More Ns_senria Pics

The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
<div class="IPBDescription">Here we go again...</div> Ok folks, here we go... using a few suggestions from my last topic i've improved a LOT i think. So here goes...

Outside at the launchers.

Comments

  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    The corridoor by that window. Yes, the lights in the vent are WAY too bright, this will be fixed.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    And lastly for now, the MS res. I haven't gotten round to the rest of the MS yet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DTEHkDTEHk Join Date: 2002-10-14 Member: 1497Members
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    edited April 2003
    Pic 1 - The launcher look interesting enough, and the weird (read: unusually colored) lighting is pretty cool, but I have to say I'm not too fond of that terrain. The ground looks much too flat, and it's fairly obvious that the cliffs end as soon as they hit the sky.

    Pic 2 - Greatly improved from what I remember. Like you said, the lighting is much too bright -- dim it down and you'll have some nice shadows with those columns on the left. I feel that hall is still a bit too long and empty, though. Even if you don't shorten it, at least through something in to break things up, like a few pipes or other brushwork perpendicular to the way the hall runs.

    Pic 3 - Really, really nice. You have shadows, interesting architecture, varied texturing, colored accentual lighting.... Nice. Are those some custom textures I see on the back wall? The blue staticy graph thing is cool, too.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I'm working on the cliffs, that kind of thing isn't really my best area <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
    As for the textures, they're from fam's v_wad. The most i can do with my photoshop is make something look even worse than it already does.
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