Trends

Brain_CleanerBrain_Cleaner Join Date: 2002-12-22 Member: 11365Members
<div class="IPBDescription">Are you a "nOOb" is you don't know?</div> over the few months i've been playing i've noticed a few trends in marine tactics;


1st it was "always build a TF in base, if you don't turret farm you base you're a noob comm!", then this was shuned for some reason, and now building a TF in base brings calls of "EJECT HIM! WE'VE LOST!! YOU NOOB!!"...why is this?

Now a trend has started about relocating, and there's certain places you<i>HAVE</i> to relocate to..such as Atmos Proc..you know what i mean <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->, why is this? Are we all sheep who can't think up different tactics? true, a tactic may work 90% of the time, but why use that 100% of the time? Players & Comms need to start playing differently cos games are getting the same..and dull....


since when was there Rules in tactics that you have to follow?...<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

just cos you've played a game where a comm used one tactic to win, doesn't mean you have to use it, think up new stuff! come on guys! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Comments

  • No-LifeNo-Life Join Date: 2003-03-16 Member: 14597Members
    Well, I can see your point, but most people like to use the tatics that work "best," for the simple reason, they want to win. Now building a TF in base (or anywhere) is a fine tatic, but there are only certen times when it works, mostly late in the game or when you have a suplus of res. The reason you dont see many TFs these days (on the "higher skilled" servers), is the fact the game is over before you get a chance to build one...




    Things will change in 1.1....OMG ELLECTICT WALLS OF TFs!!!11111one



    No-Life
  • Mr_Radical_EdMr_Radical_Ed Join Date: 2002-09-05 Member: 1285Members
    edited April 2003
    No-Life said it best. I know when I was first starting out I would want to try and emulate someone else's plan, but now I know enough to think of new ways. Problem is this is pub play. Players have to gain experience to understand unless they have outside sources with information helping them. Not everyone looks through these forums for advice, help, or new strategies.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Are we all sheep who can't think up different tactics?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well.. yeah, at least most people are. Not much to do about it, it is part of human nature I'm afraid. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ApocApoc Join Date: 2003-02-06 Member: 13176Members
    there aint much tactic in 1.0 anyways must of stick to the tired and tested tactics that never fail hope this changes 1.1
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    While the trend was TFs, I remember in 1.00, NOBODY knew how to play with advanced strats and marines had an overabundance of res due to a mulitplier bug, so if you DIDN'T build a TF everywhere you went, you were shunned.

    The reason you're seeing relocating as a more used tactic now is, A) You can get closer to resource nodes and hold them. B) You can "secure" a hive with your marines spawning in it. C) Relocating right outside a hive takes advantage of marine's faster respawn to keep a constant flood of marines into the aliens hive for a quick win.

    I like how you said <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and there's certain places youHAVE to relocate to..such as Atmos Proc..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I strongly suggest against relocating for the sole reason of ending up in a double res node. One your base on Bast is welded, and you keep the lift up, you have a choke point on your ladders and 1 on the rotating door from main aft. This, as opposed to a very impossible to contain room such as atmospheric processing.
    I can understand relocating to Cargo Bay in Nothing, but think of the consequences if you didn't: you'd be unpredictable. And upredictable is always best.

    The thing that bothers me is some commanders will relocate for the sake of relocating, simply because they don't trust their marines to hold a position, or they think it's the 'newest greatest strategy'. You relocate to a hive position and you deny the aliens 1 hive, but unless you're teching or oppressing the aliens, they still can get the other one.
    I guess most of this is coming from what I've seen in clan play, twice beating teams who thought relocating to a double res node was smart. However, the numerous entrances into each position (frieght elevator on caged, and atmos proc on bast), gave my team the win because of way too many points to defend in those rooms. And if it fails with clans, it has a chance to work on pubs, but not when the experience level is raised.
  • severijnseverijn Join Date: 2002-12-18 Member: 11049Members
    Humans are indeed one bunch of sheep, for example, some professors did a test on two humans. They set them in a group of actors(they didn't know they were actors) and they were given some fill in forms.
    5 minutes later, they created a fake-fire using smokemachines.

    The test-humans sat there for 13 minutes in the smoke just filling in the form because the group of actors didn't panic or anything.

