It's So...blue
StevenTheGreat
Join Date: 2003-04-13 Member: 15464Members
<div class="IPBDescription">screens of ns_uberblue_beta2</div> Im not much with words...so I'll get to the point
<a href='http://kingsteve2k3.tripod.com/index.html' target='_blank'>http://kingsteve2k3.tripod.com/index.html</a>
I uploaded some screenshots there...becasue I'm lame and can't find anywhere else to serve things <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Its really a fun map...all of the players/structures/etc. glow bright blue, as well as some borders to help see where corners are and to help navigate around
I would make a download but tripod doesn't let me serve wierd file extentions
just give me some opinions based on the screenshots, which are pretty crappy quality if you ask me (again...tripod doesn't give enough space to upload full .bmps so they're .jpg)
help on said serving problem would be appreciated
<a href='http://kingsteve2k3.tripod.com/index.html' target='_blank'>http://kingsteve2k3.tripod.com/index.html</a>
I uploaded some screenshots there...becasue I'm lame and can't find anywhere else to serve things <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Its really a fun map...all of the players/structures/etc. glow bright blue, as well as some borders to help see where corners are and to help navigate around
I would make a download but tripod doesn't let me serve wierd file extentions
just give me some opinions based on the screenshots, which are pretty crappy quality if you ask me (again...tripod doesn't give enough space to upload full .bmps so they're .jpg)
help on said serving problem would be appreciated
Comments
Also, don't you think we already have enough "fun*" maps? I see a triple resource node spot there, and I get the feeling that it isn't the only one.
<span style='font-size:7pt;line-height:100%'>*Fun meaning lots of res for both sides with no need to fight over resources.
May not actually be fun. Some restrictions apply. Your milage may vary.</span>
2. I haven't seen any fun maps like this
3. Your not supposed to fight over res...it's more of "fight when everything glows"
4. It does look like its from tron
Ill zip it and get it up there soon
if I can't get a happy-medium with the blue Ill put some of those in...
execution: D+
there's a lot to do in this map, I think it looks cool but there's a lot you could do to this map
BTW, for the signs for joining alien, marines, random, etc., tie them to a func_wall, set the render mode to additive and amount to 255. Then they will be transparent! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
and make a logo in the black walls <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
monochrome Red,Green or Blue lights.
Even Tron has many white places.
A monocrome light just makes the other 2/3 of your textures (colors) pitch black and boring.
Monocrome light looks unrealistic (like Tron).
Instead of "0 0 200" use "10 20 200" for much more atmosphere and realism (not like tron).
...some day people will begin to convert half-quake: amen maps to ns...
And I did try the colors thing, even at 1 1 255 it doesnt leave the same effect, it's too white
I think I did something to fix it but what I did seems to escape me right now....
Edit: I think I turned the lights purple just to see how it would look...
1. The first screen is GREEN, not blue.
2. Dear god why
2. I thought it might be fun to play when everything is glowing a different color, adds a new feeling to the game