Zergling Model Finished, need skinner

therougeknighttherougeknight Join Date: 2002-11-03 Member: 6379Members
<div class="IPBDescription">Anybody wanna skin?</div> Here is my finished zergling model. Pvt. Hudson is working on the animations. If their is anyone who wants to skin it please PM me or post here.


<img src='http://home.attbi.com/~trk/zergling.JPG' border='0' alt='user posted image'>
<img src='http://home.attbi.com/~trk/zergling2.JPG' border='0' alt='user posted image'>

Comments

  • Bird_of_PreyBird_of_Prey Join Date: 2002-11-08 Member: 7741Members
    edited April 2003
    Oh... my ... god.. that is beutiful man... hope you can get an animator soon...
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    how many polys is that?
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    Don't you just hate how blizzard always changes the zergling models?
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I still think that the front leg blades are way too fat, and that the feet could be widened a little. Other than that, it's good.
  • WilkinsWilkins Join Date: 2003-03-15 Member: 14556Members
    It's beautiful.

    I still dislike how there are about...5 different styles of zergling I've seen before, and all from blizzard. Compare them from the CG videos, then the game portraits, then the SC:Ghost ones, they need to stick with a final one <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Let's just hope we get some very nice animations going, like when it's moving, the back arms kinda bounce, and the body itself does the same as well. Just a heck of a lot of little stuff that I've seen a lot of models fall short from. Hope we get a good skin too.
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    I love it, really <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    -GF
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    When a zergling attacks it springs forward on its rear legs and slashes down with its claws... I was playin starcraft and thats what it looks like.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Note: please make all animation comments in <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=29064' target='_blank'>this thread</a>; this thread should be for skinning only.

    Personally, I wish I didn't have a thesis to write; I'd love to try skinning this puppy.
  • BlaqWolfBlaqWolf Join Date: 2002-10-28 Member: 1667Members
    lol and to think you did that using the skulk model!

    that is really good man! nice work! couple suggestions tho: i agree on the arm/slasher things being a little too wide... if you could skinny them up a bit it'd look perfect. also, i think the back legs should be a bit thinner too. they just look incredibly thick; the upper part looks okay i guess but at least thin up the bottom a bit. but besides my picky taste the model is perfect! screw waiting for the other zergling! this one's great!

    two thumbs up!!!!
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    <!--QuoteBegin--Wilkins+Apr 12 2003, 10:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wilkins @ Apr 12 2003, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> like when it's moving, the back arms kinda bounce, <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    this can't be done, because the dorsal appendages are used in attack animations, so it can not be used in movement animation. This is the limitation of half life engine.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    My only concern s that it uses around twice as many polys as the default skulk, so having a bunch of them on screen will be (even more) deadly.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    this is my fav zergling model:

    <img src='http://www.scraftghost.net/gallery/gal/Official%20Art/CG%20Art/art10.jpg' border='0' alt='user posted image'>
  • BlaqWolfBlaqWolf Join Date: 2002-10-28 Member: 1667Members
    alright quit posting zergling pics and skin that sucker!!!
  • MongooseBobMongooseBob Join Date: 2003-02-16 Member: 13638Members
    But do the guns have an actual fire animation, or just a muzzleflash? sprite != animation, so that could explain why its possible.
  • ChupacabraChupacabra Join Date: 2003-03-18 Member: 14667Members
    Teh pwnage is amazing...I love it. That from a Skulk, a change for the better. Someone skin this!
  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    i didn't know that a zergling had six limbs.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    This is the *skin* thread. Please post animation comments in the other thread.
  • Murder_WinkMurder_Wink Join Date: 2003-01-07 Member: 12008Members
    I think I'll have a try at skinning your Zergling model. I don't guarantee it will be finished (depends on how it looks) tho so you might want to get another skinner also.

    lijuen@time.net.my

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Murder_WinkMurder_Wink Join Date: 2003-01-07 Member: 12008Members
    Hey for some reason my PM box isn't working. Could ya contact me at my email?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    As I posted in the animation thread, I really think this model could use some face optimization, edge turning, and vertex repositioning (for joint flexibility) before anyone starts animating or skinning it. /: The general appearance is good - it just needs polish. Any intention of doing that, therougeknight?
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