Max Players

bigbbigb Join Date: 2002-11-13 Member: 8421Members
<div class="IPBDescription">Where is yours?</div> Just wondering what everyone has for max players?

If over 20 do you notice a balance issue?

With 1.1's performace improvments are you going to up the max players?

Comments

  • Eternal_BlissEternal_Bliss Join Date: 2002-11-07 Member: 7633Members, NS1 Playtester, Contributor
    edited April 2003
    12 since my machine cant take more...
    over 20 imo marines tend to win a lot.
    and yes i'm going to put 16 slots when NS 1.1 comes out.
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    i will leave my maxplayers the same.

    i host 14. if the round starts 7v7 it is very balanced.
  • Da_Kine_GuyDa_Kine_Guy Join Date: 2003-03-11 Member: 14362Members
    Anything above 9-10 players per team feels like way too much on these maps. It enables the marines to do the massive lmg marine rush right at the start and win more likely then not. I'll be leaving my server at 16 even with the increased performance.
  • JoeBlowJoeBlow Join Date: 2003-01-28 Member: 12899Members
    18 players is my max limit. i think 16-18 is the best range for a good, balanced game.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    16 non-reserved is my limit due to cpu problems on a 1.3ghz linuxbox
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    edited April 2003
    I like 16.

    Seems balanced in all respects, move to 18 and marines get res much faster.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
  • PetitMortePetitMorte Join Date: 2002-11-06 Member: 7232Members
    Currently, my processor will handle 8 public with 1 reserved. It's small, but it seems to be pretty balanced. The aliens have a bit of an advantage, but the marines players I get seem to be pretty coordinated, and that makes up for it. I'l looking forward to the increades performance, to maybe up the limit to 10. (12 if I'm VERY lucky)

    It's kinda sad. I have a surplus of bandwidth, but only a celeron 533 processor. (the other processor runs windows) sigh.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    15 including 1 reserved spot.
  • telemanntelemann Join Date: 2002-11-07 Member: 7621Members
    I'm a big fan of 14 or 16. I don't like playing any games over a 16 player limit, it seems to push the game too far in favor of the marines. I think it would be rather cool to take statistics to see which team tends to win when graphed against team size.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    18 slots to play on.

    For a good game you need at least 5vs5 imho.
    6vs6 is how we play in Clan-Matches.
    7vs7 up to 9vs9 can be a lot of fun, too.
  • ZdroneZdrone Join Date: 2002-11-02 Member: 3914Members, Constellation
    I run 2 servers at 18.
    A third server I have been bouncing around a lot. I started at 30 but the CPU was a tad high so I dropped it to 26. Ran fine there but I found a new problem:

    Idiots

    Apparently every idiot in the world refreshes their (insert HL server search tool here), then sorts by size and joins the largest one with slots.
    The maturity level on my 18 person servers is decent (much better than CS), I got so fed up with the crying and whining that I dropped my 26 person server to 18 before putting it back up to 22. Its been fairly quiet ever since.
  • Nexus_7Nexus_7 Join Date: 2003-02-22 Member: 13820Members, Constellation
    Mines at 18 because I tend to think that anything above that starts to get lopsided.
  • bigbbigb Join Date: 2002-11-13 Member: 8421Members
    Thanks for the feedback seems that 18 is the magic number. We run our server at 18. I was was wanting to bump it to 24 or so, but i think i will leave it at 18. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NeroNero Join Date: 2002-12-20 Member: 11236Members
    For now i'm using 26 as max. It's always full but i can't incrase this number until v1.1, i need beter cpu loads. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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