BUT those were my intentions from the moment I first commed.
I HAVE GREAT DISDAIN and CONTEMPT for those effing wusses, those defensive people, those turreters and the non turreters, the vast majority who are overcautious <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
They are all nubs. This is true. Ok I feel better now, will not hate them, will understand that they are inexperienced and learning.
But dang. People have no guts.
Heh I haven't answered the question. Well, I haven't commed because I like to rambo, and you can't rambo when comming. Also I don't have voice. And I tend to play when sleepy.
PS I meant to also say that, PEOPLE ARE *STILL* too wussy for my vision. They are reaching for the light, but they all fall short.
I don't care if it's a risk, I don't care if it requires flawless execution, marines lose quite a lot anyway on pubs! You are guaranteed a loss for any session of play. So grow some balls and experiment. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
People don't like to lose. period If they can use a tried and true method that has a far greater chance of them actually winning and thus loosing, they'll use it even if it's just a pub and 'no one cares about it' but it's a mental thing. Those who experiment, are willing to take the risk and the risk of incurring wrah by the marines they are commanding. That is teh double edged sword. Using a greater risk plan can work, can be fun, but if you lose, every single marine on that team will either hate your guts for the next few minutes while it remains in their memories or, they'll congratulate you on taking a risk. I think it's the former option that is more likely...
You are partially right though....those who use turrets for defense ARE newbies because experianced commanders would know having a marine or two, or a phase gate network is more effective
People only have guts when they know that they are right, or they are sure of themselves. A great example is challenging Fades as a LA/LMG marine. Those who are inexperianced would just high-tail it and run because they have the perception formed that "Oh CRAP! I can't fight a fade! and my life is too important" while those who know would charge it, deal heavy damage and hope that someone can finish it off because let's face it, you're dead either way. Miught as well get it over with and maybe if you're lucky enough, kill IT instead! woo!
I would comm ALL the time if it were not for my rambling problem. "Guys we'll be fine if you just go tohorseshoeandthegetthefirigginresnode" " [asd]blahblah: WHAT? " woops... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> "I said getthefreakingnode" " [asd]blahblah: umm.." COMMANDER HAS BEEN EJECTED
i don't command as much as I used to. I don't like to get in half way into games because they is usually nothing i can do at that point. I am seeing marines with less and less teamwork it seems and less veteran players that will follow orders by themselves or can operate as my little buddy going where I need them.
I do see new comms come in at times in servers or normal ones that people either don't like or who have **** poor plans or even worse...don't have a mic. Greatly annoying. sigh...I'm just waiting for 1.1 mostly. The few times I want to comm I pretty much have to rush the chair..even when half the team asks me to comm because there is almost someone else who will run in it seems. I remeber when being Comm was considering an honor and a privlage.
Had one marine defending base, another marine running around capping nodes for me, another marine who defended base in the beginning and assaulted hives later on.
Slapped down ONE ip, armory. Upgraded armory dropped one hmg to my base defender. Built arms lab Upgraded my weapons. Build proto lab Researched JP Upgraded armor Dropped observitory researched MT Researched heavy armor. equiped all marines with welders. Equiped one marine with GL and HA equiped both other guys with JP and HMG.
We had res out the wazoo because we capped so many hives.
My base defender was indomitable due to the HMG (Though before I got us HMG's, I had to jump out of CC a LOT because all three of my marines were unable to defend. I ended up getting over 40 lmg kills and over 20 pistol frags...) My lone wolf rambo, once base was secure by our defender, ran off and assaulted aliens, attacking gorges, etc.
My resource capper was instructed to build all hive resource nodes first, so we'd know the second they tried to take one, then we took ALL the others. When our weapons were level 3, worked on JP's and upgraded armor. Slapped down supplies and told my marines to have at it.
Being a good commander sounds like hard work. I've only commanded once on a 2v2 game, which is so different it almost doesn't count.
I'm afraid to comm in an actual game! Everyone's always yelling at the commander for not doing what they want to do. Half the people are just running around the map (if you give them that jetpack they're even more difficult to keep track of), most of the rest are at base yelling at the com for not building this/upgrading that/giving them equipment, and the people actually following orders are lost in the rambo crowd. Any sort of communication (such as "I'm at that waypoint you sent me to") is drowned out by the yelling and spammed requests for ammo, medpacks, and buildings. The poor com is trying to quiet all the yelling, figuring out where the people that want the ammo are, and actually do something constructive with what little he has.