    The total group was 20 humans large.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--severijn+Apr 5 2003, 06:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (severijn @ Apr 5 2003, 06:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Humans are indeed one bunch of sheep, for example, some professors did a test on two humans. They set them in a group of actors(they didn't know they were actors) and they were given some fill in forms.
    5 minutes later, they created a fake-fire using smokemachines.

    The test-humans sat there for 13 minutes in the smoke just filling in the form because the group of actors didn't panic or anything.

    The total group was 20 humans large. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ehh... o...k.......
  • bobthemagicalfishbobthemagicalfish Join Date: 2002-11-03 Member: 6007Members
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin--XCan+Apr 5 2003, 01:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Apr 5 2003, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--severijn+Apr 5 2003, 06:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (severijn @ Apr 5 2003, 06:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Humans are indeed one bunch of sheep, for example, some professors did a test on two humans. They set them in a group of actors(they didn't know they were actors) and they were given some fill in forms.
    5 minutes later, they created a fake-fire using smokemachines.

    The test-humans sat there for 13 minutes in the smoke just filling in the form because the group of actors didn't panic or anything.

    The total group was 20 humans large. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ehh... o...k....... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    slightly off topic but okay, I don't mind all the whining about comms and what strategy to do, becuase while the marines are b*tching at each other about how the comm should be ejected even though he is doing a decent to good job, I'm chomping on (insert marine or marine structure here)
    well theres my two cents
  • Dunkin_DynamiteDunkin_Dynamite Join Date: 2003-02-08 Member: 13260Members
    edited April 2003
    it's harder to learn comming in this game than for other RTS - your soldiers don't do exactly what they tell you, meanwhile the aliens have human not computer minds, meaning that real flexibility and unpredictability comes into play - unfortunately it's hard to apply human only tactics to your marines since most pubbie rines are.. lacking.

    I expect that in the future RTSes will allow for more complex commands -
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I actually think atmospheric processing isn't a bad place. It only has 2 main directions to defend from. Just leave two marines there and drop some mines, and everything will be fine. Holoroom kinda sucks though. (I gotta memorize all the weld points!) Cargo hive is terrific, although relocating to generator might not be a bad idea either.

    and yes, pub marines DO need lots of work. This is why I only play on clan servers with lots of regular clanner and regular nonclanners. I'd get too frustrated if I had to work with n00bs all the time.
  • Brain_CleanerBrain_Cleaner Join Date: 2002-12-22 Member: 11365Members
    <!--QuoteBegin--|ds|meatshield+Apr 13 2003, 06:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 13 2003, 06:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I actually think atmospheric processing isn't a bad place. It only has 2 main directions to defend from. Just leave two marines there and drop some mines, and everything will be fine. Holoroom kinda sucks though. (I gotta memorize all the weld points!) Cargo hive is terrific, although relocating to generator might not be a bad idea either.

    and yes, pub marines DO need lots of work. This is why I only play on clan servers with lots of regular clanner and regular nonclanners. I'd get too frustrated if I had to work with n00bs all the time. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Atmos Proc is a nightmare... you got the vent in the roof, the walkway from left 'rines start, the way from right out of start (i'm aliens are in engine that's gonna be tough) and the way from feedwater, and a smart aliens team will exploit all of these.

    and cargo bay is good, but i have a nice ceri'd skulk trick to take that hive solo: run from via through the vent then when you exit the vent keep running into the "hole" on the opposite wall, it's nice and dark and if you're lucky you won't get spotted at the SG's won't track you cos you moved too fast once there sit very still or Mo trk will get ya. There you can sit and para all marines that spawn or (if you have 2 hives) evolve to fade and attack from within or go gorge and web up the rines base!
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Atmospheric is hard to take if you're pressured, but if you take it quickly and your marines can aim worth a damn, it is VERY well worth it. Feedwater is close by and that either means A) siege it from the nearest hall or B) take it and it's 2 VERY close res nodes. Just taking atmospheric means 4 res nodes. There is a vent in atmopheric too that will lead you to Engine.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Vent in Atmos that leads to Eng? Isnt that vent only accessible if you have jets OR use the entrance from the ladder? Lol you could stack REALLY high....
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