Getting Our Of The Commchair

KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
edited April 2003 in NS General Discussion
<div class="IPBDescription">Is it smart?</div> Ok I just played a game on ns_nothing and we relocated to cargo (big surprise). Things go well and I order a few marines to viaduct to secure it. We kill a gorge and build a phase gate. Then thats where the trouble starts. Skulks focused singlemindedly on killing viaduct. When I told people to go to viaduct to defend it and they actually went. They got ripped apart but at least they went. So I get out of the comchair and warp to viaduct to help secure it and I help build some stuff. Thats when I get called a n00b for getting out of the commchair. Is it really a bad thing if your not busy with anything else? I just wanna know if you guys would get out of the commchair if you get heavily attacked.

Edit: oops typo, change our - out

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Nope, its a good and smart tactic, on the rare chance your IP's gets skulk rushed while no one is in the CC and everyone is dead, thats bad. But Ive seen it done lots, and work wonders. Yah, there is dumb times to do it, but this sounded like the right option as all the skulks were in viaduct and not hitting your main base.
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    I don't think you should, there should always be a commander in my oppinion. You're going to be getting constant resources and you might need to spam your marines health to keep them alive while they were protecting via. Things like that.
  • Lee_HarveyLee_Harvey Join Date: 2002-12-23 Member: 11448Members
    I think you misread his post. His marines <!--QuoteBegin-- Keyser59+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ( Keyser59)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->got ripped apart but at least they went<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    that would seem to imply that most were dead, and he warped to via to fight off the rest of the aliens and build the stuff he had already placed. Then a simple warp back to Cargo, a click of the use key, and *vioala* hive secure for no loss. He might have a few spare resources, but he can spend them. He ran the risk of being eaten and setting his team back a bit, but that didnt happen. So good job keyser <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    The main problem is that some random person that just joined jumps in the chair. I am a hands-on comm jumping out to help build and stuff. Random n00bs like to get in
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    edited April 2003
    he probly got ripped apart aswell, so it doesnt sound like a smart thing to me (in this situation), but who am I to talk, a few days ago in a PCW I stepped out of the cc to kill a skulk, but instead I died and the ips went with me <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    [edit] lol 3:21 am, i made a lot of typo's <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> [/edit]
  • mRWafflesmRWaffles Join Date: 2002-11-02 Member: 4713Members
    I always ask my team why I, the commander, am defending our spawn <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> (note to Stoney whenever you aren't on COFR things go to hell heh)
  • KillymageeKillymagee Join Date: 2002-11-01 Member: 3136Members
    AHAHAH I remember playing a game like that, it was the beginning (can't remember the damn map) but anways a skulk rush killed
    my noob team mates and I just said "fu*k it" and jumped out of my com chair with my knife, i actually KNIFED ALL of the attackers FIVE TOTAL
    knife kills! WHOO thought it was really funny they stood there munching on the stuff LOOKING at me as i came at them instead i strafed to the side and killed them all for a victory later on! LOL
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    Sounds like a good situational response, but in general, unless you're playing with just 2 or 3 other guys on your team, I think it's best to stay in the comm chair at all time.

    People in general get really uncertain about what's going on if the comm is jumping in and out of the chair, especially if someone else jumps in in between.

    Whenever a comm informs the team of his plan and talks to them, keeping them up to date and making it seem like he's on top of things, marines are much more willing to listen and follow orders. This concept extends to someone being a constant presence as well IMO.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I'm all for the Commander getting out of the chair, that way I can munch on him <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, however you it would seem like you did the right thing in th@ sittuation.
  • teh_Lurvteh_Lurv Join Date: 2003-02-04 Member: 13105Members
    In a clan scrim tonight I had to get out of my chair to kill three skulks. I was very lucky to have killed the last one though; but even if I didn't I bought enough time for my base defender to spawn back in. In a clan match you NEED a com who can get out of the chair and help at least STALL on base defense; most people have a good idea of what happens if 2+ skulks are allowed inside a marine base. IP's go down fast, then everything else. On a pub, I would have to say the com should NEVER get out of the chair; you're gonna need to relocate if there's more than one skulk in your base if your defender goes down cause marines don't listen; and if they DO listen, there will be enough mines laid down so that no amount of skulks will take it down., and you certainly DON'T want someone else getting in the chair to drop themselves a shotty, or a tf or 3 com chairs.