That's why I have yet to command, and may never do so.
I usually do not command because A)my talents are used better in the "field", than commanding, i'm better at shooting then directing people where to shoot. B)I get frustrated at people that constantly ask for phasegates and turret factories in hives, even after i tell them we are going to do a pressure strat that requires none of those. I also get frustrated and annoyed at players who cannot pull their weight and then i have to pop out of the chair and do it myself.
I enjoy shooting things like most other players. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> It is only fun to com if your team will listen to you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> , which is rare on pub servers.
Lamers, noobs, whiners, 12-year olds on mics that dont follow orders, anyone else that doesn't follow orders, bug won't let me give waypoints, any other bug, too bored, and i get too easily stressed at my marine team oh and 1 last reason, ARMORY HUMPERS!!! THEY DON'T NEED 300 LMG BULLETS (thats how much you got on a fully loaded LMG with your clips). Oh, I forgot, I ABSOULUTELY HATE COMMING ON CROWDED SERVERS!
If i'm working with a bunch of experienced ns players and vets, i'll gladly comm (thats if my waypoints work).
I usually start with 2 IPs (if theres like 5 people on my marine team, 1 is enough), an armory, and an ob. I let them do some ramboing AS LONG AS ITS FOR RES NODES, when I get enough, I get an arms lab up and a proto lab and get jetpacks whether they like it or not. I then get an advanced armory and then i give the person who has obeyed me the most, the one who knows how to kill a hive, and the one religious guy on my team that all of a sudden goes crazy. Then we just kill hives and I use my extra resources for motion tracking, weapon upgrades and armor upgrades, and HA when I get the chance.
If you're doing hera or a map that has 2 resource nodes in 1 room, I usually relocate there.
What usually happens with comms comm builds 2 ips and an armoury comm builds observatory lamer1: OMG! lamer2: WTH? lamer3: ARE YOU A n00b??? lamer4: WHAT THE?!?! lamer5: YOUR SO G@Y! me: *sigh* lamers... comm builds an arms lab lamer1: OMG! lamer2: GG ALIENS! lamer3: YOU ARE A COMPLETE n00b!!! lamer4: WE LOSE! lamer5: NEW COMM! me: dont eject him just because he dosent want what you want! comm gets ejected comm: WTH DUDE WHAT DID I DO WRONG?! new comm leaves stuff old comm made anyway
Sumary: You cant do anything. If they dont want you in the comm chair, then your gonna get out.
1) Marine Team is full: I prefer marines, but I can't play it because sometimes it's more than the alien team.
2) Stubborn Marines: When the marine team doesn't follow orders or just can't shoot anything, I get really ****. I also get **** when marines "guard" an unbuilt building cause they're afraid of getting attacked (even though we have MT and there's no alien nearby). I rather be happy as a marine.
3) Better Gunning Skills: I'm above par at marine gunning. So it would be better if I let a less capable commander comm and myself going gunning. Since I can gun better, we lose less marines and less buildings that are out of base (eg. when trying to cap res).
4) Bored: I used to comm a lot when I was new. Back then, I couldn't gun as well and I felt that other marine players were better (cause I was worse). And we did good back then, I was very good at micromanaging (up to about 6 players). Now I can do the same, I just feel that other marine's quality are degrading so I tend to go out into the map myself. And comming doesn't give the same excitement as being out in the field and hunting down aliens.
Currently, I usually comm small games (less than 2 on 2) and I also comm for the first 30 seconds (2 IP, Armory, Obs, MT), then eject and wait for res (while hunting aliens)...
I commanded for a great deal of my early ns time, but now I rarely have a marine team that's flexible enough to cope with my rather experimental tactics...I grew bored with the getting jp/hmg or the upgrade race technique that's become so commonplace.
I also dislike the disorder that slowly grows throughout the game, and, although the thinking marine is useful ( the one who gets phase gates up in two hives after two minutes ) , I like to try new, original ideas, and I can rarely do that on publics. All hail clan praccy.
