What's Wrong With The Lmg?

Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
<div class="IPBDescription">My pretty little toy....</div> OK, lately there have been a lot of posts about shotties, HMGs, JPs, HA....even welders. Aren't we missing the LMG? What is wrong with that? It has a good rate of fire, respectable accuracy, and a very nice quick reload. I'll take that to any combat zone, with trust and respect, and it will get me out. Hasn't failed me too much, that's always me. So what's wrong with it? I can't see any reason for this dishonorable treatment of my favorite weapon.... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> It'll kill anything that moves, so I'll take it with me anywhere.

Comments

  • OpenGLOpenGL Join Date: 2002-11-30 Member: 10326Members
    edited April 2003
    I respect and use my LMG in the battlefield. It's also great to see someone other than myself who likes the LMG.
    But my dear friend, our lmgs put out 10 dmg per bullet at lvl 0 weapons upgrade; 11 dmg with lvl 1 weapons upgrade; 12 dmg and 13 dmg at lvl 2 and lvl 3 weapons upgrade, respectively.
    Not that this is a problem, a skulk would be dead in 7-8 bullets with lvl 0; which isn't bad.
    "Respectably accurate" my ****, my friend. NS randomly places the bullets around your crosshair, even though it acts as if they are all going at the point you're looking.
    You can never kill that uncarapaced skulk in 7 bullets, not in 8 either. You need to either fire bullet by bullet (paralyzed skulk? heh!), or you need to spend at least 12-15 bullets per skulk.
    The game doesn't have a dynamic crosshair system (like the one in CS) to let us know that our bullets will be going places we haven't thought of, BUT the bullets do, in fact, go to other places than our initial intention.
    So how does the HMG beat the LMG in this respect?
    It has the same **** problem (nothing to show where the bullet is going, look above), BUT, it gives +10dmg.
    A vanilla HMG will give out 20 dmg per bullet. Thats 100% more than the vanilla LMG (it will add +10dmg to the upgraded levels of LMG, the raise is not based on ratio, but based on a static increase (lvl1=+1, lvl2=+2, etc).

    The problem with the LMG is, combined with its respectively low dmg output and "invisible to the naked eye" recoil system, its a waste of time against lvl 3 carapaced skulks, and fades (even though, theoretically the LMG is capable of bringing 500 hp damage to a skulk (if all bullets hit)). The HMG might have more "invisible" recoil, but at least it delivers 2 times the damage.

    I must re-underline (see next sentence) a fact: <u>I am not the "anti-LMG" n00b whining for a HMG or "sg" on the server</u>. But facts are facts. :>
  • MooManMooMan Join Date: 2002-11-02 Member: 5154Members
    erm
    actually the vanilla HMG does 18 dmg.

    Also it is percentage based values that are added to the weapon damage through upgrades.......

    So after all that, the fact that the HMG does more damage, has a faster ROF, larger clip and it can take down a hive in about 2 clips, makes it more of a choice.

    The LMG is good, but ti take THIRTEEN clips to kill a hive. Also if you take on large groups, you have to reload often due to the ammo capacity.

    Besides the LMG is not really given out for a tactic, as it is vanilla.
  • OpenGLOpenGL Join Date: 2002-11-30 Member: 10326Members
    Might be 18dmg/bullet on a kharaa creature with armor, but in reality it delivers 20dmg/b.
    We specifically tested the HMG on a skulk with 0 armor (in a controlled environment/private server).
    The damage randomly went +/-2 from 10 on a skulk with armor.
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    honestly now, it isn't that bad a gun, and admittedly there are better ones out there, but I still think it should be respected. EVERYONE needs to know how to use one at least, considering it's all you get for most of the game.
  • PraevusPraevus Join Date: 2002-11-13 Member: 8424Members
    LMG is the Real Man's weapon. Ignoring armor armor/weapon upgrades on either side, I'll take LMG anyday. When you get two hives secured, and its 20+ minutes into game (for the sake of example), your only dealing with skulks and lerks. LMG does the job fine. I never beg for hmg/jp or anything. ****, people are annoying.

