Me Wanneth Be A Durn Good Lerk

UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
Man...i pwn with every single class...except as a Lerk...i could kill a few jpers and snipe a dude once in a while...but i just feel im not that good..

could you be oh so kind and help me be a better Lerk???

Comments

  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Well this is what I do and it works well for me.
    !st of all I ALLWAYS move around map with umbra ready. Any time I even THINK I hear a marine I throw umbra out and then start my attack. If the marines are a decent ditance out I move up and down and spike them. Most marines will atempt to engage with HMGs or LMGs which have a large scatter which when combine with umbra means you have time to aim and drop 1-2 pretty easly.
    If Im close up or even at mid range I pop umbra and shoot past them. As I go over Ill look straight up, hit fly key and then look straight down and dive on them. Its almost impossible to get hit and once you get it down It will allow you to get any where from 1-3 bites in before you start to take hits.
    From there, If I think I can take them Ill pop another umbra and then just fly up and down biting on the down stroke ( I find up and down movemnt is alot harder for most players to track them side to side). Couple thing to rember HMG will kill you in like 3 or 4 shots depending on there level. I avoid shotgunners at all cost. One solid hit is an insta-gib. Might just be me but I feel that shoties tend to punch through umbra better then the normal one outa six. Another thing unless there total noobs guys with shotties tend to be better fighter (or at leats have good twitch reflexes)
    Oh yeah I always go Carapace (you wont last long enough for redemtion or regen unless your a sniper-lurk)
    Adrenilen (you will NEED that energy to fight, umbra and fly) and if it gets to 3 hives I perfer Scent of fear. Invisiblity is good for sniper lurks, hive sight is usless, Scent of fear makes it alot easier to hunt down that lone marine hideing on top of a duct with only 32 hp left.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    um check out the numerous lerk threads and read to your hearts content.
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    playing the other night i started out as gorge and as the game proceeded the marines locked 2 hives so the usuall suicide skulks / lurk spiking commenced.

    as a starting gorge i took redemption and as time went on there was no point being gorge as pretty much the areas of the map we controlled were WoL'd up to hell. so i went lurk.

    now the majority of marines were still LA/LMG and i thought id die quite quick seeing as marines had lvl3 weaps. but as a lurk with redemption Vs LMG marines i found i was getting about 2 kills per redemption. and my kill to death ration was close to the 4 - 1 mark which for me i was well happpy with.

    against LMG i think redemption isnt to bad. just remember to back off from dodgy situations and u can be a pretty useful lurk.

    and im not advocating using redemption all the time. just in the right situation it can be very useful
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    redemption is risky, a lerk with carapace is like a flying biting very small tank and with umbra even better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Bite/Silence Lerks are the way forwards.

    Roll on 1.1! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • NFXNFX Join Date: 2003-03-23 Member: 14809Members
    <!--QuoteBegin--Shockwave+Apr 1 2003, 10:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Apr 1 2003, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bite/Silence Lerks are the way forwards.

    Roll on 1.1! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Silence??

    As soon as the MT is up, and I'm lerk, I always pick adrenaline - otherwise, the fly-and-attack tactics will drain your energy faster than 12 siege cannons can take an OC down.. Or, at least thats my experience.
    I usually always choose adrenaline...
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    <!--QuoteBegin--NFX+Apr 1 2003, 11:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NFX @ Apr 1 2003, 11:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Shockwave+Apr 1 2003, 10:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Apr 1 2003, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bite/Silence Lerks are the way forwards.

    Roll on 1.1!  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Silence??

    As soon as the MT is up, and I'm lerk, I always pick adrenaline - otherwise, the fly-and-attack tactics will drain your energy faster than 12 siege cannons can take an OC down.. Or, at least thats my experience.
    I usually always choose adrenaline... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    he said on 1.1, so both flying and biting should cause no noise at all. Shocking <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    edited April 2003
    If you don't umbra much, and never spike, it's quite easy to live without the Adren.

    And a Silence Lerk is stalker extrordinaire! Try it sometime, it's highly comedic.