<!--QuoteBegin--Azrael 38+Apr 14 2003, 01:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Azrael 38 @ Apr 14 2003, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Currently, I usually comm small games (less than 2 on 2) and I also comm for the first 30 seconds (2 IP, Armory, Obs, MT), then eject and wait for res (while hunting aliens)... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> This isnt counting as "comming" lol. No insult but.... And why are you building 2 ips when there are *less* or *equal* to 2 people on your side? lol
Here's why: Playing on Hera, everyone just stared at the comm chair for a while until I decided to get in. I started building a base and handed out some mines. It was obvious that the marines were awful -- the skulks were coming in 1s and 2s and nearly breaking through our entire team. I told them to get to reception... no one moved. I selected a few and right clicked on Reception... nothing. I gave the order again and finally a few of them went to Reception -- strung out of course so they could be picked off one by one. One guy made it to Reception and it was clear to me that he wasn't getting any backup. He died halfway through building the RT, and our base followed a few minutes later.
So that's why I avoid commanding: People who play marines are typically awful players and don't listen at all.
This is really scary. The problem with all this is that it happens more and more. Much of the time now, I'll jump into a random public server, and watch while the marines stand around for the first twenty or thirty seconds, while a disscusion goes on over voice comm between bruno, the twenty five year old elite marine with pinpoint accuracy who can't Com; and elmo, the ten year old noob who would Com, except that he wants to spam you with requests for an HMG, mines and a jetpack from the moment that you get in the chair. I think the biggest reason why many people, including myself much of the time, don't want to get in the Com chair is because, the way Frontiersman are set up now, everyone thinks they know what the commander should do, and all non-coms are ready to yell when the commander deviates from their expected schedule. It's hard enough, getting the marines organized and set up as fast as possible, but when you're getting protests, verbally over the voice comm, as well as physically by marines who decide to run off, it just makes trying to Com not worth while.
<!--QuoteBegin--Paq+Mar 17 2003, 10:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ Mar 17 2003, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--taboofires+Mar 17 2003, 09:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Mar 17 2003, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll only When i see that i have few clannies or few peoples that i know it is easy to command, when i know how good they are and how well they obey my orders.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Some people still use their CS tag. Then I think I play with pro's that turn out to be n00bs.
<!--QuoteBegin--Paranoia-2MB+Mar 17 2003, 03:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Mar 17 2003, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I haven't fully commanded an entire game for a LONG while because i'm not really sure what is the right strategy anymore. People do hive rushes, or rush to secure a hive while leaving their base w/o a single trace of D besides some mines.
Myself, I would rather have a lightly secure based (no mines), but TF + Ts are a bit expensive. I use to go like 2 IPs / Armory / Observatory. After one bad game at the start by having the entire Marine team get **** at me for making and observatory..i just said enough..recycled it all and quit the server and I haven't done it since. I mean hell, the marines win the last 4-5 games by having other commanders getting MT first, but they complain at me. Go figure lol
So...what is your reason if you have commanded a full game. Besides a stress overload and a chance to lose your voice yelling your butt off. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I dont know why your team got so ****, the 2IP + armory + observatory strat is a very effective one especially for public games. maybe the team was infested with llamas
<!--QuoteBegin--Darkhound+Apr 14 2003, 11:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkhound @ Apr 14 2003, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's why: Playing on Hera, everyone just stared at the comm chair for a while until I decided to get in. I started building a base and handed out some mines. It was obvious that the marines were awful -- the skulks were coming in 1s and 2s and nearly breaking through our entire team. I told them to get to reception... no one moved. I selected a few and right clicked on Reception... nothing. I gave the order again and finally a few of them went to Reception -- strung out of course so they could be picked off one by one. One guy made it to Reception and it was clear to me that he wasn't getting any backup. He died halfway through building the RT, and our base followed a few minutes later.
So that's why I avoid commanding: People who play marines are typically awful players and don't listen at all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> and I'm one of them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> not really. I know what its like, it feels like leading a bunch of lobotomised four year olds dressed up as marines into battle <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
NOTE: I'm on 26.4 slow modem too...so it's not my first choice, but everyone was staring at each other so I hopped in.
One IP, armory, mines, welder, told whole team to go to vestibule...
