Help With My Model Please!

ed389ed389 Join Date: 2003-04-16 Member: 15565Members, Constellation
<div class="IPBDescription">I'm a noob</div> Hi, I just downloaded ms3d and I've been trying to make a model but I'm not very good at it I need help. Will someone look at it and tell me what I could try to make it better? I can e-mail it or whatever. If someone wants to denoobify it themselves I'll email it to them, I really just want the gun in game. It will replace the LMG for me I don't really care if anyone likes it but I do and would like to use it. In case anyone's wondering it's the Guass Rifle from Fallout 2.

Comments

  • ed389ed389 Join Date: 2003-04-16 Member: 15565Members, Constellation
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Read the Webbed thread 'Modelling 101'.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=20223' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=19&t=20223</a>
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    i think he needed feedback... And here is some! What you could try to do is, make it sharper. Not too smooth, if you look at the ref pic you see that it is not so.... Round. That's my 2 cents
  • infallibleinfallible Join Date: 2003-02-01 Member: 12946Members
    I'd say to start with simpler items. Experiment with basic shapes: boxes, cylinders, etc. It could be anything... it doesn't HAVE to be related to this game. The point is that you want to get experience with modeling and how it works, and then you can work your way up to bigger and better things.

    Remember, practice makes perfect.
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    yeah, if theres anything ive learnt from modelling - its working with a program, just doing the basic's, over and over again till you can be making cylinders, resizing, shaping, clipping, sweeping, all in seconds <-------- thats the stuff that lets you make "elite" **** - the rest is just experience and creativity <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    One thing to note is that your reference image is not a straight-on side view; it's foreshortened, with the barrel closer than the butt. You need to correct your model to make it longer so it matches.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    <!--QuoteBegin--SilentMurderer+Apr 20 2003, 05:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SilentMurderer @ Apr 20 2003, 05:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think he needed feedback... And here is some! What you could try to do is, make it sharper. Not too smooth, if you look at the ref pic you see that it is not so.... Round. That's my 2 cents <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, he said he just downloaded MilkShape..
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i'll throw in my few cents on the issue.

    For a Low Poly:
    make one cylender, and use your "scale" option to resize differend rings (or stacks when you create it)... the more stacks = the more poly, for a low poly gun, i suggest haveing maybe 1-2 stacks making up each of those enlarged sections.

    For high poly:
    Create your center barrel, the one that the bullets are going to travel through, and then for each of the cooling units (thing that stick out from the center barrel) make a 4 stack cylendar, then scale...and weld the two end verticies to the main barrel, this one results in a nice looking gun, at the expense of poygons.



    the biggest difficulty in modeling is what you decite to create, do you skin that part, or model it? that is the problem.

    for this gun, you've got the "square" which is the actual gun assembly, i would spend more polygons in this area because in game, you will see more of this than your barrels. if you end up going over your proected polygon target, you might want to stay tuned to my website in the next few months (this means your going to have to buy MS3D) i'll write you up a nice little tutorial :S
  • ed389ed389 Join Date: 2003-04-16 Member: 15565Members, Constellation
    Thanks for the input I guess ill just mess around with it some more, maybe try an easier model for my first one.
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    it's the gauss rifle right?
  • ed389ed389 Join Date: 2003-04-16 Member: 15565Members, Constellation
    Well I decided to try a slightly easier model The Ripper, it will replace my knife, if I ever get it done that is. I've been looking at a couple tutorials and gotten this far but I'm not sure what I'm suposed to do now, well here it is.
  • ed389ed389 Join Date: 2003-04-16 Member: 15565Members, Constellation
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    here we go...there are 2-3 more steps left until you can play with it in game... here's how to do it:


    The Lame Way-
    Export to a reference.smd, decompile your knife, open knife ref, import ripper, switch (don't forget to bone!)
    Export, Compile QC... bam, easy... super lame


    now that we've got the lame one done, i can spend more time talking about the more complicated ones...

    Skin -
    this one i suck at, but must be done, i don't really know how to do it, so i can't help you with this one

    Bone -
    for the V and V_hv models, your going to want some awsome skinning blade effect...right? in this one, you have to assign the blade to the right bone, and from that, you need to add one, in the right direction, and style, and assign the chain to that.

    then comes animating the attacks... have fun..

    i know this is sketchy, but hey, it's late... i'll write more on this later...
  • ed389ed389 Join Date: 2003-04-16 Member: 15565Members, Constellation
    Well I've been working and changed some things added the bones (probably wrong) and exported as a ref, however I am clueless on animating and skinning, and whats needed to skin, furthermore I dont have the tools to skin (my only image program is mspaint). I don't think I'll be able to finish my model alone unless I do it the lame way as Del said. If anyone wants to help me out by taking over or just making one them selves I'll be happy I really just want to see the model in game with a good skin and some cool animations. Here's a pic of where I am now.
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