    EDIT : Yes, I play the weird combos on purpose. I got sick of the 'normal' ones. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    celerity lerk take offs are funny
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    lets not forget lerk flight model is being altered come 1.1, who knows, fly-by-biting may not require so much adrenaline <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I can do decently with 2 hives. It's the one hive lerk that I want to learn how to play well.
  • nethyrnethyr Join Date: 2002-12-23 Member: 11405Members
    edited April 2003
    to my experience the one hive lerk is a good reason to get yr gorge pist off by going lerk and wasting the gorge's and team's res before you can be of real use... either that or you screwed up badly and the marines got 2 hives already. if youre up against 2 hive marines (which i'm imagining here) it depends on the location. if theyre in viaduct or powersilo and dont have jets, take regen and hit the rafters and disassamble them from above... unless there's a D chamber in the rafters, then you can cara. if theyre in a normal hive its hit/run tactics. pick a turret that'll expose an angle of the TF in the hive theyre occupying. hit the one turret with a few spikes, bail before the marine gets to you... repeat etc and once the turret is ready to go down, have a team of skulks ready to storm the hive and make use of the angle on the TF you just exposed and down the TF before the marines can get there and effectively defend...

    on that note, once their -active- defenses are down (tf) aaaaaalways eat the phasegate before you eat the inactive turrets guys. eating inactive turrets does nothing but slow them if they retake the area and choose to rebuild. you should eat the inactive turrets before leaving, definetly... but for the love of god, there will be marines coming out of that big glowing thing, go eat it. we lose more free hives that way.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Silent lerk... mmm. Like... BATMAN!
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I would say get the phase gate BEFORE the turret factory myself.

    And I too am hopeless at one hive lerk, and only moderate to poor at 2 hives. Lots of practise for mr roo methinks
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    id say the #1 tip is:

    control your energy, dont jump madly when glide will do the job.

    other then that id say using spikes for a couple seconds to soften up marines before the big bite.
    personally i think the only need for adrenaline on a lerk is agaisnt 3+ marines or if you use umbra, if you can kill them without umbra then you dont nessecseraly (omg so badly spelled) need adrenaline.

    oh and always ask before you lerk, especially before hive 2 is building.
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    edited April 2003
    oh yer long range against lmg the lurk should win most of the time..

    u will take damage but the spread on the lmg means at long range theyll hardly hit u.

    but be wary of vets as theyll just pull out their pistol and kill ya in a few clicks
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    <!--QuoteBegin--Trojan2+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trojan2)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Adrenilen (you will NEED that energy to fight, umbra and fly) and if it gets to 3 hives I perfer Scent of fear. Invisiblity is good for sniper lurks, hive sight is usless, Scent of fear makes it alot easier to hunt down that lone marine hideing on top of a duct with only 32 hp left.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I would like to say, advanced hive sight is not useless. It is my top sensory upgrade as a lerk. When dog fighting with jet packers as a lerk through dark hallways and esspeccially in big areas like refinery with dark corners its easy to lose site of your target. Through on your advanced hive sight and marines can never hide from you. Its my best friend any time i'm fighting... makes it so much easier to pick out targets and never lose them. Silence is also a health alternative to adrenline... if your just sitting in a vent spiking and umbraing enemies from a far then your not playing lerk at all to its true potential. Silence allows for quick kills and suprising kills. And in v1.1 it will be even better. But lets keep our eye on the present.

    <!--QuoteBegin--nethyr+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nethyr)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->to my experience the one hive lerk is a good reason to get yr gorge pist off by going lerk and wasting the gorge's and team's res before you can be of real use... either that or you screwed up badly and the marines got 2 hives already. if youre up against 2 hive marines (which i'm imagining here) it depends on the location. if theyre in viaduct or powersilo and dont have jets, take regen and hit the rafters and disassamble them from above... unless there's a D chamber in the rafters, then you can cara. if theyre in a normal hive its hit/run tactics. pick a turret that'll expose an angle of the TF in the hive theyre occupying. hit the one turret with a few spikes, bail before the marine gets to you... repeat etc and once the turret is ready to go down, have a team of skulks ready to storm the hive and make use of the angle on the TF you just exposed and down the TF before the marines can get there and effectively defend...
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    One hive lerks are extremely helpful... At one hive if i morphed to a lerk i might slow the next hive down a minuet. Thats not too bad for the help i'll give to my team. I'm not talking about sitting in a corner and spiking... Lerks are faster and stronger than skulks and theres no reason why they can't take out more marines then skulks. Manage your energy right and you wont run out even without the adreline upgrade. People who complain about one hive lerks just haven't been exposed to what they can do.

