Spirit Style Test (again)
Insane
Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<div class="IPBDescription">Spirit has a change in direction.</div> This is the last time I'm going to change the design of Spirit, I swear <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Most much to say really, just give me your feedback on the general design and lighting and so on, so I know how to make it all good and stuff. I also have a few plans for taking stuff from the previous two iterations of Spirit and changing them around to fit this style.
Anyways, here's the shots:
EDIT: Bah, Netfirms sucks. The shots are attatched to the posts below.
Most much to say really, just give me your feedback on the general design and lighting and so on, so I know how to make it all good and stuff. I also have a few plans for taking stuff from the previous two iterations of Spirit and changing them around to fit this style.
Anyways, here's the shots:
EDIT: Bah, Netfirms sucks. The shots are attatched to the posts below.
Comments
As I said: Wow! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Hope we get some day Spirit <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
other wise it roxors my boxors!
Hm, searching for minor complaints.... Maybe you could add a *thin* trim between the r25 round-holed grate ramp and the nos_grate floor, as the change in texture looks a bit sudden.
I can see why the pipes on the left are a problem (as Windelkron pointed out), but that was an idiotic oversight on my part, but it's not a huge problem, as this is just a styletest. But I don't see the problem with the pipes on the right, they're perfectly continuous.
But can you tell me what is actally wrong, besides a little niggle with the pipes? -Why- is it really bad?
Although i don't like the repeated light textures on the top of the walls.
Take them off and use light_spots instead.. give it loads more atmosphere.
Although i don't like the repeated light textures on the top of the walls.
Take them off and use light_spots instead.. give it loads more atmosphere. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I am actually using light_spots in there to add highlights to the floor and create more variation between light and dark. As for the lights, most of them are off, so it's not exactly repeating really <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->