Project : Ns_factory

Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
<div class="IPBDescription">My uber map</div> Ok I am determined to get into mapping. With help from fellow mappers I have updated my map. It has fewer resource nodes and is bigger. Please note this only has one hive so far. I will probably try to make this part of the map before I draw the rest. Any comments on my map?
map.jpg 59.7K

Comments

  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Oh and I plan to make it a factory based map. Conveyer belts and gears are two things I want. I want my vents to be more realistic. And for one or more of the vents I plan to use a broken pipe that the skulk can run inside of. I want to use a bunch of original ideas. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    mapping guidelines say: 7 to 12 res all over the map.
    your map already has 7 and is incomplete.

    <a href='http://www.natural-selection.org/Mapping_Guidelines.html#Resource_Nozzles' target='_blank'>http://www.natural-selection.org/Mapping_G...esource_Nozzles</a>
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    edited April 2003
    <!--QuoteBegin--Ollj+Apr 17 2003, 06:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 17 2003, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mapping guidelines say: 7 to 12 res all over the map.
    your map already has 7 and is incomplete.

    <a href='http://www.natural-selection.org/Mapping_Guidelines.html#Resource_Nozzles' target='_blank'>http://www.natural-selection.org/Mapping_G...esource_Nozzles</a> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    and....? I can probably meet the quotia, but if I go one or two nodes over how can it hurt?

    EDIT - I looked at the link and it says GENERALLY have 7 to 12.
  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
    Why is the picture so large??
  • StevenTheGreatStevenTheGreat Join Date: 2003-04-13 Member: 15464Members
    Holy crap I had the same friggin idea with the factory with conveyor belts. I have the basic layout on Hammer itself so I cant show a pic.

    The marine start and adjacent rooms are near done, Ill try to get some screenshots when they look presentable
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    By way of example, think of the Cargo area on ns_nothing. That's a triple res spot and it dominates the map. Your map has a 3 nozzles near both the marine spawn (assuming the circle area is the MS) and the hive, plus an extra one in between. It's possible that may not be unbalancing, but it's certainly somthing to keep a very close eye on.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--Elite Guard+Apr 17 2003, 07:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elite Guard @ Apr 17 2003, 07:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why is the picture so large?? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    to lighten up all our rooms in the dark.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    <!--QuoteBegin--Ollj+Apr 17 2003, 09:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 17 2003, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Elite Guard+Apr 17 2003, 07:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elite Guard @ Apr 17 2003, 07:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why is the picture so large?? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    to lighten up all our rooms in the dark. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL, it really does light up the room!
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    It was scanned from a piece of paper and I'm too lazy to crop it. BTW what's your map going to be called?
  • gagglegaggle Join Date: 2002-12-11 Member: 10568Members
    Get unlazy, so people don't have to wait just to see white space.

    I find it difficult commenting on your map as it is, it's not detailed enough to show exactly how it'll look, and it's not complete enough to show how the gameplay will be. I suggest finishing the layout, or just a rough sketch of the intended layout. Imo that's a very important part before diving into Hammer.

    If I had to say something I too see a lot of resource-nodes. It's.. difficult judging the scale and such so it may not be a problem at all, it just <i>seems</i> like there's a lot of them already.
  • StevenTheGreatStevenTheGreat Join Date: 2003-04-13 Member: 15464Members
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    From the looks of it, that maps seems huge.

    Let us see the whole layout. ^^
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