    Of course, you should have at least wep2 if your team hasn't/can't lock down a 2nd hive. Then, of course, you just rush fades..... going off topic.
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    The lmg does lack first shot accuracy that is true, however it is among the most accurate full auto guns in any fps game.

    The rectangle that your bullets will hit inside, is not much bigger than a skulk even at long range.
  • SantiagoSantiago Join Date: 2002-11-01 Member: 3340Members
    The lmg is superb against skulks at all times, even when carapaced(when used with pistol you can just about handle 2 skulks with level 3 cara, and 4 or 5 without). It starts to lose it against fades, but, to be quite honest, if you're using a level 1 lmg on fades, you've probably lost anyway. level 2 and 3 lmg can take a fade down fast with more than one person - just watch how long it takes a fade to redempt out after just one lmger gets after him, and how long it takes a carapaced fade to realise he's gotta run with two or three lmgs on him.

    Not to mention that the rate of fire makes the lmg very very good for hitting moving targets (unlike the clunkier hmg, which needs fourteen yards of mouse movement per game yard)

    A team of five lmgs can take down a hive in under a minute...

    ...all this for free?

    lmg > me
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    I don't like the HMG, it never hits skulks ever.
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    at least there are some REAL men out there! YEAH!
  • KeiranKeiran Join Date: 2002-12-17 Member: 10973Members
    Pardon me for being rude......


    But i prefer the HMG/Shotty/Pistol/Welder to the LMG


    The LMG donst have that high of a kill rate than HMG and Shotty...
  • roachemsroachems Join Date: 2003-04-02 Member: 15148Members
    This is my LMG, there are many like it but this one is mine.... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    If more people could jp well then I'd probably not bother getting HMG's for a hive takedown. I know for some people this is an fps issue. However dispite the fact that JPers should be invunerable to skulks they often still get slaughtered. However if you got 5 marines with lvl 2 upgrades they will take down a hive pretty quick.

    I find it is superb against fades, just cus they are a big target.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    level 0 lmg always takes 9 bullets to kill uncara skulks.
    level 0 lmg always takes 19 bullets to kill level 3 cara skulks.

    On avg I can kill 3 uncara skulks with one lmg clip coming at me even if they come at me from different directions. If I am expecting them already (like from MT or something) I can probably down 4 of them with no problem.

    against level3 cara skulks, if the skulks are really good I can only kill one and badly damaging another before I have to switch to pistol.
  • Twilight_WolfTwilight_Wolf Join Date: 2002-12-02 Member: 10410Members
    I don't find anything wrong with the LMG...
    It deals out pretty good considering it's for free, and as already said, with some wep upgrades, you'll hunt down Fades in groups of two or three without much of a problem...

    Every weapon in this game is useful in on situation or another, and I think all should be respected!
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    Actually, to set the record straight for ya Keiran, my LMG K:D ratio happens to be almost 3 TIMES THAT of my HMG K:D ratio. I am much better and happier with an LMG than with an HMG, partly because of the fact that I've become attached to it and it's merry little failings and advantages, and despite a lack of firepower or any other problem you may have, I like to say that i can hold any position against anything from a single gorge to a lone fade, which i have killed alone before. I also will gladly stand and hold a position, alone and unaided, despite a lack of ammo or health and bare my teeth, holding my rusted knife before me, prepared to stab anyone who thinks I'm harmless. Of course, I ask for some ammo/health, but I won't leave. I can't do that with an HMG. An HMG costs money, so I feel a need to back off and give it up, keeping the money for the weapon safe for other uses. If you ask me, an LMG inspires confidence, and should be treated with the same respect as any other weapon, from HMG to shottie to pistol to knife. It's the only one I trust to pull me through, and anything else to merely hold a position is an insult. The LMG has it's place, but nobody gives it credit. It's still the only gun for holding a position in the wilderness, or standing as lone guardian of a hive. I call for it's recognition in this. That, or i'll kill you with it, whichever is easier... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    To the everlasting glory of the infantry........Shines the name, shines the name of Roger Young!
  • XiaoXiaoXiaoXiao Join Date: 2002-11-21 Member: 9543Members
    LMG=Skuls, sometime lerks, gorges and oc (if you have the ammo)

    LMG can take out lots of things. Basically, what the marine starts off with (LMG, Pistol and Knife) is enough equipment if you know how to use it.