5 mins later, two are in stability, three are trying to get into vent hive, and two finally made it into vest and welded the vent.
By this time, got obs and got MT.
Put down stability res node, they <b>left</b> it...
Put down vest res node, it stayed up for 8 seconds....
move team to vest again, try to put down res again...uhoh, res in base under attack, and the base gaurd went to gen~!
Team comes back, one goes into sewer, I put phase down, warn him of incomming....he is eaten...
Marine gets tired that I won't give anymore mines. Tries to eject...
I get ALL marines together and send them to shipping tunnel. Three go to Gen, 2 go to sewer, and 2 finally made it to vent, we will try to siege! Get TF, two turrets, and upgrade to atf while giving other marines WP's.
One marine decides to spam his taunt, and lo and behold, A skulk comes to check things out. 2 marines + three turrets = one dead turret and one dead marine and a skulk who ran off...
Drop phase, and uhoh, in the meantime the phase at base had been eaten!
Last marine beggs for a siege, I drop it, he dies 20 secs later.
The people at mayberry and Ponchos ns server #1 know me pretty well, so i can comm both those places, cause i can usually count on orders being followed.
The only problem i ever have is that my buds (the regulars who follow orders) and i usually like to compete with eachother, so whenever im a marine, Fly Boy and Confusion are khraa, and when im alien, Andy and Spooge are marine...
This all boils down to one thing. We know if were all on the same team we will win, because we will work together, so we play against eachother
Comments
Commanding on publics is relatively easy , if aliens are average.
If you just keep giving marine waypoints they seem to be happy. Perhaps a few dozen tfacs to build.
To be a good comm, you must give out unlimited weapons and HA JP - the attitude of a lot of marines on pubbies.
more mines now? Marines getting more aggressive?
Yes, I agree.
BUT those were my intentions from the moment I first commed.
I HAVE GREAT DISDAIN and CONTEMPT for those effing wusses, those defensive people, those turreters and the non turreters, the vast majority who are overcautious <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
They are all nubs. This is true. Ok I feel better now, will not hate them, will understand that they are inexperienced and learning.
But dang. People have no guts.
Heh I haven't answered the question. Well, I haven't commed because I like to rambo, and you can't rambo when comming. Also I don't have voice. And I tend to play when sleepy.
PS I meant to also say that, PEOPLE ARE *STILL* too wussy for my vision. They are reaching for the light, but they all fall short.
People don't like to lose. period
If they can use a tried and true method that has a far greater chance of them actually winning and thus loosing, they'll use it even if it's just a pub and 'no one cares about it' but it's a mental thing. Those who experiment, are willing to take the risk and the risk of incurring wrah by the marines they are commanding. That is teh double edged sword. Using a greater risk plan can work, can be fun, but if you lose, every single marine on that team will either hate your guts for the next few minutes while it remains in their memories or, they'll congratulate you on taking a risk. I think it's the former option that is more likely...
You are partially right though....those who use turrets for defense ARE newbies because experianced commanders would know having a marine or two, or a phase gate network is more effective
People only have guts when they know that they are right, or they are sure of themselves. A great example is challenging Fades as a LA/LMG marine. Those who are inexperianced would just high-tail it and run because they have the perception formed that "Oh CRAP! I can't fight a fade! and my life is too important" while those who know would charge it, deal heavy damage and hope that someone can finish it off because let's face it, you're dead either way. Miught as well get it over with and maybe if you're lucky enough, kill IT instead! woo!
ok, enough ranting
"Guys we'll be fine if you just go tohorseshoeandthegetthefirigginresnode"
" [asd]blahblah: WHAT? "
woops... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
"I said getthefreakingnode"
" [asd]blahblah: umm.."
COMMANDER HAS BEEN EJECTED
I do see new comms come in at times in servers or normal ones that people either don't like or who have **** poor plans or even worse...don't have a mic. Greatly annoying. sigh...I'm just waiting for 1.1 mostly. The few times I want to comm I pretty much have to rush the chair..even when half the team asks me to comm because there is almost someone else who will run in it seems. I remeber when being Comm was considering an honor and a privlage.
Had one marine defending base, another marine running around capping nodes for me, another marine who defended base in the beginning and assaulted hives later on.
