Echo
Parasite
Join Date: 2002-04-13 Member: 431Members
<div class="IPBDescription">....echo.....echo.....echo.....echo....</div> <span style='color:red'> Layout at bottom</span>
Im nearly finished with the architecture for ns_echo...
Architecture...85%
Texturing...80%
Lighting...60%
Sound
Particles/sprites...0%
NS entities...1%
All these shots have pretty basic lighting for the most part, and are rather dark as a result. I want it to be a darker map overall but not as dark as some of these screenshots may suggest.
R_speeds are below 350 for most of the map, and rarely hit 500...though there is one "problem area" where they hit 626.
I will work that out in time I hope, there is a good amount of detail in the area, but Im still not convinced it warrants r_speeds that high.
So far, I need to build 2 more hive areas, a few small rooms and connecting cooridoors and some vent/passageways. Still need to add res nodes and info_locations.
I still havent even started on the Ready Room, wich will end up being a box by the time the map detail is done <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
What I want to do for the Readyroom is, drop players on a tram platform in a subway station of sorts (As though the had just been dropped off by the tram) where they walk up stairs to a reception area with several gates leading to the different areas of the complex, only 1 of wich is open to military personel....and team joins would be somewhere beyond that gate and presented in an immersive way...but like I said, it will prolly end up a box <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.
and the screenies...19 of em ...<span style='color:red'> </span><span style='color:red'> </span><span style='color:red'> </span>
Im nearly finished with the architecture for ns_echo...
Architecture...85%
Texturing...80%
Lighting...60%
Sound
Particles/sprites...0%
NS entities...1%
All these shots have pretty basic lighting for the most part, and are rather dark as a result. I want it to be a darker map overall but not as dark as some of these screenshots may suggest.
R_speeds are below 350 for most of the map, and rarely hit 500...though there is one "problem area" where they hit 626.
I will work that out in time I hope, there is a good amount of detail in the area, but Im still not convinced it warrants r_speeds that high.
So far, I need to build 2 more hive areas, a few small rooms and connecting cooridoors and some vent/passageways. Still need to add res nodes and info_locations.
I still havent even started on the Ready Room, wich will end up being a box by the time the map detail is done <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
What I want to do for the Readyroom is, drop players on a tram platform in a subway station of sorts (As though the had just been dropped off by the tram) where they walk up stairs to a reception area with several gates leading to the different areas of the complex, only 1 of wich is open to military personel....and team joins would be somewhere beyond that gate and presented in an immersive way...but like I said, it will prolly end up a box <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.
and the screenies...19 of em ...<span style='color:red'> </span><span style='color:red'> </span><span style='color:red'> </span>
Comments
Anyone know the biggest dimensions water can use without being drawn at all times?
that looks **** good
<img src='http://www.unknownworlds.com/forums/uploads/post-4-1049496041.jpg' border='0' alt='user posted image'>
That REALLY looks like something from aliens.
if you want lower r_speeds trry stretched textures first, then take the gaps out of the cylindrical thing or make 4 instead of 6 cylinders.
some parts look great.
Dont forget to give that map EAX supporting entities (forgot name).
(<i>hopefully the image will come through in the quote as well...</i>)
This area looks amazing!! Definetly a great place for an alien ambush.
Can Skulks/Lerks fit in those gaps on the hangy things? If so, that'd be a great place to have Cloaking. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Overall, I'm salivating over what I see so far. It has an amazing overall ambience, a great spooky feel to it, and just oozes quality from everywhere. Very, very nice job. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
[<i>edit1</i>] aww dang, looks like the image won't come through in the quote.
Nice work though, nonetheless! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
2 seperate water entities! and if it still is seen everywhere, 3! as long as you make sure its all fitted together, it will look awesome. happy mapping! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Heres another screenshot for now...and there should be more in a few days.
...Its amazing the amount of detail that seems to "disappear" from a screenshot :/ <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->