Lighting

Coyote399Coyote399 Join Date: 2002-12-11 Member: 10627Members
edited April 2003 in Mapping Forum
<div class="IPBDescription">a func_wall</div> i have a func wall that has a {blue on the back, but now the lighting on the other side dosent match the regular walls

how can i fix this?

<img src='http://mywebpage.netscape.com/coyote399/prob.JPG' border='0' alt='user posted image'>

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2003
    You can use ZHLT lightflags to make correct lightns and shadows on brushes or ise solid brushes instead.
    seach "zhlt lightflags"
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Coyote399+Apr 17 2003, 12:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coyote399 @ Apr 17 2003, 12:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have a func wall that has a {blue on the back, but now the lighting on the other side dosent match the regular walls

    how can i fix this?

    <img src='http://mywebpage.netscape.com/coyote399/prob.JPG' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I take it you want something like a one-way mirror effect? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If you're using rendermode SOLID or TEXTURE, it won't light the wall properly--in fact, I think it skips lightmap information entirely. You can get the same effect (an invisible face on the other side of the wall) by using rendermode NORMAL and texturing the face you don't want to see with "null" instead of "{blue".

    There really isn't any reason to use {blue anywhere since the null texture has been introduced -- it taxes the engine more than null and doesn't provide any additional benefits since both result in a face that the user can't see.

    Hope that helps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • Coyote399Coyote399 Join Date: 2002-12-11 Member: 10627Members
    <!--QuoteBegin--XP-Cagey+Apr 17 2003, 03:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Apr 17 2003, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hope that helps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes, it does, thanks!

    it looks great now
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