Slapped down ONE ip, armory.
Upgraded armory
dropped one hmg to my base defender.
Built arms lab
Upgraded my weapons.
Build proto lab
Researched JP
Upgraded armor
Dropped observitory
researched MT
Researched heavy armor.
equiped all marines with welders.
Equiped one marine with GL and HA
equiped both other guys with JP and HMG.
We had res out the wazoo because we capped so many hives.
My base defender was indomitable due to the HMG (Though before I got us HMG's, I had to jump out of CC a LOT because all three of my marines were unable to defend. I ended up getting over 40 lmg kills and over 20 pistol frags...) My lone wolf rambo, once base was secure by our defender, ran off and assaulted aliens, attacking gorges, etc.
My resource capper was instructed to build all hive resource nodes first, so we'd know the second they tried to take one, then we took ALL the others.
When our weapons were level 3, worked on JP's and upgraded armor. Slapped down supplies and told my marines to have at it.
I'm afraid to comm in an actual game! Everyone's always yelling at the commander for not doing what they want to do. Half the people are just running around the map (if you give them that jetpack they're even more difficult to keep track of), most of the rest are at base yelling at the com for not building this/upgrading that/giving them equipment, and the people actually following orders are lost in the rambo crowd. Any sort of communication (such as "I'm at that waypoint you sent me to") is drowned out by the yelling and spammed requests for ammo, medpacks, and buildings. The poor com is trying to quiet all the yelling, figuring out where the people that want the ammo are, and actually do something constructive with what little he has.
That's why I have yet to command, and may never do so.
then i stopped when i got ganged banged by skulks when tech fails.
so ill probably wont comm for awhile.
Lamers, noobs, whiners, 12-year olds on mics that dont follow orders, anyone else that doesn't follow orders, bug won't let me give waypoints, any other bug, too bored, and i get too easily stressed at my marine team oh and 1 last reason, ARMORY HUMPERS!!! THEY DON'T NEED 300 LMG BULLETS (thats how much you got on a fully loaded LMG with your clips). Oh, I forgot, I ABSOULUTELY HATE COMMING ON CROWDED SERVERS!
If i'm working with a bunch of experienced ns players and vets, i'll gladly comm (thats if my waypoints work).
I usually start with 2 IPs (if theres like 5 people on my marine team, 1 is enough), an armory, and an ob. I let them do some ramboing AS LONG AS ITS FOR RES NODES, when I get enough, I get an arms lab up and a proto lab and get jetpacks whether they like it or not. I then get an advanced armory and then i give the person who has obeyed me the most, the one who knows how to kill a hive, and the one religious guy on my team that all of a sudden goes crazy. Then we just kill hives and I use my extra resources for motion tracking, weapon upgrades and armor upgrades, and HA when I get the chance.
If you're doing hera or a map that has 2 resource nodes in 1 room, I usually relocate there.
If this board hasn't *totally* gone to hell by then, I'll be back posting here more often.
comm builds 2 ips and an armoury
comm builds observatory
lamer1: OMG!
lamer2: WTH?
lamer3: ARE YOU A n00b???
lamer4: WHAT THE?!?!
lamer5: YOUR SO G@Y!
me: *sigh* lamers...
comm builds an arms lab
lamer1: OMG!
lamer2: GG ALIENS!
lamer3: YOU ARE A COMPLETE n00b!!!
lamer4: WE LOSE!
lamer5: NEW COMM!
me: dont eject him just because he dosent want what you want!
comm gets ejected
comm: WTH DUDE WHAT DID I DO WRONG?!
new comm leaves stuff old comm made anyway
Sumary: You cant do anything. If they dont want you in the comm chair, then your gonna get out.
1) Marine Team is full: I prefer marines, but I can't play it because sometimes it's more than the alien team.
2) Stubborn Marines: When the marine team doesn't follow orders or just can't shoot anything, I get really ****. I also get **** when marines "guard" an unbuilt building cause they're afraid of getting attacked (even though we have MT and there's no alien nearby). I rather be happy as a marine.
3) Better Gunning Skills: I'm above par at marine gunning. So it would be better if I let a less capable commander comm and myself going gunning. Since I can gun better, we lose less marines and less buildings that are out of base (eg. when trying to cap res).
