Help With My Model Please!
ed389
Join Date: 2003-04-16 Member: 15565Members, Constellation
<div class="IPBDescription">I'm a noob</div> Hi, I just downloaded ms3d and I've been trying to make a model but I'm not very good at it I need help. Will someone look at it and tell me what I could try to make it better? I can e-mail it or whatever. If someone wants to denoobify it themselves I'll email it to them, I really just want the gun in game. It will replace the LMG for me I don't really care if anyone likes it but I do and would like to use it. In case anyone's wondering it's the Guass Rifle from Fallout 2.
Comments
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=20223' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=19&t=20223</a>
Remember, practice makes perfect.
Well, he said he just downloaded MilkShape..
For a Low Poly:
make one cylender, and use your "scale" option to resize differend rings (or stacks when you create it)... the more stacks = the more poly, for a low poly gun, i suggest haveing maybe 1-2 stacks making up each of those enlarged sections.
For high poly:
Create your center barrel, the one that the bullets are going to travel through, and then for each of the cooling units (thing that stick out from the center barrel) make a 4 stack cylendar, then scale...and weld the two end verticies to the main barrel, this one results in a nice looking gun, at the expense of poygons.
the biggest difficulty in modeling is what you decite to create, do you skin that part, or model it? that is the problem.
for this gun, you've got the "square" which is the actual gun assembly, i would spend more polygons in this area because in game, you will see more of this than your barrels. if you end up going over your proected polygon target, you might want to stay tuned to my website in the next few months (this means your going to have to buy MS3D) i'll write you up a nice little tutorial :S
The Lame Way-
Export to a reference.smd, decompile your knife, open knife ref, import ripper, switch (don't forget to bone!)
Export, Compile QC... bam, easy... super lame
now that we've got the lame one done, i can spend more time talking about the more complicated ones...
Skin -
this one i suck at, but must be done, i don't really know how to do it, so i can't help you with this one
Bone -
for the V and V_hv models, your going to want some awsome skinning blade effect...right? in this one, you have to assign the blade to the right bone, and from that, you need to add one, in the right direction, and style, and assign the chain to that.
then comes animating the attacks... have fun..
i know this is sketchy, but hey, it's late... i'll write more on this later...