Starcraft Zerg Ultralisk In Progress
Pvt_Hudson
Join Date: 2002-11-01 Member: 2019Members
<div class="IPBDescription">early stage</div> the mutalisk animation is almost done. So i started the ultralisk model. Just finished the left legs. ( I'm only gonna model the left side, then duplicate it for the right side. )
the reference i used is how the unit looks in the actual starcraft game, and the unit shot in the starcraft manual, under the zerg unit description section, as well as the concept sketch found in the starcraft manual. And no, i didn't use the starcraft ghost reference this time as I found 3D render for ultra in Ghost is not very accurate. ( the models are not done by blizzard as i heard )
the release date of this model is unknown. My final exams start next week. but i will try to work on it whenever i can.
( desert combat mod 0.3 is also gonna take away some of my time this weekend <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
the reference i used is how the unit looks in the actual starcraft game, and the unit shot in the starcraft manual, under the zerg unit description section, as well as the concept sketch found in the starcraft manual. And no, i didn't use the starcraft ghost reference this time as I found 3D render for ultra in Ghost is not very accurate. ( the models are not done by blizzard as i heard )
the release date of this model is unknown. My final exams start next week. but i will try to work on it whenever i can.
( desert combat mod 0.3 is also gonna take away some of my time this weekend <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
Comments
This is gonna be awesome. So far, we've got the Ultralisk, Hydralisk, Mutalisk, and Drone...and the Marine. All we need now is Firebat for HA, and a Zergling for Skulk. And the Overmind for the hive =P
well, after the regular marine is released, all we need to do is to edit the model, then we have firebat. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
shouldn be easy job.
Or not. YOu know, I was just suggesting
Or not. YOu know, I was just suggesting <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
LOL
I would pay to see this model made
Watch the cinematics and you'll see that the Overmind is like... 1000x bigger than a Carrier (in the cinematic)
And
<img src='http://www.starcraft.ru/art/imgs/ultralisk.jpg' border='0' alt='user posted image'>
<img src='http://www.ace-dog.com/brazos/sessionlogs/Images/Cerebrate.gif' border='0' alt='user posted image'>
That would not fit as a hive...
Now this is a hive
<img src='http://www.battle.net/images/battle/scc/zerg/pix/buildings/adv/hive.gif' border='0' alt='user posted image'>
You could have it hang from those 3 arms, or you could turn it upsidedown and hang it from the ceiling...
I think actually that having a gross-looking pulsating blobby thing havging from the ceiling (by strands or tentacles or something) would look good. Maybe give it a little birth canal thingy sticking out too, so it's clear it can hatch aliens.
That'd = that would, but this WILL be the onos replacement so...
That'll be an awesome onos Replacement. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
That'd = that would, but this WILL be the onos replacement so...
That'll be an awesome onos Replacement. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You sir, get a cool point!
-=[Cool Pointers]=-
DOOManiac - 3
DuBeRs - 2
Parania-2MB - 3
Nomble - 1
Siberian Dingo - 1
th@ annoying kid - 1
E-Th33ph - 1
Blahman - 1
[2iD]EriC[LdR] - 1
KuBaN - 1
<a href='http://www.blizzard.com/ghost/ScreenShot.aspx?ImageIndex=22&Set=0' target='_blank'>http://www.blizzard.com/ghost/ScreenShot.a...eIndex=22&Set=0</a>
hope it helps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Looking forward to see more progress on this one. (:
Looking forward to see more progress on this one. (: <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Justice calls... here comes the blizzard! sup coil the original SC ultralisk is the same as the ghost 1, and that is because you can't exactly see the ultralisk as clear from rts view but its pretty much the same. Prepare to meet : <img src='http://members.shaw.ca/brianton/commandconsole.gif' border='0' alt='user posted image'> <img src='http://members.shaw.ca/brianton/sc.gif' border='0' alt='user posted image'>
-edit- also note the "health-indicator" outline in <a href='http://www.battle.net/images/battle/scc/zerg/pix/units/screenshots/u01.jpg' target='_blank'>this picture</a> - it shows a bit of the Ultralisk's rear leg morphology.
My only regret is having to shrink the Ultralisk to Onos size. (:
-edit- also note the "health-indicator" outline in <a href='http://www.battle.net/images/battle/scc/zerg/pix/units/screenshots/u01.jpg' target='_blank'>this picture</a> - it shows a bit of the Ultralisk's rear leg morphology.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i agree with u on everything u said coil, ( that 's why i choose to model after the official blizzard material instead of starcraft ghost version. ) , except one thing--- ultra's face.
I have done some looking around. the unit portrait in starcraft game is not very consistent with all the other blizzard stuff ( like in teh manual and concept art ). the biggest difference is teh mouth. in most of the blizzard reference material, the mouth is a distinct 2 piece structure--- upper lip and lower lip. But as u can see in the unit portrait, the mouth is sort of weird, there is no upper lip and lower lip. :/
so i think in my final version of this model, the face u see will NOT look the same as the unit portrait.
i basically model the face after the 2 concept sketch and the unit shot under the zerg unit description section in starcraft manual.