Fog of war
Pi_Gi
Join Date: 2002-03-16 Member: 324Members
If I assume correctly.... then the entire map is revealed to the commander when the round starts? Like, he doesn't need to send out troops just to reveal map?
*restated and less confusing...
Is it true that the commander can see the entire map(without aliens and stuff his troops can't see, just basic hallway shapes and such) at the start of the round?
*restated and less confusing...
Is it true that the commander can see the entire map(without aliens and stuff his troops can't see, just basic hallway shapes and such) at the start of the round?
Comments
I can only base this off what I have read here in the forums and from the screenshots I have seen, so I could be wrong.
How can the commander tell what areas his troops are viewing? <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
I KNOW the commander can see the map/terrain/areas/rooms. But I want to know how he can tell whether or not he can "see" the area, and see the enemy buildings and players.
Also, whatever the system for LOS (line of sight) is, does it work for ONLY what the troops see on their screens (about a 90 degree cone), a full 720 degrees AROUND the marine/camara, or just "if" marine is in room "Alien Base",
then commander sees all objects in room "Alien Base".
That last example would mean that, if the entire level were considered one big room by the map itself, then the commander could see everything, despite direct LOS (see through WALLS).
So... which is it? <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
Oh, its 360 around, not 720 <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
turn turn thwack!