N00b Guide To Gorg Rush
Zanid
Join Date: 2003-04-03 Member: 15158Members
<div class="IPBDescription">you can make it happen</div> Its actually simple and takes only a little organization. The game progresses as normal with 1 gorg getting res untill people have about 25-27 res.
At that time the normal gorg starts saving up and 3 people gorg and drop the chamber of choice. You can go def for cara or mov for adren, both are viable.
After you get those 3 chambers up the rest of the team goes gorg and gets the upgrades then you gather somewhere. Here is where it gets complicated. You need at least 2 skulks to kill those annoying buildings.
There should be a few new gorgs with enough to drop O/D chambers (if you picked D) and the main gorg should have quite a few res of his own.
The team has to move as a pack to the marine base or wherever you want to go and when you see a marine CHARGE AND SPRAY! With a team full of gorgs all spamming healthspray, no one will be losing much life. when you get to where you were going everyone drops O and (if you have them) a couple D chambers and build under the cover of healthsprays.
If done correctly the marines should have a bunch of chambers scattered around theyr base and you should have your skulks munching on important buildings like IPs and turrets. An intresting note is that turrets will usually shoot at the chambers giving you a nice window of attack.
Just remember to spam health and stay close together even while building and you have a real good chance of wining... at least if you can get your entire team to help.
Good luck on the gorg rushes everyone ! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
At that time the normal gorg starts saving up and 3 people gorg and drop the chamber of choice. You can go def for cara or mov for adren, both are viable.
After you get those 3 chambers up the rest of the team goes gorg and gets the upgrades then you gather somewhere. Here is where it gets complicated. You need at least 2 skulks to kill those annoying buildings.
There should be a few new gorgs with enough to drop O/D chambers (if you picked D) and the main gorg should have quite a few res of his own.
The team has to move as a pack to the marine base or wherever you want to go and when you see a marine CHARGE AND SPRAY! With a team full of gorgs all spamming healthspray, no one will be losing much life. when you get to where you were going everyone drops O and (if you have them) a couple D chambers and build under the cover of healthsprays.
If done correctly the marines should have a bunch of chambers scattered around theyr base and you should have your skulks munching on important buildings like IPs and turrets. An intresting note is that turrets will usually shoot at the chambers giving you a nice window of attack.
Just remember to spam health and stay close together even while building and you have a real good chance of wining... at least if you can get your entire team to help.
Good luck on the gorg rushes everyone ! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
Comments
hehe
I have a hilarious demo on eclipise of a gorge (me) hidding behind the arms lab (which was near the CC) and theres a marine filling up on ammo @ the armory no more that 5 feet away. Unfortunetly I lost it....<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> it was still hilarious <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
(yes, the aliens via OC/DC in the marines base)
Well, i suggest that you dont even think about gorge rush, if marines have a siege in their base. Once we decided to do a gorge rush, but we didn't know, well actually we didn't even expected a siege at their base. We went in and all of us started to build OC's....BOOM.....two dead <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> ......BOOM.....one dead <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> more......the other two gorges tryed to escape, but marines killed them with pistols. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Oh, and grenade launcher is another really effective gorge rush stopper.
and, honestly, when have you <b>ever</b> seen the required level of co-operation on a pub?
(ok, so its a little sarcastic, but you get my point)
Let me tell you, theres' nothing funnier than scanning that fat mass of motion tracking and watching 8 gorgs waddle their way up the stairs into docking wing.
I almost lost the game because I was stunned from disbelief.
Gorg Rush's biggest enemies:
Any tech past 10 minutes.
Siege Cannons
It can be done.
It only takes about 5 min for everyone to get organized and cordinated and after 10, probably before, you should be able to launch an attack but that off of personal experience where people don't instantly n00b at me and try to get me killed/kicked/banned for not continuing the rut.
It's acutally kinda easy when you have your group of 6 gorg 2 skulks all roving to the marine base. The atacks suffer few losses if you stay togehter and mines, HA! Mines are worthless to a pack of gorgs, you just have to remember to spray spray drop build spray spray spray.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> < <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Usally what stops a gorge rush is a pack of 18 mines at the door, then a marine spraying the rest.