A Serious Question For The Dev Team
CplDavis
I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
<div class="IPBDescription">NS beyond 1.1 -</div> This post is not a rant, or a request for some tweak or addition.
If anyone else out there in the community has played Half Life Mods for a long time you will know what I am referring here too.
Every so often a mod comes out. Lets take CS and DoD for example because they are two of the most popular. CS comes out with great fanfare. It had revolutionary effects in gameplay and many could argue that the original CS is what jumpstarted the Half-Life modding community. As time went on, the CS fan base grew and grew until it was one of the most popular online game modifications. Eventually however Cliff and the CS dev team realized that if they wanted to keep the glory going they would need to keep the game evolving. They succeeded by introducing new weapons, models, and different game play modes, (Diffusion, hostage rescue, escape/eliminate, assassination etc) and by adding tons of new maps. However you can only tweak these things so much and now if you ask me CS development has come to a stand still. Its like a premade game you buy at the store. Oh wait it is.
The same thing happened with Day of Defeat. It had new ideas, a new look etc. In many polls it became more popular then Counter-Strike. Later to keep the game going strong it introduced new maps, paratroop-infantry weapons and scenarios, cut scenes, and it is now implementing British forces into the game to keep player interest going.
As I see it now, Natural-Selection is following nicely down much the same path. It had a beautiful design and original concept. It had much anticipation prior to its release (I drooled over it for like a year myself), it has a strong and ever growing player base, and current updates and version 1.1 will be adding new player and commander traits instead of more pointless and repetitive weapons. NS is now breaking even with CS and DoD in the polls and it is still very young. New maps are definitely on the way and perhaps a few tweaks as to how the dev team and play testers see fit. (I put my faith in them to do a good job, they have yet to let me down). But then what? How much farther in your opinion can you the NS Development team really take NS. How far has NS come along on the “Life of a Half Life Mod” scenario? We all love your game and we want to go on playing it for a very long time. The day I quit playing NS is a day I don’t want to think about lol. It’s going to take a new mod with <!--emo&::onos::--><img src='http://www.natural-selection.org/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> sized feet to fill the shoes of originality, and fun of NS for me to play it. But I’m sure you guys have some nifty surprise in store for us somewhere.
Regards and many thanks,
Davis
If anyone else out there in the community has played Half Life Mods for a long time you will know what I am referring here too.
Every so often a mod comes out. Lets take CS and DoD for example because they are two of the most popular. CS comes out with great fanfare. It had revolutionary effects in gameplay and many could argue that the original CS is what jumpstarted the Half-Life modding community. As time went on, the CS fan base grew and grew until it was one of the most popular online game modifications. Eventually however Cliff and the CS dev team realized that if they wanted to keep the glory going they would need to keep the game evolving. They succeeded by introducing new weapons, models, and different game play modes, (Diffusion, hostage rescue, escape/eliminate, assassination etc) and by adding tons of new maps. However you can only tweak these things so much and now if you ask me CS development has come to a stand still. Its like a premade game you buy at the store. Oh wait it is.
The same thing happened with Day of Defeat. It had new ideas, a new look etc. In many polls it became more popular then Counter-Strike. Later to keep the game going strong it introduced new maps, paratroop-infantry weapons and scenarios, cut scenes, and it is now implementing British forces into the game to keep player interest going.
As I see it now, Natural-Selection is following nicely down much the same path. It had a beautiful design and original concept. It had much anticipation prior to its release (I drooled over it for like a year myself), it has a strong and ever growing player base, and current updates and version 1.1 will be adding new player and commander traits instead of more pointless and repetitive weapons. NS is now breaking even with CS and DoD in the polls and it is still very young. New maps are definitely on the way and perhaps a few tweaks as to how the dev team and play testers see fit. (I put my faith in them to do a good job, they have yet to let me down). But then what? How much farther in your opinion can you the NS Development team really take NS. How far has NS come along on the “Life of a Half Life Mod” scenario? We all love your game and we want to go on playing it for a very long time. The day I quit playing NS is a day I don’t want to think about lol. It’s going to take a new mod with <!--emo&::onos::--><img src='http://www.natural-selection.org/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> sized feet to fill the shoes of originality, and fun of NS for me to play it. But I’m sure you guys have some nifty surprise in store for us somewhere.