    LMG: Use it when you want to get close to something or something is charging you from a medium range distance

    Pistol: Snipe with it. If you waste the clip, you always have the LMG as your backup.

    Don't use a LMG for: Killing fades (unless you're in a group), onos (unless you're in a group) and hives (unless you're in a group)

    The LMG packs quite a punch in the first 3 -5 mins. it works even better with the weapon upgrades. And do you know whats even better, you don't lose speed, so you can run away from aliens without losing your 25 res.

    GO LMG!!!
  • Lord_Of_The_PingsLord_Of_The_Pings Join Date: 2003-02-27 Member: 14079Members
    hmmm 500 potential and the second best accuracy (not including gl)
    its good against anything under level three (aliens that is).
    and....the best thing is its free and comes with 300 bullets total damage 3000 (8may be wrong, im too lazy to check) and thats unupgraded.
    so my conclusion it can be the most useles weapon, when used by marines who are playin **** aliens (the film) and bein like "OMg rruUNn!!!!!!!1" while trying to hit a skulk.
    in my eyes lmg gunners are either suicidal or plain leet/real men
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    well, i must be suicidal, 'cause i'm not leet, and i'm only a figment of your imagination. but.....i gots me a gun! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Lord_Of_The_PingsLord_Of_The_Pings Join Date: 2003-02-27 Member: 14079Members
    lol and me is yo pink elephant left over from newyear <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PreciousPrecious Join Date: 2003-03-18 Member: 14652Members
    From the sounds of it getting level 1,2 or 3 weapon upgrades are not wroth the cost if you are using LMG. Is this true? If I was come should I get level 3 armor before upgrading the weapons?

    It cost like 35 res to upgrade the armory plus 25 for each HMG. Is it really wroth it? This res could be spent on motion, level upgrades, health spams, and JP,s. I am trying to perfect a teck rush (not a JP/HMG rush) and with this information I might change the order in which I make things.
  • Lord_Of_The_PingsLord_Of_The_Pings Join Date: 2003-02-27 Member: 14079Members
    <!--QuoteBegin--Precious+Apr 15 2003, 03:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Precious @ Apr 15 2003, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> From the sounds of it getting level 1,2 or 3 weapon upgrades are not wroth the cost if you are using LMG. Is this true? If I was come should I get level 3 armor before upgrading the weapons?

    It cost like 35 res to upgrade the armory plus 25 for each HMG. Is it really wroth it? This res could be spent on motion, level upgrades, health spams, and JP,s. I am trying to perfect a teck rush (not a JP/HMG rush) and with this information I might change the order in which I make things. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    as far as upgrades , I can only recommend armour before weapons, as armour is in practice, i.e. the marine survives THREE skulk bites instead of TWO <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--MooMan+Apr 13 2003, 01:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MooMan @ Apr 13 2003, 01:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also it is percentage based values that are added to the weapon damage through upgrades.......
    . <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    err I don't understand are you trying to say that the HMG gets:

    20x1,1x1,2x1,3??

    (that's 18 + 10%, then + 20% of that, then another +30%. roughly 34 dmg instead of 20)

    I thought it was always 10% added from the original, then that same 10% (total = 20% from original) then once more that same 10%. Which would make 26 dmg. 8 damage less than your theory (and it seems much more reasonable)


    ah yes, the 20 dmg bullets come from the NS manual, so changes aside, it should be 20
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