Brief Glimpse Of Veil Beta 5

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">Also applies to Eclipse 1.1</div> I've spent the last day playing around with lighting compiles in Veil, and the same parameters and settings will be passed back over to Eclipse. The end result in Veil is as follows:

<img src='http://planethalflife.com/awmaps/pics/veil_beta5_peek.jpg' border='0' alt='user posted image'>

This is a central resource nozzle in Veil - it is the resurrection of the old Eclipse marine spawn as seen in the NS installer. I'm going to run a full compile of Eclipse overnight with the new settings and see how it turns out. Looks to be a much darker, more intimidating feel throughout.

Comments

  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    ... wow <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    That looks really, really impressive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Cant believe the things your doing with the HL engine KFS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    edited March 2003
    That is looking very nice; I always like those diagonal support struts, and I'm glad they'll be making a comeback appearance. As for the lighting, it certainly throws in a lot of contrast and atmosphere. However, although I don't know how exactly you're changing the brightness values and what specific light textures you're altering, I could see this making places like the bend in the hall between Station Access East and Access Corridor 1A a bit too dark. I want some screens of Eclipse under the new lighting tomorrow <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Vyvn+Mar 31 2003, 06:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vyvn @ Mar 31 2003, 06:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I could see this making places the bend in the hall between Station Access East and Access Corridor 1A a bit too dark. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Don't worry, I hope to jazz up Eclipse quite a bit in the process of doing this. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> There are definitely some darker areas I'm worried about, and I'll be toying around with some extra accent lighting to compensate for any areas that get -too- dark.
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    While the lighting and architecture are very nice, don't you think you make skulk wall/ceiling walking a bit too difficult? That's something that has always nagged me with eclipse....
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    edited March 2003
    <!--QuoteBegin--Kazyras+Mar 31 2003, 07:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kazyras @ Mar 31 2003, 07:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While the lighting and architecture are very nice, don't you think you make skulk wall/ceiling walking a bit too difficult? That's something that has always nagged me with eclipse.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    We are hoping to see a change in 1.1 skulk wallwalking anyway.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    It looks great, beyond the HL engine even, but may i suggest having one of those red lights flicker? adds to the atmosphere and draws the eye away, perfect for a skulk to sneak up and take a bite <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    Looks very good! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    Just one *very small* thing; the "grate" that is on the support_lab3 texture is cut by a diagonal polygon, looks a bit weird in my opinion, compared to the rest that is perfect work.

    Piccie:
  • MazyMazy Join Date: 2002-07-27 Member: 1012Members
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Andrew, that is some f'kin sexy lighting you got there.
    The light on the walls make it look very good.


    One suggestion: that ceiling is the perfect spot to put in a vent so skulks can drop on unsuspecting marine's head. Add a few wires, it's gonna be perfect.

    Way to go man.
    Keep up the good work.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    An incredible improvement to the already dead sexy beta I saw last. Great work, as usual.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--BlackPanther+Mar 31 2003, 02:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Mar 31 2003, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Add a few wires, it's gonna be perfect. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You think I'd do it any other way? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Accidentally botched the Eclipse compile, unfortunately. Problems with the overlay tool resulted in some ugly after-effects. My own damn fault, though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    <!--QuoteBegin--KungFuSquirrel+Mar 31 2003, 10:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Mar 31 2003, 10:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--BlackPanther+Mar 31 2003, 02:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Mar 31 2003, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Add a few wires, it's gonna be perfect. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You think I'd do it any other way? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No... but you've always got a few tricks up you sleeves so we can never be sure with what you're gonna hit us with next. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Excellent, KFS as always.

    I still remember when that was the Eclipse marine spawn. Ahh, nostalgia... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    Eclipse was enough dark for my own taste, but maybe I should take a look to the new Eclipse... Veil looks indeed kewl... What lightning parameters have you modified?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    uuuh, with that modified RAD (the overlay thing) I'm sure you've reduced the entity count by a lot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    It looks orgasmic, as always. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    What did that area look like before you made the changes with the lighting compiles?
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    omg!!1 everyone uses that textures!!!1one




    seriously though it looks pretty cool, keep up the good work.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    is it just me, or is the pic down?
    gah, can't see work that is porported to r0x0r, very annoying
    someone please PM me when it's back up
  • EldritchEldritch Join Date: 2003-02-28 Member: 14126Members
    Looks great! Rich and moody.
    Care to share what these "settings" you're using are? I'm guessing -smooth and -bounce?
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    omg!!1 everyone uses that textures!!!1one
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    So true. I swear, the next time I hear someone say a map looks "just like Eclipse" because it uses the wall_lab textures, I'm going to reach through my monitor and strangle them. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • iddqdiddqd Join Date: 2002-11-07 Member: 7596Members, Constellation
    <!--QuoteBegin--Sephiroth2k+Mar 31 2003, 02:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Mar 31 2003, 02:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> omg!!1 everyone uses that textures!!!1one
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    which maps of yours can make it in with a release?
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I like the eclipse textures a lot.. but my map is more themed like NS_HERA then NS_Eclipse (YES EVEN THOUGH THEY USE THE SAME TEXTURE SET) but there are a lot of differences on how they are used.
    But i only used them in the marine spawn and the main junction of the map (think holoroom in hera). Besides that, i use the texture scheme of the cargo area of ns_nothing.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    <!--QuoteBegin---iddqd-+Apr 1 2003, 02:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-iddqd- @ Apr 1 2003, 02:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Sephiroth2k+Mar 31 2003, 02:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Mar 31 2003, 02:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> omg!!1 everyone uses that textures!!!1one
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    which maps of yours can make it in with a release? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    wow.. someone <i>really</i> has a hard time detecting sarcasm. if i didn't point it out enough when i says "seriously though," at least the ""elite" speak" would have given it away. in case you think i was serious: i know this is a sequel to eclipse, i know its the same author.

    back to the topic though, i hope the whole map looks as good as that kfs <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Mendasp+Mar 31 2003, 05:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Mar 31 2003, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uuuh, with that modified RAD (the overlay thing) I'm sure you've reduced the entity count by a lot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Omg wutwut. Where's this?
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