Regards and many thanks,
Davis
Comments
The real question is how much Flayra can do, because I doubt another two-years haul will be possible, and how much change is accepted by the community.
hah, tell that to the creators of RTCW
Ehh, aparently Nem has not met <a href='http://www.unknownworlds.com/forums/index.php?act=Profile&CODE=03&MID=318' target='_blank'>Max</a>, who is assisting with NS coding. Or the rest of the NS Dev's that make the models, skins, sounds, animations, and levels without which NS would be an engrossing but ugly-arsed game...
/me wipes hands bloodied from beyotch-slapping <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
But I agree with his further points. Not to spill the beans on some of Flayra's more radical, far-out ideas (some of which certainly would be firsts in any mod, or perhaps any game), but there are a ton of possibilities for NS 2.0. NS 1.X is almost a proof of concept when you compare it to grander Flayra visions - a way to get people to dip a toe in the water. At its core right now is only 1 type of gameplay, for example: exterminate other team's base. Simple as that. When 2.0 rolls around, hopefully there will be enough NS veterans that more expansive gameplay can be attempted, like escape missions, timed self-destructing ship games, defensive holding actions, or expanded player classes that create their own sorts of new scenarios. The lovely thing about Sci-fi (as opposed to CS or DoD modern military games) is you have no real limitations. If DoD wanted to shake up gameplay by adding a new class which was a 6-legged armored flamethrowing cockroach with 2 heads, they would understandably see some resistance from their fans. Whereas all we would see is posts saying either
"OMG NEW 6LEg COKR0ACHZ0R WILL TOT4LLY UN-BALANCE NS!!!!1111oneoneone"
or
"OMG NEW 6LEg COKR0ACHZ0R WILL TOT4LLY RE-BALANCE NS!!!!1111oneoneone"
Rock on...
Something that would be better is a 60 vs 60 (128 max 8 admins on). It would be a blast to be running with 50 some odd friends and run and attempt to munch marine base. Balance issues == unknown what a 60 vs 60 match my idea aliens would have a huge upper hand... but meh an idea
Ehh, aparently Nem has not met <a href='http://www.unknownworlds.com/forums/index.php?act=Profile&CODE=03&MID=318' target='_blank'>Max</a>, who is assisting with NS coding. Or the rest of the NS Dev's that make the models, skins, sounds, animations, and levels without which NS would be an engrossing but ugly-arsed game...
/me wipes hands bloodied from beyotch-slapping <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
OK, let me rephrase: "When in reality, a single man does all the designing?" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Nemesis Zero+Mar 31 2003, 01:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Mar 31 2003, 01:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> .... WW2 only had that many facets that can be turned into a FPS.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
hah, tell that to the creators of RTCW<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I would, if I could hope to stay polite.
"OMG NEW 6LEg COKR0ACHZ0R WILL TOT4LLY UN-BALANCE NS!!!!1111oneoneone"
or
"OMG NEW 6LEg COKR0ACHZ0R WILL TOT4LLY RE-BALANCE NS!!!!1111oneoneone" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, that's all right then.
<i>*slits wrists to avoid the pain*</i>
Rock on... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Just this single type of gameplay has so many different possible ways to play it (and even more once 1.1 rolls around and some more tactics become viable) that I think everyone would be satisfied even if future versions did nothing but improve on the current forumla. But even more modes of play would just be frosting on an already kick-**** cake <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
"OMG NEW 6LEg COKR0ACHZ0R WILL TOT4LLY UN-BALANCE NS!!!!1111oneoneone"
or
"OMG NEW 6LEg COKR0ACHZ0R WILL TOT4LLY RE-BALANCE NS!!!!1111oneoneone"
Rock on... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is e-x-a-c-t-l-y what i wanted to hear <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->, mvsm, avsa + all the things u said is just too good to be true (if its not true I will hunt u down mons and feed u to a headless chicken). This will make this game even more pwnage then it already is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (if thats possible, it wont **** it up anyhow)
I do believe that this game will not have the same ending as Fireams and the same things that is happening to CS and DoD, but eventually every game will die, but dead does not mean bad (someone said old does not mean dead, but I like to rephrase that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) and dead games can be ripped off wich is not a bad thing ( when used good of course).
[sarcasmmmmm]
The best thing to do is, forget about 1.1, just release 2.x TODAY!!////
[edit] could u do that before 1 am GMT? becuz thats my bedtime <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> [/edit]
[/sarcasmmmm]
- I can't envision a time in the future where NS or a game in the NS universe isn't being developed
- You ain't seen nothin' yet
School = about to end
Hockey = playoffs
NS = v1.1
I foresee a lot of time spent at home this summer
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
see, Flayra has many tricks up his sleave, let's wait and what they are
What?
