Lighting
Coyote399
Join Date: 2002-12-11 Member: 10627Members
<div class="IPBDescription">a func_wall</div> i have a func wall that has a {blue on the back, but now the lighting on the other side dosent match the regular walls
how can i fix this?
<img src='http://mywebpage.netscape.com/coyote399/prob.JPG' border='0' alt='user posted image'>
how can i fix this?
<img src='http://mywebpage.netscape.com/coyote399/prob.JPG' border='0' alt='user posted image'>
Comments
seach "zhlt lightflags"
how can i fix this?
<img src='http://mywebpage.netscape.com/coyote399/prob.JPG' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I take it you want something like a one-way mirror effect? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If you're using rendermode SOLID or TEXTURE, it won't light the wall properly--in fact, I think it skips lightmap information entirely. You can get the same effect (an invisible face on the other side of the wall) by using rendermode NORMAL and texturing the face you don't want to see with "null" instead of "{blue".
There really isn't any reason to use {blue anywhere since the null texture has been introduced -- it taxes the engine more than null and doesn't provide any additional benefits since both result in a face that the user can't see.
Hope that helps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
yes, it does, thanks!
it looks great now