4) Bored: I used to comm a lot when I was new. Back then, I couldn't gun as well and I felt that other marine players were better (cause I was worse). And we did good back then, I was very good at micromanaging (up to about 6 players). Now I can do the same, I just feel that other marine's quality are degrading so I tend to go out into the map myself. And comming doesn't give the same excitement as being out in the field and hunting down aliens.
Currently, I usually comm small games (less than 2 on 2) and I also comm for the first 30 seconds (2 IP, Armory, Obs, MT), then eject and wait for res (while hunting aliens)...
I also dislike the disorder that slowly grows throughout the game, and, although the thinking marine is useful ( the one who gets phase gates up in two hives after two minutes ) , I like to try new, original ideas, and I can rarely do that on publics. All hail clan praccy.
This isnt counting as "comming" lol. No insult but.... And why are you building 2 ips when there are *less* or *equal* to 2 people on your side? lol
I usually don't command because I usually lag out in the game. Also, lots of the marines i play with are nubbies so its not even worth trying.
NS=Clan Game
So that's why I avoid commanding: People who play marines are typically awful players and don't listen at all.
I think the biggest reason why many people, including myself much of the time, don't want to get in the Com chair is because, the way Frontiersman are set up now, everyone thinks they know what the commander should do, and all non-coms are ready to yell when the commander deviates from their expected schedule. It's hard enough, getting the marines organized and set up as fast as possible, but when you're getting protests, verbally over the voice comm, as well as physically by marines who decide to run off, it just makes trying to Com not worth while.
Ratfire
When i see that i have few clannies or few peoples that i know it is easy to command, when i know how good they are and how well they obey my orders.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Some people still use their CS tag.
Then I think I play with pro's that turn out to be n00bs.
Myself, I would rather have a lightly secure based (no mines), but TF + Ts are a bit expensive. I use to go like 2 IPs / Armory / Observatory. After one bad game at the start by having the entire Marine team get **** at me for making and observatory..i just said enough..recycled it all and quit the server and I haven't done it since. I mean hell, the marines win the last 4-5 games by having other commanders getting MT first, but they complain at me. Go figure lol
So...what is your reason if you have commanded a full game.
Besides a stress overload and a chance to lose your voice yelling your butt off.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I dont know why your team got so ****, the 2IP + armory + observatory strat is a very effective one especially for public games.
maybe the team was infested with llamas
So that's why I avoid commanding: People who play marines are typically awful players and don't listen at all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
and I'm one of them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
not really.
I know what its like, it feels like leading a bunch of lobotomised four year olds dressed up as marines into battle
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NOTE: I'm on 26.4 slow modem too...so it's not my first choice, but everyone was staring at each other so I hopped in.
One IP, armory, mines, welder, told whole team to go to vestibule...
5 mins later, two are in stability, three are trying to get into vent hive, and two finally made it into vest and welded the vent.
By this time, got obs and got MT.
Put down stability res node, they <b>left</b> it...
Put down vest res node, it stayed up for 8 seconds....
move team to vest again, try to put down res again...uhoh, res in base under attack, and the base gaurd went to gen~!
Team comes back, one goes into sewer, I put phase down, warn him of incomming....he is eaten...
Marine gets tired that I won't give anymore mines. Tries to eject...
I get ALL marines together and send them to shipping tunnel. Three go to Gen, 2 go to sewer, and 2 finally made it to vent, we will try to siege! Get TF, two turrets, and upgrade to atf while giving other marines WP's.
One marine decides to spam his taunt, and lo and behold, A skulk comes to check things out. 2 marines + three turrets = one dead turret and one dead marine and a skulk who ran off...
Drop phase, and uhoh, in the meantime the phase at base had been eaten!
Last marine beggs for a siege, I drop it, he dies 20 secs later.
We never see fades...we see 7 ONI~!
/me sighs
The only problem i ever have is that my buds (the regulars who follow orders) and i usually like to compete with eachother, so whenever im a marine, Fly Boy and Confusion are khraa, and when im alien, Andy and Spooge are marine...
This all boils down to one thing.
We know if were all on the same team we will win, because we will work together, so we play against eachother