Who me?
I wouldn't say anyth...
Hey.. where did you get the gun from?
No..I didn;t tell them nothing..I swear..
No..reall<BOOOOOM>
- I can't envision a time in the future where NS or a game in the NS universe isn't being developed
- You ain't seen nothin' yet <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
* Duff-Man unferizes Flayra&Co. (excluding MonsE, he's dirty)
I think we all know what marketing guys can do to a product.
-"Hey, guess what? I just paid some guy in Nebraska 200 000$ to tell me that todays kids like Motorcycles and naked people. There is no way we can sell this product without it!"
But seeing that Flayra have worked for big game producers I hope he is prepared for it and wont cave in.
Also.. He seems pretty smart and would know if someone was trying to %¤#¤ him over.
Thanatos.
or
"OMG NEW 6LEg COKR0ACHZ0R WILL TOT4LLY RE-BALANCE NS!!!!1111oneoneone" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ROFL
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
I can't really announce details at this point, but I can say two things:
- I can't envision a time in the future where NS or a game in the NS universe isn't being developed
- You ain't seen nothin' yet <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
omg this makes me feel all tingly inside
- I can't envision a time in the future where NS or a game in the NS universe isn't being developed
- You ain't seen nothin' yet<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Statements like these need to have a disclaimer that says, "do not read the following unless u are wearing incontinence protection because it will make u mess ur pantzors in anticipation of ns goodness to come."
<img src='http://flapworld.virtualave.net/fromage/images/cockroach.jpg' border='0' alt='user posted image'>
enjoy.
Come, to butt-head...
I think we all know what marketing guys can do to a product.
-"Hey, guess what? I just paid some guy in Nebraska 200 000$ to tell me that todays kids like Motorcycles and naked people. There is no way we can sell this product without it!"
But seeing that Flayra have worked for big game producers I hope he is prepared for it and wont cave in.
Also.. He seems pretty smart and would know if someone was trying to %¤#¤ him over.
Thanatos. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Now that would suck majorly... Look how many great games have been destroyed by huge corporations...
Hope NS stays in this team's hands, andnot some major producer!
- I can't envision a time in the future where NS or a game in the NS universe isn't being developed
- You ain't seen nothin' yet <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
In this crazy mixed up world of W. Bush, and movie stars and russian spies, english spies and mini fidges that can't fit my beer, its good to know that I can count on NS and Flayra to keep me from going down in a blaze of glory involving Fresca, a bottle cap, 3 french clowns and a crippled yet trusting girl and her blind sister.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- You ain't seen nothin' yet <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
[/HIVEMIND VOICE]
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> it's scaryyyyy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I think we will have NS for a very loooong time.
"OMG NEW 6LEg COKR0ACHZ0R WILL TOT4LLY UN-BALANCE NS!!!!1111oneoneone"
"OMG NEW 6LEg COKR0ACHZ0R WILL TOT4LLY RE-BALANCE NS!!!!1111oneoneone"
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
OMG MonsE siad flam throwzing inzectorz! W00t! for 1.1!!!!!!!!!111111111111112
hehe
I agree that NS as a concept has a *lot* of room to grow, HOWEVER, as a game there may be less potential. The HL engine, which IIRC was based on the Quake 1 engine, is looking a trifle long in the tooth for a modern fps.
I intend to put my money where my mouth is, next month, by joining the constellation program (I expect a personal conveyance to take me to and from my keyboard, at the very least) when I get my bonus from last year. Whilst I'm not suggesting that Flayra, or any of the other non-conceptual devs start writing a new 3d engine, I'd hate to think that a good, sound, playable game were to die as a mod. I understand that polish will be added with each beta, with the aim of making it commercially successful, but what is the likelihood of time and the age of the engine beating NS to a real release? Is/was it ever Flay's intention to make a commercial game? Are there any plans to test it on a new engine?
/edit
OOH OOH!
I've just though of something that might be worth looking into as a single player release interface - sorry if this has already been suggested, but a mix of the Tom Clancy games (Rogue spear etc) would give you a possible interface for a single player experience whilst letting the comm play an FPS too. For multiplayer, NS remains as is - what do you think?
/me ends wild speculation
please read the 1st section before attacking me about the 2nd.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->