    Now my starting tops for lerking is to practice flying. Fly Fly Fly! Even on your own lan game... before you start fighting with marines get flying down. Eclispe is a great map to practice on... you wanna be able to glide to conserver energy, mantain constant slow and fast speeds, turn corners without losing your momentum, which can be done by strafing and jumping before you get to a turn. Act before you come to things... its tricky to learn the physics of the lerk but once you memorize it its second nature. i'd also practice hitting vents perfectaly for chasing fleeing marines or for quick get aways. Then once you have that down start going after ramboing marines for easy things and as you get better take on full groups. If you ever want some help the Elite Lerk Syndicate (ELS) would be perfect. You can get our server and website from my signature or visit out IRC channel on gamesnet at #ELS .
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    I pretty much only use umbra when taking out structures.

    Lerks attacking from an umbra lose their #1 advantage, mobility/quickness
  • KingKupoKingKupo Join Date: 2002-11-24 Member: 9785Members
    edited April 2003
    sry for the dubble post.
  • KingKupoKingKupo Join Date: 2002-11-24 Member: 9785Members
    edited April 2003
    sorry for the dubble post i've hit the wrong key qnd returned to the board aand didn't knew it was here until recently, i apologize for this.

    the lerk is he most beautifull class i've ever seen, it is a competent fighter in it's own right, altough not able to kill bigger groups of 'rines(one or two LMGs are easy to dodge but having four of those **** on your **** makes even the most hardened lerker run unless spore is present). the lerk can be used as fighter, support or raider and these styles can be learned easy, but getting your lerk to survive in combat is something that no faq can learn.
    despite the gossip that spike is lame, i still use this ability most of the time to decrease the number of chances of letting them get a clear shot at me(biting their legs off may be more 'skillfull' but theres a chance your getting a pound of lead hammered in you from his teammates) as support your job is to umbra your teamies, give them some covering fire(spore proves it's usefullness here) and eventually sacrifice yourself for some dumb fade(they never know when to retreat). as raider, you'll be lightening spearheading in the 'rine base/outpost and kill some 'rines before hightailing it outta there(great tactic with spore).
    advantages of the lerk is flying at high speed( combine with adrenaline upgrade and accurate spiking for 'rines) which can be used to get behind a turret fac.
    hell when i start lerking i don't get killed often, perhaps i get kiled once round the 30 mins, the sacrifice is when i'm in combat in any game i start hitting the jump buttong reapitedly while shooting at the enemy. also JPs have rarily defeated the lerk in open combat when not equiped with HMG(this fact makes good taunting).


    in a few words: THE LERK IS THE MOST BEAUTIFULL CLASS, IT SHOULD BE LEARNED BY EVERYONE.

    strange fact, in the beginning the lerk was declared that it sucks by the community till bite got the same valeu as the skulk's.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    you mention alot that you need spores to make alot of those tactics work... I rarely use spores except to flush out vent campers... the rest of the time the other attacks suffice. Spikes don't suck, but there cheap to just sit in a corner, umbra and shoot from afar while your team mates attack hand to hand marines... Its alot more daring, fun, and challenging to do fly by bites and i don't go for the legs, i go for the head.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Er...

    Why use advanced hivesight to help you track your target when Scent of Fear ALSO lets you track your target easily, and has other advantages?
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Fly in next to the marine(s), spray umbra (if possible), flutter around while marine(s) empty their clips into the ceilings, and then fly in and chomp down when you hear their weapons click. Always owns.
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    <!--QuoteBegin--SoulSkorpion+Apr 4 2003, 11:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Apr 4 2003, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Er...

    Why use advanced hivesight to help you track your target when Scent of Fear ALSO lets you track your target easily, and has other advantages? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    - becuase SoF (scent of fear) is slow at tracking

    - becuase it also highlights teamates when they are hurt

    - and because its generally less clear for targetting
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    scent of fear is lagged, it follows them slowly, enhanced site lets you see them like a shining beacon as they are... and brings out hidden buildings and hiding marines.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    Yeah roo, but you leap like a **** though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I lurk mostly in desperate 1 hive situations, where they are very weak without that crucial adrenaline upgrade. PErhaps I am playing the lerk wrong, but I just dont last long enough with them.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    Use umbra but dont rely on it. Learn to fight with out it. I myself rarely use it cause i rarely use spikes. Umbra no good if your moving all around. Learn to fly at head level and bite off heads. Thats what the leet lerkxors do.
    Unless theres too many with better than lmgs. THen you shoot them with spikes. aalways bite jps.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    but remember that umbraa jumk helps those little skulks too.
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