Experinced Texture Artist Needed

Neko877Neko877 Join Date: 2003-03-22 Member: 14794Members
<div class="IPBDescription">For work on ns_sekhmet...</div> I am currently seeking two texture artists for a map I am working on. Project Sekhmet is an attempt to bring in a team of people to create a official quality map, texture artists would be required to work from little or no concept art and build completely custom textures. Texture artists may or may not coordinated with the other, that way we have a choice of which textures we use. The website for the ns_sekhmet project is located at <a href='http://deranged.net/~jetman877' target='_blank'>http://deranged.net/~jetman877</a> . Thank you for your time.

Current Project Status: Pre-Development

Team: 1 project leader, 1 lead mapper, 2 general mappers, 1 concept artists.

Team slots: 2 texture artists.

Please get back with me ASAP. Post your previous works on the forums provided by our website or use the IRC Chat Link provided.

Comments

  • Neko877Neko877 Join Date: 2003-03-22 Member: 14794Members
    Ugh. We can't start the map without texturers!
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Do you want animated infestation textures?
    Search for them.
    I will do more some day.
  • crodecrode Join Date: 2002-11-09 Member: 7876Members
    I assume this wouldnt be a paid position. correct?
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    <!--QuoteBegin--crode+Apr 19 2003, 04:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crode @ Apr 19 2003, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I assume this wouldnt be a paid position. correct? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL, don't expect people to just come out of the blue with textures done just for you Neko. It takes plenty time/man hours to make quality textures so don't expect people to jump. Paying would help though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Neko877Neko877 Join Date: 2003-03-22 Member: 14794Members
    edited April 2003
  • Neko877Neko877 Join Date: 2003-03-22 Member: 14794Members
    Indeed, I understand that. I am actually looking for new textures to do a non-human ship. It's not kharaa but a third alien race, right now I'm just looking for bluish metal and crystal textures to do the walls so the mappers can start.

    <img src='http://www.deranged.net/~jetman877/still/nekoship.jpg' border='0' alt='user posted image'>

    A few textures should also have alien marking/gliphs on them, if you want you might want to copy egyiptian text and modify it a bit.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    You don't need textures to start mapping. Right now 90% of ns_wildfire is just flat steel texture. Once we get the layout finalized we'll start worrying about textures and texture artists. Your map does sound like an interesting idea but don't expect a lot of people to just start making textures for you.
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