Half Life 2 To Be Released

NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
<div class="IPBDescription">Any impact on NS?</div> total, complete, shot in the dark: will HL 2 support HL 1 mods ? just plug n play sorta type deal? i can't imagine it will. is it a simple matter of retooling to the new engine? or is it strictly a no go?

has valve contacted Flayra about the possibilty/difficulty of porting?

Comments

  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    errrr if HL2 is ever realeased, i dunno about u but i ain`t seen any screenies <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    i think it would have a completly new engine of some type but i think ns and other mods, depending on what value. would have to be reworked from code to make it fit.

    unless value does things really amazing like a hl1 to hl2 converter kit <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    I really doubt it. But this question doesn't belong here at all, go visit a Valve board or something and ask them.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    extremely doubtful. From a programmers point of view, the extra work to support OLD mods simply wouldn't be worth it. Far better to encourage new work.
  • QuantumSlipQuantumSlip Join Date: 2002-11-03 Member: 6318Members
    goto planethalflife, there's info there

    direct link to image: <a href='http://dynamic4.gamespy.com/~view/images.php?g=5' target='_blank'>http://dynamic4.gamespy.com/~view/images.php?g=5</a>
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    I can tell you right now that HL1 mods won't work with HL2. I guarantee it, unless someone makes a mod for HL 2 to somehow understand HL1 code and dynamically change it to fit.

    I mean, it is possible, because that's how most console emulators for PC's work. They just recompile the stuff on the fly.

    It won't happen any time soon.
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    The game Half-Life:2 will NOT be released until mid or late 2004. The game is in the very end of it's development however -- to my knowledge/friends, there is still MUCH to be done on the game yet and will NOT be released any time soon for even testing until it is at least 95% complete. Please do not post rumour mills about HL:2 it's not nesscessary.
  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
    i dont even think HL:2 will ever be done i heard about this months ago in a magazine i got n if it does they should of made it ages ago
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    edited April 2003
    It WONT support HL1 mods
    However there IS a possibility Flay and the team will make NS for HL2
    After all the HL engine is already old...
    It's be like pong when HL2 eventually comes out...
    hehe
    I hate the fastmoving computerdevelopment...

    EDIT:MeLeNkO..... *cough*<a href='http://www.half-life2.com' target='_blank'>www.half-life2.com</a>*cough*
    Don't think it's official though...
    But after the success of HL1 it would be pretty dumb not doing a sequel
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    Considering HL2 hasn't been announced... and it is an entirely new engine... and it is at least 1 and a half years away, assuming Valve has been making it in secret since HL 1...

    Probably not.
  • fewfew Join Date: 2003-04-02 Member: 15128Members
    hmmmm... id rather talk about 1.1, it atleast gets out this year/month
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    i hear rumors too but when i post some screenshot from a website *which obviously needed a graphic to go with the game* people judged only the screenshot because it was fake...hope this thread wont be closed like mine was....i dont have any idea why it was closed anyhow... we will have to see E3 this may.... i hope ns gets ported to hl2 though! my theory is.... when hl2 is released maybe they will release tf2 with it as a mod! i can only hope
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Gah, I need more info, where does it say HL2 isn't HL MOD compatible!?

    My guess is that TF2 was pretty whack and every trailor for it was complete animation taken ingame.
  • HaydukeHayduke Join Date: 2002-11-02 Member: 5048Members
    <!--QuoteBegin--JediYoshi+Apr 15 2003, 12:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ Apr 15 2003, 12:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gah, I need more info, where does it say HL2 isn't HL MOD compatible!?

    My guess is that TF2 was pretty whack and every trailor for it was complete animation taken ingame. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think it's just common sense that HL2 won't be compatiple with HL As far as I know it's an entirely new engine which means old mods would have to be retooled entirely for it.

    And the stuff they released for TF2 is outdated. I read in an interview awhile back that they scrapped everything they had done soon after all that media was released to start on a new engine.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    <!--QuoteBegin--JediYoshi+Apr 15 2003, 12:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ Apr 15 2003, 12:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gah, I need more info, where does it say HL2 isn't HL MOD compatible!? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The proof lies in that HL2 uses a different engine, and probably has completely different names for environmental variables, trace functions, initialization, network functions, draw functions, render functions, graphic formats, model formats, bsp structure, and many other new/modified functions/routines. And not to mention the nightmare of syncronizing the syntax each game uses.

    Best example I can give is that QuakeWorld mods don't work for HalfLife, even though they use the same geometry engine, same commands, and same map structures. They're just so drastically different even though they're similar in play. Hell, most QuakeWorld mods don't even work with WinQuake.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    Uuhm
    Why would most names be different ?
    hehe
    If I were to make a sequel I would keep as many names as possible the same
    Silly to have to tell everyone on the team "So this RenderBallz() function is exactly the same as HL1's RenderCubzors() except I was bored with that name"
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    now on with the next question! if there is a half life 2....the crowbar obviously points to half life and the shadow makes it look like a 2...and it said 1 month ---- and in 1 month = E3 ... what engine will half life 2 use?... unreal's new engine....lithtech or whatever its called... possibly but doubtibly doom3 engine... what engine could it use? maybe something completely new
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    That engine they used in Tiberium Sun perhaps...
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    edited April 2003
    <!--QuoteBegin--Berger+Apr 14 2003, 10:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Berger @ Apr 14 2003, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really doubt it. But this question doesn't belong here at all, go visit a Valve board or something and ask them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How can you really say anything doesn't belong in the off topic board? The only thing I might say is if it was NS related or something, like "NS should have giant laser beems!" wouldn't belong here cuz its a suggestion, but anything else is a go.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I find it rather amusing that you lot are sprouting these "facts" out of some unknown orifice.

    I'm not believing anything I read that isn't announced on an official ValvE website. And no, that does not include PHL.

    I don't think it would be entirely impossible for HL2 to support HL1 mods, it would just take some very ingenious coding and ValvE seems to have no problems in that area.

    I guess all we can do it wait.

    --Scythe--
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Anavrin+Apr 14 2003, 04:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anavrin @ Apr 14 2003, 04:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The proof lies in that HL2 uses a different engine, and probably has completely different names for environmental variables, trace functions, initialization, network functions, draw functions, render functions, graphic formats, model formats, bsp structure, and many other new/modified functions/routines. And not to mention the nightmare of syncronizing the syntax each game uses.

    Best example I can give is that QuakeWorld mods don't work for HalfLife, even though they use the same geometry engine, same commands, and same map structures. They're just so drastically different even though they're similar in play. Hell, most QuakeWorld mods don't even work with WinQuake. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thanx avarin, that' clears things up a bit more for me.

    couldnt' they just set up a a TON of interfaces and implement them as HL2 code, and have the HL1 mods talk to it? dunno.

    and yes, Berge, he posted that BEFORE this was moved to off-topic. i originally put this in General. so it did deserve to be moved, i suppose.


    ABTM: sorry, i thought posting about something on PHL wasn't rumour milling. i'm well aware of the NWNedness of HL2. my apologies.
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    <a href='http://www.shacknews.com/onearticle.x/25936' target='_blank'>http://www.shacknews.com/onearticle.x/25936</a>

    information on shacknews....im going to have to get that pc gamer mag!
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