrast in the light - perhaps interesting shadow effects.
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