    To summarize:

    Clan matches: com needs to get out
    Pub matches: com needs to stay in
  • SpceM0nkeySpceM0nkey Join Date: 2003-01-19 Member: 12480Members
    its smart as long as you dont die.

    I know i com for my clan, and sometimes i jump out to be a second base guard whilst waiting for res.
  • WheezerWheezer Join Date: 2002-11-02 Member: 3926Members, Constellation
    I was there and it's hard to tell whether or not it was the *right* thing to do.
    We all got ripped to shreds and the phase went down. But somehow magically the turretfactory survived when we managed to get back on foot.

    It was the closest call I've seen in a long time, but we managed to hold viaduct.

    Of course it depends on the situation whether or not the commander should get out of his chair, but it is always a risk to do it.
    You loose the tactical overhead view and the ability to drop equipment for some time if the commander dies.
    We had a pretty good team with several members of -TSA so there was no fear of a comm chair hijacking.

    I guess I would have stayed in the chair in that situation.
    But whether or not it was right or wrong, it worked =)
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Stepping out of the chair and (possibly) dying sacrifices the ability to use distress beacon, or to place a new CC in an emergency. When your base is under attack, team absent or dead and you are in danger of losing IPs, the ability to use beacon (repeatedly if necessary, although you may not get that opportunity) is too important to risk your death.

    In a base rush scenario, stay in your chair, use beacon, drop a new CC if necessary before you consider stepping out of the chair. Dying to 2 skulks in your base and losing the match when they camp and kill your IPs is quite annoying if you know you could simply have used beacon had you stayed in your chair. Never take any base rush lightly.

    As for getting out of your chair to phase and fight somewhere else, i dont see why not.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    Yeah it was one of the closest fights for a hive I have ever seen. Phase went down, turret factory with 3 turrets stayed up as we rushed back to it and managed to get the phase gate back up.

    I was slightly afraid that someone would jump in the chair and drop themselves a shotgun, but it never happened. On most pubs I'm sure someone would jump in and drop themselves something.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Getting out of the chair to help the team at right time rocks! But of course if your team consists of maniacs who drops stuff form themselves then... erm doh! You've just been raped by the aliens!
  • DWGuyDWGuy Join Date: 2003-01-26 Member: 12754Members
    When base is under attack I usually weigh my options. If my marines are nearby and need time to get back, I'll step out to kill the skulks or atleast distract them from our critical buildings. In small games I will often step out to build/defend the base while my marines are out in the field. The worst thing that can happen when you do that is some n00b gets back to base, jacks your chair and spends all that res you were saving for upgrades on a tf and turrets for your base because he got eaten while humping the armory with his back to the entrance. darnit...
  • BitchSL4PBitchSL4P Join Date: 2002-08-04 Member: 1062Members, NS1 Playtester
    Agreed.

    Jumping out of the chair as commander, especially when little skulks are munching on your hard earned base, can be a game saver. While hopping out, typically surprising the attacking skulks, can be risky, the risk is easily justified when compared to the resources you save by NOT having to rebuild your base.

    Not only that, but it's typically easy to kill at least two of the attacking skulks (carapaced or not), buying time for some marines to return to base as the skulks frantically try to kill you.

    Admitedly, this only holds true if you have no marines who can quickly get back to base, but it's an excellent early defense tactic. The rest of the marine team is typically fine without orders for the approximately 30 seconds this manuever takes and resource buildup isn't really an issue IMO.

    -Slappy
  • BlackMagicBlackMagic Join Date: 2002-12-31 Member: 11666Members
    Pros and Cons for getting out of your chair...

    Pros:
    Save the OBS (low hp)
    help your teammate (if hes alive) and multiple skulks coming in
    save other buildings etc...


    Cons:
    Com gets out when multiple skulks coming and hes the only one close to base...if he dies = GG
    Newbie com will get in
    If you die, you lose it for your team

    also if you hear many skulks chomping away on your stuff, and no team is near..recycle everything and build a CC near another member to try to relocate...usually this ends in a loss but sometimes you can get lucky
  • SupremeSupreme Join Date: 2003-03-21 Member: 14749Members
    I often get out.. when skulks eating my IP's in base...
  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
    Well i would also get out of the chair aswell but the guys who call ua noob are most likelly a noob themselves but in myopneon u did da right thing
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